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Match Maker And Ecm


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#1 Lepidoptera

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Posted 08 January 2013 - 06:09 PM

Since I couldn't find this topic I'll see what you think.
After playing many PUG matches I have come to a conclusion.

The MM has to take ECM into consideration when setting up teams.

If one side has two or more ECM on it then the other, it will consistently win that match. (key word, consistently) There are examples where that isn't the case, and I know that "You" are that good and can beat them anyway, but the advantage is to the more ECM team.

Set the Match Maker to identify what mechs, in the available pool, are ECM capable and separate them out evenly between teams just like classes.

If this topic has been brought up, sorry for the duplication but I felt that it was important.

Edited by Lepidoptera, 08 January 2013 - 06:19 PM.


#2 Kay Oss

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Posted 08 January 2013 - 06:31 PM

I fail to see any reason to use any light mech that doesn't carry ECM when your opponent is most likely going to get an ECM Raven/Commando. Doing so is a disservice to your team. Also why would anyone want to use an Atlas other than a D-DC except when they are forced to so that they can level their D-DC. I'm getting tired of using the same mechs all the time but they are just so much better than the rest.

I have 152 kph Jenner that is useless cause he just gets swarmed by ECM streakers. So what if they are a couple kph slower than me.... they can blast at my back for all of the ~30 secs it takes to kill me. What is the point of using the Jenner when I could have a Raven 3L?

IMO, adding the ECM consideration to the matchmaker is as much a bad idea as was the idea to use ECM to fix overpowered streaks and LRMs.

They have to address the ECM issue directly, as they should have continued to do with LRMs and streaks.

#3 JSparrowist

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Posted 08 January 2013 - 06:41 PM

The match making is working perfectly. I have proof.
Posted Image

#4 Lepidoptera

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Posted 08 January 2013 - 06:58 PM

View PostKay Oss, on 08 January 2013 - 06:31 PM, said:

IMO, adding the ECM consideration to the matchmaker is as much a bad idea as was the idea to use ECM to fix overpowered streaks and LRMs.

They have to address the ECM issue directly, as they should have continued to do with LRMs and streaks.


I'm not giving a FIX for ECM, just for Pug matches. They have Plenty of information for Addressing the other issues you brought up.

#5 Texas Merc

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Posted 08 January 2013 - 07:20 PM

just got out of a pug (testing a build). enemy team had 2 ddc 2 rvn 3l and 1 com2d. we had 1 ecm i think...

also about it being a disservice to bring any other mech but one that is ecm equipped?? what about the NEWEST players? The ones stuck in trial mechs?

I dont have any issues with ecm honestly, but why someone brings it into a PUG match unless that happens to be the mech they are levelling up and then considering themselves good players?

I dunno just observations.

Edited by Texas Merc, 08 January 2013 - 07:21 PM.


#6 superteds

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Posted 08 January 2013 - 07:22 PM

oh good, it's still bad thread day.

If there's a problem with ECM, you fix ECM. you don't further segregate the community when 'no match found' is altogether too-common.

#7 Solis Obscuri

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Posted 08 January 2013 - 07:47 PM

Fix the ******* ECM, problem goes away (along with all the other ECM-caused problems.)

#8 All24Cans

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Posted 08 January 2013 - 08:21 PM

How about being able to select ECM or no-ECM matches? Or maybe have maps where ECM simply doesn't work?

#9 Serapth

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Posted 08 January 2013 - 08:44 PM

View PostTexas Merc, on 08 January 2013 - 07:20 PM, said:

just got out of a pug (testing a build). enemy team had 2 ddc 2 rvn 3l and 1 com2d. we had 1 ecm i think...




That sounds more like premade cheese than ecm.

That is what the PUG game needs more than anything in the world. Either a PUG only queue, or balancing one premade per side.

Tonight is faceroll central for some reason. Guess the premades come out heavily on patch day.

#10 Lepidoptera

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Posted 09 January 2013 - 08:21 AM

What ever needs to be addressed with ECM as far as game play and preferences on how it works, is not why I put this thread up.

Because ECM effects the game play so globally at this time.

Balancing the teams with ECM is as important as balancing Classes of the Mechs.

