Jump to content

Lag Shield After Patch


37 replies to this topic

Poll: Lag Shield (132 member(s) have cast votes)

Has the lag shield changed after the 1/8 patch?

  1. It has gotten worse. (37 votes [28.03%])

    Percentage of vote: 28.03%

  2. It has gotten better. (16 votes [12.12%])

    Percentage of vote: 12.12%

  3. It is the about same. (79 votes [59.85%])

    Percentage of vote: 59.85%

Vote Guests cannot vote

#21 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 09 January 2013 - 07:21 PM

the same

#22 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 09 January 2013 - 07:32 PM

It could theoretically be in my head, but hitting things with my ac20 seems way flakier now.

The patch notes diff mention a change, which was apparently removed, but beyond that Garth actually said something like they had put in a change to movement, but not weapons fire or something? It was a weird statement, and makes me think that they did indeed make some kind of change.

#23 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 09 January 2013 - 07:40 PM

depends. if you play full res or something close to it like 1280x720 it's worse but i just played 1024x768 and it's the smoothest gameplay i've ever had. hate microscoping boxing of picture though. so you want to see everything but in a slide show go with the second lowest res. you want playability but sore eyes at squinting on the screen go with the bottom pick.

#24 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 09 January 2013 - 07:52 PM

View PostRoland, on 09 January 2013 - 07:32 PM, said:

It could theoretically be in my head, but hitting things with my ac20 seems way flakier now.

The patch notes diff mention a change, which was apparently removed, but beyond that Garth actually said something like they had put in a change to movement, but not weapons fire or something? It was a weird statement, and makes me think that they did indeed make some kind of change.


+1 Well said


View PostGalaxyBluestar, on 09 January 2013 - 07:40 PM, said:

depends. if you play full res or something close to it like 1280x720 it's worse but i just played 1024x768 and it's the smoothest gameplay i've ever had. hate microscoping boxing of picture though. so you want to see everything but in a slide show go with the second lowest res. you want playability but sore eyes at squinting on the screen go with the bottom pick.


I have multi monitors but currently only use one at 1080p with no real fps issues. I wish they had a sli profile but usually hover around 50 fps on a 120hz monitor. I don't think my rez would help what we are talking about GalaxyBluestar.

View PostStone Wall, on 09 January 2013 - 07:00 PM, said:

I have no problem hitting Lights, so I voted No Change.



I hit them consistently too. Just had to adjust further in front of their path after this patch to hit. If you don't have to lead air to hit them you are blessed i think. :(

#25 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 09 January 2013 - 07:56 PM

So you seeing it too, Mongoose?
My lasers don't seem like they are super laggy though? But holy crap, my AC20 seems really terribad compared to how it was a few days ago.

Is it possible that something is up with the old firing delay thingy? That would explain why lasers wouldn't seem as affected. The delay in firing them doesn't impact the result as much as it does for single shot weapons like the 20. It would also kind of fit with what Garth said.

For reference, the original statement that was in the patch notes yesterday was this:

Quote

- Partial 'lag shield' fix - it is now only affected by your ping, not your targets ping.
NOTE: The "lag shield" problem is an acknowledged bug, and work on reduction/elimination of the lag shield is in progress


#26 TB Freelancer

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 783 posts
  • LocationOttawa

Posted 09 January 2013 - 08:22 PM

View PostNorris J Packard, on 09 January 2013 - 02:18 PM, said:

They made no alterations to the netcode this patch.

What you're noticing is something called the placebo effect.


ding ding ding

#27 Taizan

    Com Guard

  • PipPipPipPipPipPipPipPip
  • 1,692 posts
  • LocationGalatea (NRW)

Posted 09 January 2013 - 08:33 PM

View PostNauht, on 09 January 2013 - 02:28 PM, said:

There was nothing done to the netcode this patch. Read the patch notes properly next time.

Maybe he did read them before they were edited. There was a mention about sth. like this but was later edited and communicated that this in fact has not been done in this recent update.

#28 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 09 January 2013 - 09:13 PM

View PostRoland, on 09 January 2013 - 07:56 PM, said:

So you seeing it too, Mongoose?



