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Correlation Between Player Skill And Mech Size


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Poll: Correlation between player skill and mech size (99 member(s) have cast votes)

Which class has the worst players ?

  1. Assaults (40 votes [40.40%] - View)

    Percentage of vote: 40.40%

  2. Heavies (5 votes [5.05%] - View)

    Percentage of vote: 5.05%

  3. Mediums (5 votes [5.05%] - View)

    Percentage of vote: 5.05%

  4. Lights (17 votes [17.17%] - View)

    Percentage of vote: 17.17%

  5. Equal (32 votes [32.32%] - View)

    Percentage of vote: 32.32%

Vote Guests cannot vote

#21 superteds

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Posted 08 January 2013 - 07:24 PM

ideally the trials should just force people to use that horrific 4ballistic cicada.

this has the advantage of weeding out the weak-minded, and ensuring only the most psychopathic, bloody minded and commited players remain

#mechwarriordarwinism

#22 TheTrap

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Posted 08 January 2013 - 07:28 PM

That sounds a bit hardcore. I reckon stripping lrms off heavy/assaults are better.

Those big mechs spend all their time behind firing a puny lrm 10-20 when they're really needed in the frontlines.

#23 xRaeder

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Posted 08 January 2013 - 07:31 PM

I usually do 600+ damage a match with a Hunchback 4G (AC/20 @4t ammo, 2SL, 1ML and Standard 250 engine).

When I was still playing I would only play PUG matches and as of last week I would gain .02 per match in my K/D which stands at 3.29.

#24 Cato Phoenix

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Posted 08 January 2013 - 07:47 PM

I think mech size tends to magnify mistakes or bad piloting. So a player who plays badly in an assault and dies soon or does little damage affects the team to a much greater negative extent than if someone had gotten their centurion destroyed in the first 2 minutes of the game.

#25 GeneralFitzhugh

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Posted 08 January 2013 - 07:50 PM

This is a stupid poll, of course new players are going to suck, Thats why they are new players and experienced players. Stop whining and help them out.

#26 Sir Wulfrick

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Posted 08 January 2013 - 07:53 PM

I voted equal, but realistically piloting an assault mech takes skill and above all tactical decision making as in when to apply your considerable firepower to the fight in order to make that decisive difference.

I suppose piloting an assault mech highlights poor skill more than the other classes (with the possible exception of light mechs - apparently some people really believe that their cicada is going to win a stationery battle with my Atlas?) but I'd bet that skill is spread equally amongst the weight classes. Poor skill in an assault mech is merely more obvious.

#27 TheTrap

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Posted 08 January 2013 - 08:06 PM

View PostSir Wulfrick, on 08 January 2013 - 07:53 PM, said:

I voted equal, but realistically piloting an assault mech takes skill and above all tactical decision making as in when to apply your considerable firepower to the fight in order to make that decisive difference.

I suppose piloting an assault mech highlights poor skill more than the other classes (with the possible exception of light mechs - apparently some people really believe that their cicada is going to win a stationery battle with my Atlas?) but I'd bet that skill is spread equally amongst the weight classes. Poor skill in an assault mech is merely more obvious.


I don't deny poor skill being more obvious in an assault. But the bigger question is, are people trying to compensate their poor skill with bigger mechs ?

That said, I have noticed plenty of lights going off to suicide (not scout) and when they are the only ecm mech, they run away from the group.

Hence lights are second on the list.

I wanted to put that in the poll as well as "which mechs require the most skill" but due to having a ****** blackberry on a 2.5" screen and javascript issues and web formatting, I was unable to include those questions in the poll...

#28 ArmandTulsen

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Posted 08 January 2013 - 08:17 PM

View PostTheTrap, on 08 January 2013 - 06:19 PM, said:

I have noticed that player skill seems to correlate
with mech size. The larger the mech, the worse
the player skill gets, down to the point where I
often see atlas/stalker players unable to kill one
single heavily damaged light.


Lagshield makes it difficult...

#29 TheTrap

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Posted 08 January 2013 - 08:26 PM

View PostArmandTulsen, on 08 January 2013 - 08:17 PM, said:



Lagshield makes it difficult...


Actually I stand corrected. It's a bell curve.

