The Stalker
#1
Posted 08 January 2013 - 11:04 PM
Sorry to bombard with questions but any thoughts on this new beast would be welcomed.
#2
Posted 08 January 2013 - 11:16 PM
Their frontal profile is pretty small which is an advantage, but their side profile is huge. This combine with the huge side torsos means they can die quick.
They can make great LRM boats, great energy boats and great SRM boats. However they tend to run hot if you use all the hardpoints. It's not uncommon that you will see them shut down more often than many other mechs.
As for builds, I run a 6 Mlas, 4 SRM6 3F. A 5 Llas 5M. And a 4 PPC, 2 Mlas 5S (This one has grown on me despite the massive heat issues it has). Most people run the 5M as a missile boat due to the extra missile hardpoint, but that hardpoint only fires one missile at a time. Depending on the build and engine used, DHS are sometimes worse than the single heatsinks.
In essence take the stalker if you want to dump as much damage as possible, but be aware of it's rather large downsides.
Edited by Noth, 08 January 2013 - 11:32 PM.
#3
Posted 08 January 2013 - 11:39 PM
#4
Posted 09 January 2013 - 12:00 AM
2) Load up on 6ML 4SRM6
3)???
4) Murder everything infront of you.
#5
Posted 09 January 2013 - 12:06 AM
Some tactical points for the Stalker. Its weapons are generally placed high up on its chassis thus you can fire 'hull down' over cover with some of its torso weapons.
#6
Posted 09 January 2013 - 08:34 AM
Play with Joysticks or Controllers (thumb sticks) you lose! Accuracy is the Key!
Constant beam contact with enemy armor is ESSENTIAL to this build, if you miss a lot forget it.
My standard Keyboard and Mouse are the real reason my avg damage is so high.
Good Luck! Fight smart, not hard - Less like the Flintstones, More like the Jetsons
Edited by Sir Autechre, 09 January 2013 - 08:35 AM.
#8
Posted 09 January 2013 - 08:51 AM
#9
Posted 09 January 2013 - 08:55 AM
#10
Posted 09 January 2013 - 08:58 AM
I regularly get 2-3 kills in a match with 600-800 damage. More than anything, though... it's just a ton of fun to pilot. It's my primary mech right now while I grind up CBills to properly equip my Dragon.
#11
Posted 09 January 2013 - 09:03 AM
That being said they have the potential for enormous amounts of firepower. If your in one and your teammates support you they can be a wrecking ball that just wades through the opposition.
#12
Posted 09 January 2013 - 09:06 AM
#13
Posted 09 January 2013 - 09:29 AM
Oh no! someone is inside 90 meters! Okay, here I am lucky enough to have a team to play with on mumble so I can just call out for help. However even with the useless PPCs I still have a role to play. The frontal armor of a stalker is -insane-. I'm not saying you should take alphas to the face or anything but I certainly don't "fear" a medium beating on me. Again the whole team thing helps a lot, but the armor numbers are out there. With smart movement and good use of cover I have absorbed enouigh damage to kill half the team...and still have a working PPC to pop someone with.
This is just me with four PPCs. Stalkers can alpha strike for upwards of 120 damage with the right builds. Yes you shut down instantly but on anything short of a mountain they will think twice about sticking around long enough to kill you. SRMs and MPLs are a stalkers bread and butter for brawling. For missile people they can cram on enough LRMs to give you a enough of a chubby to do something with.
Good mech? Yes, small frontal profile, lots of weapons.
Bad mech? Eh... Pretty big side profile, torso twist is a pain, and they are slow
Get one? I will keep one of mine for sure. If you need a hammer, why not take a big one.
#14
Posted 09 January 2013 - 09:30 AM
Just be extra conscious of your heat management.
#15
Posted 09 January 2013 - 09:41 AM
They are a bit expensive (C-Bills wise), so it may take you a little bit to get 3 of them rolling for the Elite skill tier, but they're worth it... I think.
#16
Posted 09 January 2013 - 09:48 AM
#17
Posted 09 January 2013 - 09:49 AM
#18
Posted 09 January 2013 - 09:54 AM
PANZERBUNNY, on 09 January 2013 - 08:55 AM, said:
....I got it...haha...that was horrible.
Edited by Voridan Atreides, 09 January 2013 - 09:54 AM.
#19
Posted 09 January 2013 - 10:02 AM
Side torsos are enormous, so an XL engine is not reocmmended for reducing weight. Double Heat sinks, Endo-steel can be better options, depending on how well you can arrange the criticals.
If you want to build a short range brawler, (1) it is not a great brawler due to the limited torso twist and alligator arms; (2) the 3F has the a larger twist range than the other variants, use this one.
You have the tonnage and hardpoints to run a variety of weaponry, and with good discipline and firing groups, you could have an answer at any range.
My current favorite loadout is 2 PPCs, 2 LRM 10s, 4 Medium Lasers, with DHS and Endosteel, running a 300 Standard engine. Can do middle range direct fire support, possible LRM support when and where ECM and friendly teammates will allow for it, and still has 4 Medium Lasers for when something gets in close. Heat is manageable but can get dicey if fighting between 100 - 300 meters, since the temptation for both PPCs and lasers is high.
I would warn you that the Stalker is the assault class mech least able to defend itself from marauding light mechs, so stay with the group and keep some good situational awareness for your own sake.
Bors Mistral, on 09 January 2013 - 09:30 AM, said:
Just be extra conscious of your heat management.
Jump Jets 4?
#20
Posted 09 January 2013 - 10:11 AM
4 Medium Laser (Arms)
4 SRM6 with Artemis (2 ARms, 2 Torso) and 4 tons of ammo
20 Double Heat Sinks
310 Standard Engine
Armor: H 18 / CT 80 / CTR 28/ RT< 58M / RTR<R 14 / LA&RA56 / LL&RL 49
It's obviously something to brawl with. You will probably want someone with ECM in your team and stay near him, but who doesn't?
The ammo is tight. The 310 STD Engine may be too much and a 300 Engine could be enough, allowing you to equip more ammo and more armour in the legs, if that ever becomes a problem.
The Mech Lab lists it as having 80 FIrepower and 1.22 Heat Efficiency.
Theoretical DPS is about 20, theoretical heat production is 8 heat per second. With 20 DHS I can dissipate 3.4 Heat per Second and have a heat capacity of 64. This means I can theoretically sustain my firepower for about 13.9 seconds before overheating.
Since you rarely can alpha strike with both weapon groups, nor do I often utilize the full rate of fire,so the mech typically overheats a bit more slowly.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users