#11 toxx1790

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Posted 09 January 2013 - 08:28 AM

I agree with this. An ECM imbalance between teams is most likely to result in the ECM heavy team winning.

It is especially bad with the Ravens. After complaining about the ECM cheese light mechs for awhile I decided to start running them. Running with a buddy we rarely lose or even get killed unless the other team has an equal number of ECM lights.

I suppose an ECM 'fix' might accomplish the same but I'm not sure what an appropriate fix would be. Adding ECM to the MM would be a good stop gap solution.

#12 Weirdjedi

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Posted 13 January 2013 - 04:17 PM

I had a lot of money and had my thrill in the Cataphract, Catapult, and Stalkers. I even got the ravens to see what the fuss was about. I have fun with my JJ 4x Raven, until I get met up with a 3L. Without proper alignments with my visual indicators, hitting a 3L was a pain. Add to it the fact that the 3L has streaks that could automatically hit me.

I figured buying a medium mech like a Hunchback would add to my enjoyment, but I get paired up with an ECM Cicada most of the time. Too much have I seen my group face down 4 small ECM mechs and lost. My team and I practically give up if we see more than 1 3L Raven (which is most of the time).

"Bring ECM then" is what some people say, well, those playing... or were playing in 8v8 matches. They should just throw 8vs8 3L raven fights for those who want to pilot them.

Posted Image

Edited by Weirdjedi, 13 January 2013 - 07:46 PM.


#13 Rudolf Hanley

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Posted 30 January 2013 - 09:48 PM

I agree. In it's current form ECM is a game changer. The new matchmaking system should equal the number of ECMs on each team.

#14 LoneUnknown

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Posted 30 January 2013 - 11:34 PM

This phenomenon is yet another of the problems caused by ecm which is completely contrary to the original spirit of MWO, by creating a "necessary" class of mech.

Like medics/healers in other games, it has become the kingpin of battle. Successful premades wont drop without it, pugs not lucky enough to get a good one are doomed to fail.

Strategy centers around "do we have an ECM?" and "shoot the enemy ECM". It also kills diversity considering that this crucial piece of equipment can only be mounted on a handful of chassis.

MWO originally was supposed to be free of these types of class inter-dependencies. Every mech had its role and could contribute.

This is just another reason the game was better pre ECM.

Meh, the design team here are nothing but drooling mouthbreathers and professional trolls who don't understand that a video game should be FUN and not an exercise in frustration.

Garbage in, garbage out as they say.

#15 Ah Jong

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Posted 04 February 2013 - 12:13 AM

adding ECM matchups in the MM would be a great stopgap for the current situation. As pointed out earlier, not everyone has access to ecm capable mechs, ie. trial mechs for new players. The fact that we have to level up non-ecm mechs to get our ecm mech to master makes it neccesary for running a non-ecm mech.

this suggestion is only for PUG matches of course. 8v8 matches would be normal. I don't see what the problem with this suggestion is.

#16 Tarman

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Posted 04 February 2013 - 12:41 AM

View PostDaoshen Liao, on 04 February 2013 - 12:13 AM, said:

adding ECM matchups in the MM would be a great stopgap for the current situation. As pointed out earlier, not everyone has access to ecm capable mechs, ie. trial mechs for new players. The fact that we have to level up non-ecm mechs to get our ecm mech to master makes it neccesary for running a non-ecm mech.

this suggestion is only for PUG matches of course. 8v8 matches would be normal. I don't see what the problem with this suggestion is.



The problem is that you don't revolve the entire matchmaking system around a single piece of kit that's still on an early-pass shakedown. It's one thing. It's being reviewed. It's not going to be forever. During the Deathrain Weekend the plan was not to put all the LRM boats in their own separate games.

#17 Lepidoptera

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Posted 05 February 2013 - 01:07 AM

View PostTarman, on 04 February 2013 - 12:41 AM, said:



The problem is that you don't revolve the entire matchmaking system around a single piece of kit that's still on an early-pass shakedown. It's one thing. It's being reviewed. It's not going to be forever. During the Deathrain Weekend the plan was not to put all the LRM boats in their own separate games.


I never said or implied that it should be the only consideration. It should, however, be one of the considerations.





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