

Lag Shield After Patch
#1
Posted 09 January 2013 - 02:01 PM
The patch notes talk about lag shield improvements but it seems to be much worse for me after the patch and my ping is very good at 30-40.
What are you all seeing after this patch?
#2
Posted 09 January 2013 - 02:03 PM
#3
Posted 09 January 2013 - 02:15 PM
One Atlas (with a 300 engine, STD or XL it doesn't matter) is in my left, he is moving to my right and he is right ahead of me. Before the patch, if I fired a laser or anything in it it would register the hit. Now, if I do the same, sometimes it says that I hit (cross hair go red) but the damage doesn't register right and sometimes I need to shoot a little more ahead of him.
It's the same for any class, but even worse. I noticed this when I was fighting a Jenner, I had a K2 with 2x ML, 2x MPL and 2xMG with STD 315. I was shooting as the same way as I did before the patch and the crosshair went red, but the little icon of the mech didn't changed much. Even fully hitting it, it didn't registered right. After I died for this Jenner, a Commando with 3x SSRM2, 1x TAG and ECM defeated him easily. I don't remember the ping of the Commando one but the Jenner was 54.
Before this last patch, I had no issues about it, just the normal lagshield.
I have 10Mbps internet and I'm in Brazil, South America. Is anyone suffering from the same thing?!
EDIT: Additional information: I had around ~150ms and still have ~150ms, but I notice that it's different, lack of synch. Other thing that started to happen is the 'mech teleporting as depending how fast/how low the ping is. I REALLY hate my country.
Edited by Ryon Kerensky, 09 January 2013 - 02:43 PM.
#5
Posted 09 January 2013 - 02:18 PM
#6
Posted 09 January 2013 - 02:18 PM
What you're noticing is something called the placebo effect.
#7
Posted 09 January 2013 - 02:24 PM
Mongoose Trueborn, on 09 January 2013 - 02:01 PM, said:
The patch notes talk about lag shield improvements but it seems to be much worse for me after the patch and my ping is very good at 30-40.
do you have a link for that? I don't see anything about netcode improvments in the notes. They put in a fix for some rubberbanding issues. Is that what you are talking about?
#8
Posted 09 January 2013 - 02:25 PM
But i dont see rubberbanding... A guy with a ping of 350 ( you can guess the mech he was using trololo ) and no rubberbanding at all.
so still alot to do ^^
jubbly, on 09 January 2013 - 02:24 PM, said:
do you have a link for that? I don't see anything about netcode improvments in the notes. They put in a fix for some rubberbanding issues. Is that what you are talking about?
it was in the patchnotes for 20 minutes... then they deleted it because they didnt take it into the patch.
Some1 from the crew did state they did something with the moving ( rubberbanding at high pings )
Edited by siLve00, 09 January 2013 - 02:27 PM.
#9
Posted 09 January 2013 - 02:28 PM
#10
Posted 09 January 2013 - 02:35 PM
No difference from what I can tell, all depends on the persons ping, like it did before.
Edited by bug3at3r, 09 January 2013 - 02:35 PM.
#11
Posted 09 January 2013 - 02:37 PM
#12
Posted 09 January 2013 - 02:37 PM
The usual lagshield is still there.
#13
Posted 09 January 2013 - 02:48 PM
Aurien Titus, on 09 January 2013 - 02:17 PM, said:
No it doesn't
I am pretty sure they edited the patch notes...
It did say something to the effect of> lag shield is an acknowledged problem yaddayadda, we are continuing work on it. Improvements > now lag shield issues should only be affected by your own ping rather than both yours and the other player. ( not sure what they meant by that though)
#14
Posted 09 January 2013 - 02:52 PM
Ghogiel, on 09 January 2013 - 02:48 PM, said:
It did say something to the effect of> lag shield is an acknowledged problem yaddayadda, we are continuing work on it. Improvements > now lag shield issues should only be affected by your own ping rather than both yours and the other player. ( not sure what they meant by that though)
Because it listed things that they're still working on and weren't in the patch. So no lag shield changes this patch.
#15
Posted 09 January 2013 - 02:53 PM
#16
Posted 09 January 2013 - 04:55 PM
Aurien Titus, on 09 January 2013 - 02:17 PM, said:
No it doesn't
I clearly saw, and was not the only one, something in the patch notes in regards to fixing lag shield. It said something about no longer taking into account both parties latency and that only your ping would affect how much lag shield there was.
Now the patch notes are much shorter and that information is nowhere to be found. Does anyone else know what I'm talking about?
siLve00, on 09 January 2013 - 02:25 PM, said:
it was in the patchnotes for 20 minutes... then they deleted it because they didnt take it into the patch.
Some1 from the crew did state they did something with the moving ( rubberbanding at high pings )
That clears it up. Thanks
#17
Posted 09 January 2013 - 05:19 PM
I agree with OP lagshield seems worse, it seems like movement and rubber banding seems better less clipping around when changing direction in a fast mech but the lagshield as far as registering hits seems as bad or worse than ever.
Edited by Rifter, 09 January 2013 - 05:19 PM.
#18
Posted 09 January 2013 - 06:49 PM
Rifter, on 09 January 2013 - 05:19 PM, said:
And then PGI said oops, that stuff didn't come in this patch, we're still working on it internally and changed the patch notes. Is this really a ******* hard concept for people to grasp? <snip>
Edited by Prosperity Park, 09 January 2013 - 09:21 PM.
edited per CoC...
#19
Posted 09 January 2013 - 07:00 PM
#20
Posted 09 January 2013 - 07:18 PM
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