

Afk Bottters And Macro Bots
#21
Posted 09 January 2013 - 12:31 PM
#22
Posted 09 January 2013 - 12:41 PM
elbloom, on 09 January 2013 - 02:09 AM, said:
it´s also not about losing, really, at least from my perspective... steamrolling a match with 4 farmers on the opposing side feels not so great either.
of course it could still be winnable, it just shouldn´t be that way. for the sake of new players

You know what else hurts the new player experience? Being one of the first on your team to die, then being forced to wait for the match to finish before trying to play again... only to, again, be one of the first to die.
#23
Posted 09 January 2013 - 12:45 PM
#24
Posted 09 January 2013 - 12:50 PM
#25
Posted 09 January 2013 - 01:02 PM
elbloom, on 09 January 2013 - 01:46 AM, said:
It probably only takes a few hours maybe 8 tops to write the code for something like this. Then you have testing, QA, etc. Assume about 40-man hours to get the whole thing out the door unless it involves hooks across multiple objects in the codebase (which is possible but impossible to say without knowing their code better). Which coder do you want to do the work? The one trying to find the memory leak in the video textures, the three trying to work on the netcode or the one working on a better implementation of TAG and NARC so that ECM is no longer the end-all-be-all?
There are lots of problems to address along with "new" development and only so many resources to go around. Trust me, the shop I work in is even worse. I've considered applying to work for PGI (IGP is the wrong end of the country) but sadly I am not a netcode specialist. I just noticed that they have a couple of UI positions open though... Hmmmm.
#26
Posted 09 January 2013 - 01:06 PM

#27
Posted 09 January 2013 - 01:18 PM
#28
Posted 09 January 2013 - 01:56 PM
People will always cheat and use loop holes, It's human nature but PGI ARE NOT WORKING ON THIS! THere probably more interested in charing you for another bobble head or even more so, Preparing for easter B$ that costs you real currency. Or more colors.... haha
#29
Posted 09 January 2013 - 02:08 PM
some ppl want respawn.... muhahahah imagine you stuck with such ppl for more as 1 match/mech ? trolololo
Edited by siLve00, 09 January 2013 - 02:09 PM.
#30
Posted 09 January 2013 - 02:14 PM
siLve00, on 09 January 2013 - 02:08 PM, said:
some ppl want respawn.... muhahahah imagine you stuck with such ppl for more as 1 match/mech ? trolololo
Again, Because of PGI's chosen way of earning money, These things will get worse in my opinion. When they get low on 'christmas party funds' they will add whatever B$ they can to draw more people in. I wish they had made it a proper release instead of the Pay to 'progress faster' way. And pay for useless meaningless B$ haha. I wouldnt be suprised if they implemented this, BUt i would stop playing out of principle on that one. Each to there own
Edited by Hesketh Vernon Hesketh Prichard, 09 January 2013 - 02:15 PM.
#31
Posted 09 January 2013 - 02:15 PM
#32
Posted 09 January 2013 - 02:16 PM
#33
Posted 09 January 2013 - 02:20 PM
SkyCake, on 09 January 2013 - 02:16 PM, said:
makes sense.... 4 men grps.. 8 players... thats alot of power... and opens a door for even more trolling ^^
wnat to setup "you need 7 votes to get kicked" ?
what if you have 2 afks ? or 2 afk and 1 dc ?
you guys even think before your posting such stuff ?
fast edit.... : the only way... to stop it : CBILLS XP FOR PERFORMANCE !
Edited by siLve00, 09 January 2013 - 02:21 PM.
#34
Posted 09 January 2013 - 02:53 PM
River Walker, on 09 January 2013 - 01:06 PM, said:

Ah, the Appeal to Ancient Wisdom approach. Clearly we should forbid everyone newer than a month to post in the forums. Or whoever isn't a founder. Your call.
BTW, the OP joined on 07 Jan 2013, and has 4 post as of this moment, and yet he agrees with you.
Mackman, on 09 January 2013 - 12:41 PM, said:
And this is so absolutely correct.
So far, I haven't had more than one or two drops at most per match tops. Often none. And considering the amount of bugs and CTD that the game has, I'm ready to give them the benefit of doubt. I don't see why people are so bothered with that.
Edited by Fat Samurai, 09 January 2013 - 02:56 PM.
#35
Posted 09 January 2013 - 03:03 PM
When performance-based matchmaking goes live, I will be put up against similarly crappy pilots, and if they are all AFK farmers, I will win by being the only live pilot!
Edited by WVAnonymous, 09 January 2013 - 03:03 PM.
#36
Posted 09 January 2013 - 03:04 PM
Because they learn from it... well the others player do i see in every match.. they still die first with 20 damage done. Just as good they can choose after 1 minute the next mech.
Edited by siLve00, 09 January 2013 - 03:05 PM.
#37
Posted 09 January 2013 - 03:06 PM
#38
Posted 09 January 2013 - 03:13 PM

#39
Posted 09 January 2013 - 03:21 PM
Before It was 1 dc almost every match.. now It's 2 or 3+.
Actually I played a 4v7 the other day, being on the 4 team and we won. I was pretty pumped over this victory lol.
But seriously.. there must be more consequences! D:< This maybe speculation, but I believe that the dev's don't want to punish people right now so they don't lose players. Makes sense.
#40
Posted 09 January 2013 - 03:40 PM
PoLaR, on 09 January 2013 - 03:21 PM, said:
Before It was 1 dc almost every match.. now It's 2 or 3+.
Actually I played a 4v7 the other day, being on the 4 team and we won. I was pretty pumped over this victory lol.
But seriously.. there must be more consequences! D:< This maybe speculation, but I believe that the dev's don't want to punish people right now so they don't lose players. Makes sense.
Yet theres more people joining every day on a day to day basis...... And every patch makes it easier. Open beta this game is not ready for, And they didnt need to do it either as they made enough from founders. Im still leaning towards PGI been a sister company of EA.... hahaha
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