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Long Overdue Issues Still An Issue.


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#21 Dudeman3k

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Posted 08 January 2013 - 11:18 PM

View Postpanzereich, on 08 January 2013 - 11:10 PM, said:

Why should they fix anything?

If your goal is to suck $$$ out of Battletech IP then presumably they will keep the game in 'BETA' for its entire lifespan, producing overpriced bobbleheads just in case your little brother logs in and spends your MC on them.


and the only thing keeping this game from getting real exposure from reviews is its BETA status. We all hope MW;O the best, for we are fans, but every now and again I look back into PGI's track record..... and reality is telling me, every single one of their games were mediocre at best..... and a bad review would ruin all hope for the continuation of this game.

#22 Dudeman3k

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Posted 08 January 2013 - 11:23 PM

View PostMoonUnitBeta, on 08 January 2013 - 11:16 PM, said:

Alright, fair enough. But I suppose this is where I bow out of the discussion then because I operate a little differently. Instead of looking back and letting that pile up to use as fodder against PGI, I like to instead look forward and keep the past as a means of what to look forward to. In the patch notes:

So, hopefully I'll be able to say "I remember when the entire forum was ECM this, issues that, flame wars here, community warfare began when open beta came, etc". To me, they seem confident about their progress, their awareness to the issues, and are working towards fixing them at the same time trying to bring the game closer to their goals.

While the patch notes aren't 15 pages long of fixes that everyone hopes to see, they're taking it in bite-sized chunks. And as for the tripping, that fix couldn't be done in bite-sized chunks. They need to start with the movement, with the netcode, and a series of other things for them to get to the point where they aren't band-aiding over problems and trying to stitch the wound afterwards. They took out away some of the fluff that they rushed into the game, and they're working on ironing out more important things that need to be done first. So while everyone can make thread topics like OP and easily list all of the problems, it's not so easy to take the time and explain the amount of good within the cluster!#$% that people exaggerate and let their impatience and ignorance shine though like the sun.

I'm all for feedback, yes they need to be informed of bad things, but also good things. However, threads like this do absolutely nothing for PGI in regards to feedback. Like wtf do they do with a thread like this, that lists issues that they're 10000% aware of?? NOTHING. It divides people, and puts a ****-block on the ACTUAL feedback. It's no wonder that you noticed they don't listen, because who wants to listen to this 5H17???? When the forums actually pull up their socks and stop using threads as their personal blog, maybe PGI would actually come here and talk to people, and use the feedback people give. Come on.


"It's no wonder that you noticed they don't listen, because who wants to listen to this 5H17????"

lol, I wish I could also blame it on threads like mine, but they're even dodging threads from "ask the DEVs"........ and that is why people flood the "general discussion" with less involving topics...The DEV's don't listen, so lets put it in a place where at least someone will.

Edited by Dudeman3k, 08 January 2013 - 11:24 PM.


#23 MechyMcMecherson

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Posted 08 January 2013 - 11:24 PM

Threads like this have no merit and get in the way of well spoken constructive criticism.

Beta means beta - log out and don't come back until they release in full if the process of getting the game to a finished state is too much for you to handle. It will be a process.

#24 Rift Hawk

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Posted 08 January 2013 - 11:27 PM

View PostJSparrowist, on 08 January 2013 - 10:16 PM, said:

All of you crying that this has been said before, discussed before, beat to death before are just as bad as it being rehashed once again.

Quit crying about someone crying and finally once and for ******* all come to the conclusion that no matter what you would like, say or do that this is going to come up time and time again until fixed or resolved.

Now you have me crying about you crying about them crying. It's a vicious cycle.


Honestly, It doesn't even matter. Even if the **** people constantly complain about gets fixed, they will just find something new to cry about.

Also, Heat isn't broken. Unless I'm missing something in this thread or past threads, its working fine. At least in my opinion. If you shoot too much too often, you overheat. Thats the way its supposed to be.

#25 MoonUnitBeta

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Posted 08 January 2013 - 11:28 PM

View PostDudeman3k, on 08 January 2013 - 11:23 PM, said:


"It's no wonder that you noticed they don't listen, because who wants to listen to this 5H17????"

lol, I wish I could also blame it on threads like mine, but they're even dodging threads from "ask the DEVs"........ and that is why people flood the "general discussion" with less involving topics...The DEV's don't listen, so lets put it in a place where at least someone will.

So what is the point of the thread then when you say at the end:

Quote

All of these issues have been addressed, discussed, and roared through and through... but somehow PGI is still ignorant about them, how?? I mean seriously... how?!?!?!
You don't even want to talk about the issues, you just wanna get a thread going to bash down PGI. Why'd you even list the problems when all of the problems have been addressed, discussed and roared through and through?
TO DO IT ALL OVER AGAIN? You want people to listen? Be original and post about something that hasn't been dissected 50 times over. Hey, here's a novel idea. Why not open up the game and test something? Nothing to test? Wait a week!