From small to biggest, poor, good, good, poor skill for the mech sizes.

Well it's still no excuse for losing when you have near perfect armour in a non trial mech. (I've seen plenty of fights that lasted 3+ minutes with the assault unable to manoeuvre. Basically poor awareness of how to control the torso and legs.)

#30 Kaijin

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Posted 08 January 2013 - 08:29 PM

It's a toss up between Assaults and Lights. While I wont deny there are some good Assault and Light pilots, both of these classes are overrun with bad pilots for one reason. Further, I surmise the bad pilots who're getting their kicks in ECM Raven 3Ls started out with Assaults because they perceived them to be invulnerable. "100 tons of death - I can't lose!" mentality. But then their fatlas got killed by ECM Raven 3Ls repeatedly, and so they adapted. If we ever get collision back in, we'll probably see an influx of bad pilots into the Medium and Heavy classes.

Edited by Kaijin, 08 January 2013 - 09:54 PM.


#31 ArmandTulsen

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Posted 08 January 2013 - 09:02 PM

View PostTheTrap, on 08 January 2013 - 08:26 PM, said:

Actually I stand corrected. It's a bell curve.

From small to biggest, poor, good, good, poor skill for the mech sizes.

Well it's still no excuse for losing when you have near perfect armour in a non trial mech. (I've seen plenty of fights that lasted 3+ minutes with the assault unable to manoeuvre. Basically poor awareness of how to control the torso and legs.)


How would you spot an elite assault pilot when you're observing them? The number of kills and/or amount of damage, or is this something else in combination with kills and damage? How does this observation change when you move to lower weight classes? Would there be other things you'd look for then?

#32 Krazy Kat

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Posted 08 January 2013 - 09:05 PM

A noob with an assault gets paired with a vet with an assault. Game over.
A noob with a light gets paired with a vet with a light. Game over.

Six noobs with assaults and lights and no ecm. 8-0

#33 Serapth

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Posted 08 January 2013 - 09:24 PM

This thread just feels like a lame attempt to wave around his e-peen.


Damage is a pretty useless stat, other than the folks with really low values. In some ways a really high damage value means that your accuracy is crap. Or you are using a high damage splash weapon. The damage is tied to the weapons I use. Assaults with LRMs, or AC20s get high damage due to the nature of the weaponry. Boating lasers is very similar. However running with Guass or PPCs, my damage is generally much lower, but my kills are often higher.

I dont claim the worlds biggest e-peen. I PUG almost exclusively, and tend to play Mediums and Heavys because that is what I find fun. With the nature of PUGing, I can range from 0-1100 damage, depending on how good the other PUGs with me are. If I premade I obviously do much better. If I premade and cheese out with DDC or 3ls, I can easily have a huge e-peen, but I feel dirty and pathetic for it, not worthwhile in my books.

Edited by Serapth, 08 January 2013 - 09:31 PM.


#34 Johnny Reb

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Posted 08 January 2013 - 09:27 PM

Had to vote equal because I play them all and really see bad pilots in all classes! Once you get a class down you can tell the scrubs/noobs in the same or in others! Good players don't give you that option. Its live or die, mostly i.e. a scout letting you live a little longer.

Edited by Johnny Reb, 08 January 2013 - 09:30 PM.


#35 Ryvucz

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Posted 08 January 2013 - 09:28 PM

I think there is a good ratio of bad/good pilots per weight class.

#36 Serapth

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Posted 08 January 2013 - 09:33 PM

As to the actual poll... it often depends what the trial mechs are at the time.

#37 Felicitatem Parco

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Posted 08 January 2013 - 09:38 PM

I am going to have to drop a line here. This thread is not in the best of tone... "which players are the worst?" The poll is fairly insulting, by nature. I'm moving this down to Off Topic.

#38 Kaspirikay

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Posted 08 January 2013 - 09:40 PM

View PostMrllamaface, on 08 January 2013 - 06:52 PM, said:


Am I the only person who thinks if I'm doing high damage I'm doing something wrong?
Honestly I would rather do low damage and get kills by placing my shots where it counts.


This.

