Hou, on 11 January 2013 - 07:48 AM, said:
You don't need to actually make the game shoot 30 packets of damage a second to implement a functional RoF increase. Make the gun shoot the same 10 packets a second, make those packets deal .12 damage instead of .04 and make each shot consume 3 rounds of ammunition. Viola!
Damage potential per ammo ton could indeed be lower than other balistics, the gun is a lot smaller(you aren't neglecting to calculate the weight of the weapon into your damage per loadout ton in mounting auctocannons, are you?) and doesn't make heat, that could be an acceptable tradeoff leaving MGs as a viable low investment weapon option that does something and has some application rather than just wasting ~2 tons and occasionally exploding on you.
You are neglecting the fact that the machine gun doesn't even get the proper amount of ammo it is supposed to, by canon, it has 20,000 rounds of ammo per ton, 100 rounds per 5kg salvo. you fire out 1 salvo per turn.
Current Mwo machine gun
0.04 damage per shot, 10 shots per second, 2000 ammo per ton, damage potentialper ton of ammo 80, time to empty 1 ton of ammo, 200 seconds
True BT machine gun
0.02 damage per shot, 10 shots per second(inferred due to ammo used per 10 seconds),20000 ammo per ton, damage potential per ton of ammo 400, time to empty 1 ton of ammo, 2000 seconds
1/10 the time, 1/5 the potential and only 2x the dps.
I'd take a true bt machine gun over the one we got right now, mount 2 of them with 1/2 ton ammo allocation and toggle them on.
Edited by Deadoon, 11 January 2013 - 08:02 AM.