We both must be nuts. I have to shoot more air than normal. I find myself holding out a little bit more for the "straight line shot" than normal. If that's all people ever took then I doubt they would notice a difference. I tend to shoot a bit more often than your average bear. I'm betting you play the same way. :(

#29 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 09 January 2013 - 09:31 PM

View PostMongoose Trueborn, on 09 January 2013 - 07:52 PM, said:



I have multi monitors but currently only use one at 1080p with no real fps issues. I wish they had a sli profile but usually hover around 50 fps on a 120hz monitor. I don't think my rez would help what we are talking about GalaxyBluestar.




well i'm only just telling what i'm seeing it's very weird but the game did run so much smother for a while. could've been a fluke. oh the woes of beta testers :P as for lag shields they are way more consistant now. not gone but the lights are rubberbanding far more, i propose call lights jeeps or genies cause they seem to appear and re-appear every where then suddenly you'll see them standing still then suddenly they are poping away into the distance when you fire on them :(

Edited by GalaxyBluestar, 09 January 2013 - 09:34 PM.


#30 Biruke

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,162 posts
  • LocationMsk, RF, Terra

Posted 09 January 2013 - 09:32 PM

teleporting mechs are in production now.

#31 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 09 January 2013 - 09:40 PM

i need to fit a tardis with ppc's then we'd see some action!

#32 King Arthur IV

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • 2,549 posts

Posted 09 January 2013 - 10:03 PM

it is worse for me. i have to shoot ahead for the slow mechs too. i have to lead every shot, find the hit spot and fire again for everyone.
i cant do drive bys either. if someone is standing still but im traveling 100kmh i have to shoot way way off center.

we are talking about laser only here.

#33 Aurien Titus

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 315 posts

Posted 10 January 2013 - 02:30 AM

View PostRoland, on 09 January 2013 - 07:56 PM, said:

For reference, the original statement that was in the patch notes yesterday was this:


Why don't you reference where PGI said that addition in the patch notes was incorrect and that's not in the latest patch? Oh, that contradict the morons and their conspiracy theory.

#34 elbloom

    Member

  • PipPipPipPipPipPip
  • 413 posts

Posted 10 January 2013 - 02:54 AM

View PostRifter, on 09 January 2013 - 05:19 PM, said:

It 100% DID say something about fixing the lagshield which has since been edited out of the patchnotes. I saw it with my own eyes, it was in for 20-30 min till edited out.

I agree with OP lagshield seems worse, it seems like movement and rubber banding seems better less clipping around when changing direction in a fast mech but the lagshield as far as registering hits seems as bad or worse than ever.

agree 100%, game looks smoother, less teleporting, but even less hits register with the lights.... the problem is now even pronouncely visible with assault mechs :D

#35 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 10 January 2013 - 06:27 AM

View PostMongoose Trueborn, on 09 January 2013 - 09:13 PM, said:


We both must be nuts. I have to shoot more air than normal. I find myself holding out a little bit more for the "straight line shot" than normal. If that's all people ever took then I doubt they would notice a difference. I tend to shoot a bit more often than your average bear. I'm betting you play the same way. ;)

Well, I did some more testing last night, and found the following:
1) My Lasers seemed pretty accurate by comparison. That is, I still had to lag shoot, but it seemed fairly consistent. By consistently aiming in front of where I wanted to shoot, I could land shots pretty consistently with them.
2) MY AC20 felt really sluggish... similar to how it felt earlier in the beta.

And yes, given that I'm running an AC20, I'm generally taking shots with it against laterally moving targets. I run it on a hunchback, so it's a main component of my weaponry, and I can't just wait for straight line shots.

I suspect that this has something to do with the firing delay. This would explain why lasers seem less effected, since it only affects their initial burst, and not so much the overall discharge. Single hit weapons end up being more affected.

If this is the case, then it would match up with my observations in game, and would explain the comment Garth had made (which is no longer posted, from what I could find).

#36 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 10 January 2013 - 06:33 AM

Ah, I found the comment... turns out, it was made by Matthew Craig, not Garth.

Quote

Please bear in mind that the changes made today were to fix movement not weapon firing that is the next phase now the movement code has been cleaned up.
These changes were not intended to fix the lag shield issue the next phase will address that.


So they likely did make SOME change. But it was only part of the overall scheme, and it's apparently resulted in some weird side effects.

#37 Armorpiercer M82

    Member

  • PipPipPipPipPipPipPip
  • 759 posts

Posted 10 January 2013 - 06:36 AM

hitting with ac20 is definetly worse... = seeing clear front hit and DMG is 0%. thx.

#38 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 15 January 2013 - 01:55 PM

Just wanted to bump this to see if anyone noticed a change after 1/15 patch. My game is running better than it ever has. The netcode is greatly improved with this patch even tho they haven't said anything about it in the patch notes.

Anyone else see the same thing?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users