I'm just utterly appalled and absolutely confused with what you guys are even going for anymore. It would be better if you just left for a month and came back, you're obviously stagnant and have nothing else to talk about.

#26 Dudeman3k

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Posted 08 January 2013 - 11:42 PM

View PostMechyMcMecherson, on 08 January 2013 - 11:24 PM, said:

Threads like this have no merit and get in the way of well spoken constructive criticism.

Beta means beta - log out and don't come back until they release in full if the process of getting the game to a finished state is too much for you to handle. It will be a process.


lol, well, considering you just began to play... you wouldn't completely understand the frustration most of us are going through to experience the SAME issues as of over half a year ago. It is beta, but 6+ months with the SAME issues is still mind blowing. again shows work ethic at it's best.

View PostImperial X, on 08 January 2013 - 11:27 PM, said:


Honestly, It doesn't even matter. Even if the **** people constantly complain about gets fixed, they will just find something new to cry about.

Also, Heat isn't broken. Unless I'm missing something in this thread or past threads, its working fine. At least in my opinion. If you shoot too much too often, you overheat. Thats the way its supposed to be.


lol, seriously?? "go pew pew too much and you over heat!".... hahahahahaha, don't talk. There are numbers behind the head issue that leaves the heavies/assaults in a crippled state (DHS currently take 3 crit slots and only 1.4 heat dis)... as to where they should be doing 2 dis per 3 crit. How it is, it throws an unbalance to crit slot vs. weapon load via bigger energy weapons I.E. PPC... and thats why it "generates" too much heat.... so instead of fixing heat, PGI is looking into changing the weapon... it will lead to more problems im sure... hahahahahaha heat is fine with you, only because you really don;t know any better.

#27 Dudeman3k

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Posted 08 January 2013 - 11:47 PM

View PostMoonUnitBeta, on 08 January 2013 - 11:28 PM, said:

So what is the point of the thread then when you say at the end:
You don't even want to talk about the issues, you just wanna get a thread going to bash down PGI. Why'd you even list the problems when all of the problems have been addressed, discussed and roared through and through?
TO DO IT ALL OVER AGAIN? You want people to listen? Be original and post about something that hasn't been dissected 50 times over. Hey, here's a novel idea. Why not open up the game and test something? Nothing to test? Wait a week!

I'm just utterly appalled and absolutely confused with what you guys are even going for anymore. It would be better if you just left for a month and came back, you're obviously stagnant and have nothing else to talk about.


lol and you really need to cut that out. You had a good rebuttal post, and then you go right back into being a PGI white knight. I was respecting your views on to why you believe in your fellow canadians.... but, now that you showed me you are a complete *****, I'll share a few more things.

Ignorance is not ignoring (read your first post to me)... ignorance is simply not knowing. So, "You don't even want to talk about the issues, you just wanna get a thread going to bash down PGI" - Hahahaha, not necessarily, but I can start saying how the work ethic and being Canadian can be directly related if you'd like me to. hahaha. concerning how pitiful their product is currently.... but that would be too easy. just look at their past games dude.... be shocked and awed at their mediocre products and realize MW was just a name to cash in on its already existing fan base... AND THEY STILL CANT GET IT RIGHT!!!! hahahaha this games been made several times before, so how they mess up this bad is beyond me.

just saying

Edited by Dudeman3k, 08 January 2013 - 11:50 PM.


#28 Rift Hawk

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Posted 08 January 2013 - 11:50 PM

View PostDudeman3k, on 08 January 2013 - 11:42 PM, said:


lol, well, considering you just began to play... you wouldn't completely understand the frustration most of us are going through to experience the SAME issues as of over half a year ago. It is beta, but 6+ months with the SAME issues is still mind blowing. again shows work ethic at it's best.



lol, seriously?? "go pew pew too much and you over heat!".... hahahahahaha, don't talk. There are numbers behind the head issue that leaves the heavies/assaults in a crippled state (DHS currently take 3 crit slots and only 1.4 heat dis)... as to where they should be doing 2 dis per 3 crit. How it is, it throws an unbalance to crit slot vs. weapon load via bigger energy weapons I.E. PPC... and thats why it "generates" too much heat.... so instead of fixing heat, PGI is looking into changing the weapon... it will lead to more problems im sure... hahahahahaha heat is fine with you, only because you really don;t know any better.


Apparently you have nothing better to do than get worked up over a video game. Nice to know. Take a breath and go outside.

#29 MechyMcMecherson

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Posted 08 January 2013 - 11:53 PM

View PostDudeman3k, on 08 January 2013 - 11:42 PM, said:


lol, well, considering you just began to play... you wouldn't completely understand the frustration most of us are going through to experience the SAME issues as of over half a year ago. It is beta, but 6+ months with the SAME issues is still mind blowing. again shows work ethic at it's best.



