with mech size. The larger the mech, the worse
the player skill gets, down to the point where I
often see atlas/stalker players unable to kill one
single heavily damaged light.
These players in large mechs seem to be
compensating for their lack of ability with huge
mechs, often hanging back and ending the game
with low damage, often in the sub 500 damage
regions. (I personally get an average damage of
800-900 in an assault and absolutely decimate
pretty much anything 1 on 1. Note, my latency is
in the 280ms region)
Especially atlas players who happen to be the
best meatshields, cowering behind other smaller
mechs.
Do post your thoughts on the matter for I wonder
what experiences the community have to share.
Edited by TheTrap, 08 January 2013 - 06:30 PM.