#39 p4r4g0n

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Posted 08 January 2013 - 09:42 PM

When you have players with <100 to >300 ms latency, generalizations are meaningless

#40 Odins Fist

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Posted 08 January 2013 - 10:34 PM

View PostTheTrap, on 08 January 2013 - 07:19 PM, said:

Oh you misunderstand good sir. I'm not interested in whining, just making an observation and was wondering if the community shared the same views.

.
LOLZ... Who's whining.?? Did I say you were..?? NOPE, I merely laughed at some of your (and other people's assumptions)
Do not take this post wrong, i'm not downing "YOU" at all.
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What views are those, the view of pilots in lights/Meds/Heavies 110/74KPH etc, etc, etc, Mechs that "CRY" about Assaults not being in the battle the same time as them because Assaults do 61 KPH or just a little over..?? The fact that these other Mechs run into battle and do not realize that slower Assaults did not engage the same time they did, and they wonder "Gee Whiz" why did I die, and where are our Atlas Mechs at...?? Get a clue
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Or maybe you are wondering why an "OVERWHELMING" amount of post regarding this so called "LAG SHIELD", and people consistanly reporting visuals on big Ballistic/Energy hits on lights that register no damage, or very little, or the Videos that show the Assault obviously leading, and "HITTING" said light, with small amounts of damage, because we all know that a light mech is only so big, and even glancing shots would render a leg, or side torso into scrap on contact with an obvious ALPHA strike that was successful..?? Hmmm..
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Or maybe it's because Assaults, (mainly Atlas) have much more armor (in certain areas) than what they are piloting, and they are angry because they (Assaults) survive protracted close in brawls much longer than what you yourself pilot..?? Tisk Tisk...
Or perhaps they merely have Mech envy, these are all theories, but I suspect I have hit the nail on the head.
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I have no idea what you pilot, I care not to read so much further into "OPINIONS" or the search for those of other pilots, if a pilot does not choose to operate an assault Mech, then that is their decision, Assaults have no so called lag shield, so nothing other than Armor, and maybe ECM (I do not run ECM anyway, wrong variant) as an advantage even their weapons loadout is no great advantage (expcept the overheat kings the Stalker), and they are no issue to me, or anyone else with a clue as to what they are all about.
.
But wait, I loved my Medium Mechs, had a blast piloting them, but sadly they lack in many areas, trying to be good at all, but not at any one thing. Yes you can have a specialized Medium, but those are the first to beat feet when it gets tough, they sacrifice much for damage that actually counts, but that is their role.. Assaults have a role of "TANKING", meaning they absorb damage, while having (until the Stalker) no real advantage in overwhelming firepower, now couple that with the fact that "Awesomes & Atlas" are huge targets that draw fire from everything on the map when seen, you have to think to yourself what is really going on. If you can't hit the broad side of a barn, you "CAN" hit an Atlas or Awesome,...PERIOD
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So where does all this misguided/misplaced anger need to be placed, hmmmm..??
I will tell you, it needs to be placed on the individual "PILOTS" themselves, just as "TERRIBAD" light pilots have learned awful piloting habits from the lack of collisions, and lag shield.. See where this is going..?? Brace yourselves..!!
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I routinely communicate with any PUG group i'm in, and I do so when grouped, and I "ALWAYS" try to lead the way, and convince smaller Mechs (when i'm in an Assault) to concentrate fire, and stay near me for the "TANKING" effect.
I routinely do more damage than most if not all on my team, if they use teamwork decently, it's a good showing even if we don't win, and that to me = fun for all..
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I will leave you all with an example of "NOT" hanging back, but instead, using teamwork in a straight up brawl of epic proportions, that would in fact be one of the greatest "MWO" screen shots of all time if my damage would have been 6 points higher to say "LEET".
SCREENSHOT TAKEN.. December 6th, 2012... 1 month, and 3 days ago...
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Posted Image
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How's that for an Assault Mech with "NO" ECM, or LRMs.?? Hanging back, no, and not even close to sandbagging.. The blame is on Pilots, not the Mech they use, "UNLESS" it has Lag Shield/No Collision, or something else like ECM that so much has been said about..?? I see much less "CRYING" about Assaults... PERIOD

Edited by Odins Fist, 08 January 2013 - 10:45 PM.






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