I don't have to have played this game for the past year and a half to dismiss the "qq" threads as illegitimate. It is a free to play game in beta stages. The only reason we are here playing at the moment is the need for funding to get this project off the ground. If anyone believes there is some type of entitlement attached to that then they are confused.

There might be a place and time for this type of thread and outrage but now is not it.

#30 Dudeman3k

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Posted 08 January 2013 - 11:57 PM

View PostMechyMcMecherson, on 08 January 2013 - 11:53 PM, said:


I don't have to have played this game for the past year and a half to dismiss the "qq" threads as illegitimate. It is a free to play game in beta stages. The only reason we are here playing at the moment is the need for funding to get this project off the ground. If anyone believes there is some type of entitlement attached to that then they are confused.

There might be a place and time for this type of thread and outrage but now is not it.


Well, how about this. when 6+ months comes down the line for you and MW:O, and these same issues still plague the game... you will then know why threads like these are surfacing after each and every patch. You'll learn soon 9 post guys. you will learn.

#31 MoonUnitBeta

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Posted 08 January 2013 - 11:57 PM

View PostDudeman3k, on 08 January 2013 - 11:47 PM, said:


lol and you really need to cut that out. You had a good rebuttal post, and then you go right back into being a PGI white knight. I was respecting your views on to why you believe in your fellow canadians.... but, now that you showed me you are a complete *****, I'll share a few more things.
You can respect my views all you want, but you get no respect from me when you make a contradicting thread that serves absolutely no purpose and fuels the fire that you are wondering why it's ablaze. You seem like you don't have any views of your own and are entirely confused what to think so you decide to hop on the band wagon and bring up old news and turn PGI into the big bad wolf. I'm not white-knighting PGI, I'm sticking to what I think is right, and this thread is far from that as it serves 0 purpose, is directed negatively towards PGI, you have the nerve to call their internal testing team incompetent of which you are only witnessing from a 3rd person view and have no clue what goes on over there, and even though these topics and been discussed to the point where the point is now a blunt stub, you still manage to post this rubbish of a thread. I would be ashamed if I were you to be able to talk down to PGI. Thankfully I'm not.


just saying

#32 MechyMcMecherson

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Posted 09 January 2013 - 12:04 AM

View PostDudeman3k, on 08 January 2013 - 11:57 PM, said:


Well, how about this. when 6+ months comes down the line for you and MW:O, and these same issues still plague the game... you will then know why threads like these are surfacing after each and every patch. You'll learn soon 9 post guys. you will learn.


If there are problems that are allowing me to not have fun playing the game I will take a break and come back. I might even come back when it is not beta. But you won't find me raging on the forums about how I've been wronged by PGI until the game is released fully, if ever.

I don't expect someone who is so hung up on tenure in the game and post counts to really understand concepts such as these however.

#33 Dudeman3k

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Posted 09 January 2013 - 12:07 AM

View PostMoonUnitBeta, on 08 January 2013 - 11:57 PM, said:

You can respect my views all you want, but you get no respect from me when you make a contradicting thread that serves absolutely no purpose and fuels the fire that you are wondering why it's ablaze. You seem like you don't have any views of your own and are entirely confused what to think so you decide to hop on the band wagon and bring up old news and turn PGI into the big bad wolf. I'm not white-knighting PGI, I'm sticking to what I think is right, and this thread is far from that as it serves 0 purpose, is directed negatively towards PGI, you have the nerve to call their internal testing team incompetent of which you are only witnessing from a 3rd person view and have no clue what goes on over there, and even though these topics and been discussed to the point where the point is now a blunt stub, you still manage to post this rubbish of a thread. I would be ashamed if I were you to be able to talk down to PGI. Thankfully I'm not.


just saying


hahaha well, my 0 purpose post seems to be MW related, and in the "general discussion" board.... so I would say your in the wrong place to be reading legitimate "I love MW" posts. If you notice, this thread was not posted in patch feed-back for a pretty good reason.... it isn't exactly a good feedback post. But I sincerely hope you keep reading if it makes you that mad. Hahahahaha, and I have little hope for PGI, I would be ashamed if I were you in hoping they can pull this off!!! hahahaha

just saying

View PostMechyMcMecherson, on 09 January 2013 - 12:04 AM, said:


If there are problems that are allowing me to not have fun playing the game I will take a break and come back. I might even come back when it is not beta. But you won't find me raging on the forums about how I've been wronged by PGI until the game is released fully, if ever.

I don't expect someone who is so hung up on tenure in the game and post counts to really understand concepts such as these however.


lol, i fear you speak too soon. You'll learn dude, dont worry.

