

Lag Shield After Patch
#21
Posted 09 January 2013 - 07:21 PM
#22
Posted 09 January 2013 - 07:32 PM
The patch notes diff mention a change, which was apparently removed, but beyond that Garth actually said something like they had put in a change to movement, but not weapons fire or something? It was a weird statement, and makes me think that they did indeed make some kind of change.
#23
Posted 09 January 2013 - 07:40 PM
#24
Posted 09 January 2013 - 07:52 PM
Roland, on 09 January 2013 - 07:32 PM, said:
The patch notes diff mention a change, which was apparently removed, but beyond that Garth actually said something like they had put in a change to movement, but not weapons fire or something? It was a weird statement, and makes me think that they did indeed make some kind of change.
+1 Well said
GalaxyBluestar, on 09 January 2013 - 07:40 PM, said:
I have multi monitors but currently only use one at 1080p with no real fps issues. I wish they had a sli profile but usually hover around 50 fps on a 120hz monitor. I don't think my rez would help what we are talking about GalaxyBluestar.
Stone Wall, on 09 January 2013 - 07:00 PM, said:
I hit them consistently too. Just had to adjust further in front of their path after this patch to hit. If you don't have to lead air to hit them you are blessed i think.

#25
Posted 09 January 2013 - 07:56 PM
My lasers don't seem like they are super laggy though? But holy crap, my AC20 seems really terribad compared to how it was a few days ago.
Is it possible that something is up with the old firing delay thingy? That would explain why lasers wouldn't seem as affected. The delay in firing them doesn't impact the result as much as it does for single shot weapons like the 20. It would also kind of fit with what Garth said.
For reference, the original statement that was in the patch notes yesterday was this:
Quote
NOTE: The "lag shield" problem is an acknowledged bug, and work on reduction/elimination of the lag shield is in progress
#27
Posted 09 January 2013 - 08:33 PM
Nauht, on 09 January 2013 - 02:28 PM, said:
Maybe he did read them before they were edited. There was a mention about sth. like this but was later edited and communicated that this in fact has not been done in this recent update.
#28
Posted 09 January 2013 - 09:13 PM
Roland, on 09 January 2013 - 07:56 PM, said:
We both must be nuts. I have to shoot more air than normal. I find myself holding out a little bit more for the "straight line shot" than normal. If that's all people ever took then I doubt they would notice a difference. I tend to shoot a bit more often than your average bear. I'm betting you play the same way.

#29
Posted 09 January 2013 - 09:31 PM
Mongoose Trueborn, on 09 January 2013 - 07:52 PM, said:
I have multi monitors but currently only use one at 1080p with no real fps issues. I wish they had a sli profile but usually hover around 50 fps on a 120hz monitor. I don't think my rez would help what we are talking about GalaxyBluestar.
well i'm only just telling what i'm seeing it's very weird but the game did run so much smother for a while. could've been a fluke. oh the woes of beta testers


Edited by GalaxyBluestar, 09 January 2013 - 09:34 PM.
#30
Posted 09 January 2013 - 09:32 PM
#31
Posted 09 January 2013 - 09:40 PM
#32
Posted 09 January 2013 - 10:03 PM
i cant do drive bys either. if someone is standing still but im traveling 100kmh i have to shoot way way off center.
we are talking about laser only here.
#33
Posted 10 January 2013 - 02:30 AM
Roland, on 09 January 2013 - 07:56 PM, said:
Why don't you reference where PGI said that addition in the patch notes was incorrect and that's not in the latest patch? Oh, that contradict the morons and their conspiracy theory.
#34
Posted 10 January 2013 - 02:54 AM
Rifter, on 09 January 2013 - 05:19 PM, said:
I agree with OP lagshield seems worse, it seems like movement and rubber banding seems better less clipping around when changing direction in a fast mech but the lagshield as far as registering hits seems as bad or worse than ever.
agree 100%, game looks smoother, less teleporting, but even less hits register with the lights.... the problem is now even pronouncely visible with assault mechs

#35
Posted 10 January 2013 - 06:27 AM
Mongoose Trueborn, on 09 January 2013 - 09:13 PM, said:
We both must be nuts. I have to shoot more air than normal. I find myself holding out a little bit more for the "straight line shot" than normal. If that's all people ever took then I doubt they would notice a difference. I tend to shoot a bit more often than your average bear. I'm betting you play the same way.

Well, I did some more testing last night, and found the following:
1) My Lasers seemed pretty accurate by comparison. That is, I still had to lag shoot, but it seemed fairly consistent. By consistently aiming in front of where I wanted to shoot, I could land shots pretty consistently with them.
2) MY AC20 felt really sluggish... similar to how it felt earlier in the beta.
And yes, given that I'm running an AC20, I'm generally taking shots with it against laterally moving targets. I run it on a hunchback, so it's a main component of my weaponry, and I can't just wait for straight line shots.
I suspect that this has something to do with the firing delay. This would explain why lasers seem less effected, since it only affects their initial burst, and not so much the overall discharge. Single hit weapons end up being more affected.
If this is the case, then it would match up with my observations in game, and would explain the comment Garth had made (which is no longer posted, from what I could find).
#36
Posted 10 January 2013 - 06:33 AM
Quote
These changes were not intended to fix the lag shield issue the next phase will address that.
So they likely did make SOME change. But it was only part of the overall scheme, and it's apparently resulted in some weird side effects.
#37
Posted 10 January 2013 - 06:36 AM
#38
Posted 15 January 2013 - 01:55 PM
Anyone else see the same thing?
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