#34 RainbowToh

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Posted 09 January 2013 - 12:35 AM

Well if you can OP, name us a few AAA or just AA or just even A grade games with a similar size n scope as MWO done by a small studio, that was finished in 6mths - 1yr.

#35 Lykaon

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Posted 09 January 2013 - 03:07 AM

View PostDudeman3k, on 08 January 2013 - 09:51 PM, said:


lol wow, you are one dumb guy, hahaha. how you turned this into a "this is so OP!!!!" post is beyond me. hahahaha, how on earth did you get that impression?? hahahahahahaha, your daft nature certainly gave me a good laugh, thanks, needed that after another disappointing "patch".

But, for the record. If you know, the LRM's are still LRMs.... and not ARTIMIS LRM's. hahaha, sure, you can equip ARTIMIS, but ughhhh.... was talking about LRM's. hahahaha, the (not ARTIMIS LRM's) going through multiple changes, just to get set right back to the original way it functioned months ago, vs. trying to fix bugs. lol... dude, sometimes **** you guys say is actually pretty hilarious.

"It's like he doesn't even know how to read the forums he's posting in. nearly every single one of these things has been addressed"

lol, and if you read the very last sentence of my post, you can see I already know they have been addressed (in the forums, by us)... many, many many times. hahahahahahahhaha, are you drunk?! lol



Um.. I think the "hahaha"s look forced and incincere probably faked entirely if you ask me.Mainly it made you look like some sort of jerky internet troll type.

And somehow trying to salvage your possition by arguing the semantics of LRMs being something totally unrelated to artemis LRMs looked childish and honestly weak minded.

Why do you think all those changes to LRMs were done?

Answer would be ARTEMIS. any one who paid any attention to the time when the afore mentioned alterations occured would note that they occured when artemis was being tested and included.

Since you clearly are aware of the whens and hows why did you even bother to type up such a weak arguement.You should have stuck to your point that PGI needs improved internal testing to reduce the number of changes and reversions to prior functions as illistrated in your LRM arguments.

You started with the possiblity of making a point but dropped the ball right here in the quoted post.Stay on target and you may be understood in the future.

#36 Hauser

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Posted 09 January 2013 - 03:21 AM

View PostDudeman3k, on 08 January 2013 - 08:18 PM, said:

All of these issues have been addressed, discussed, and roared through and through... but somehow PGI is still ignorant about them, how?? I mean seriously... how?!?!?!


Only about half of the things you list are actual problems. And to my best knowledge they are not ignorant about them. PGI is however a small out fit and these things take time.

Edited by Hauser, 09 January 2013 - 03:22 AM.


#37 PANZERBUNNY

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Posted 09 January 2013 - 03:22 AM

Heat is fine.

Heat isn't broken at all.


OH, and Ac's got a buff to speed.

You're right though. Nothing really new except a piece of equipment which drove people away from the game.

Someone's making bad life choices for the game.

#38 panzereich

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Posted 09 January 2013 - 04:24 AM

Anyway, from most of the Avatars on display its easy to see why people are upset. Founder = money spent. Which isn't
an issue at all. I was happy to invest initially. The artists they have working on the game are very talented.

Too bad, the good money spent on these assets was never applied to the games management.

People also tend to get ****** when promises are made, cash is paid and then the game goes into open beta with a whole
heap of useless fluff thats costs stupid amounts.

#39 MetMaschine

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Posted 09 January 2013 - 05:45 AM

View Postpanzereich, on 09 January 2013 - 04:24 AM, said:

Anyway, from most of the Avatars on display its easy to see why people are upset. Founder = money spent. Which isn't
an issue at all. I was happy to invest initially. The artists they have working on the game are very talented.

Too bad, the good money spent on these assets was never applied to the games management.

People also tend to get ****** when promises are made, cash is paid and then the game goes into open beta with a whole
heap of useless fluff thats costs stupid amounts.

Well, then it's a good thing you're in the minority with your "opinion". Though the cockpit items and skins should be cheaper, nobody forces you to buy them.
Totally unrelated question: What is your nick supposed to mean?

#40 Joseph Mallan

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Posted 09 January 2013 - 05:53 AM

View PostMadPanda, on 08 January 2013 - 08:28 PM, said:

What's wrong with mechlab and heat?

Try using Heavy Metal Pro and you will see the difference what a good mechlab makes.

Heat... 2.5 times the weapons fire per turn average, normal heat, but reduced efficiency of double sinks. Plenty WRONG with the heat system. 21 double sinks should never fail to keep 2 large pulse lasers cool running.
2*9=18
21*1.4=29.4

Being able to fire a weapon twice or more in a turn is failing the mechanics of the universe. Shorten the cycle time of heat sinks to from 10 seconds to 4 seconds, and though heat will not be as horrendous as it is now it will still be something to watch.

Edited by Joseph Mallan, 09 January 2013 - 06:01 AM.






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