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Atlas Build


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#21 Ravennus

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Posted 10 January 2013 - 05:53 PM

View PostApoc1138, on 10 January 2013 - 03:44 AM, said:

the problem with the gauss in an atlas is that when it goes pop, which it will do very easily, it will often dump a load of damage in to your CT as well... if you go with twin AC2's or 5's or UAC5's then your chances of losing the weapons at all is greatly reduced and even if they do go down you won't lose an entire section and/or get a load of damage on your core

but hey, try different things and see what works for you!



From what I understand, mounting CASE in the same Torso as the Gauss prevents any damage carrying over to the CT in the same way it would with a side torso ammo explosion.

I also like the Gauss ammo, as I don't have to worry much where I put that as it will never expode (though I still don't want to lose it).

I can't imagine that an AC/20 is much more durable, because it takes up 10 slots vs 7.
Even though it has more HP, it is almost a 100% chance it will be crit everytime that side torso is struck.
Whereas with the Gauss, I can pack in CASE, Gauss Ammo, and a DHS to at least give it a chance of not getting hit.

Also, you have to store that AC/20 ammo somewhere, and if you are already packing missiles then that is a LOT of ammo to fit in the mech... more than the legs and cockpit will store.


*shrug* We'll see when I actually get to test it in the field. I was going to go straight for the Atlas after my Hunchbacks, but I've since tinkered around with Stalker builds and they seem much more versatile.

Edited by Ravennus, 10 January 2013 - 05:54 PM.


#22 random51

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Posted 10 January 2013 - 07:16 PM

3 SRM6+Artemis
2 LPLAS
ECM
STD 310

full armor and a bunch of SRM ammo.

I use to run this with two medium lasers, and ac-20 with a bit of ammo and less SRM ammo, but what I found is that everybody knows to blow out your right torso first. I was losing the AC-20 before I even went through 14 rounds of ammo. Often i'd find myself with just my arm lasers left. Which would you rather be left with, 2 MLAS or 2 LPLAS? :)

Switching it around I'm less bursty, slightly less alpha, but overall sustained DPS is the same and I'm in a build that has punch for the entire round. It is also easier to play since you only have 2 weapon groups to juggle.

Edited by random51, 10 January 2013 - 07:18 PM.


#23 Martini Henrie

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Posted 10 January 2013 - 07:22 PM

AC20 does fine, I only loose it when I fail to damage spread. Biggest trick with the Atlas is to not have all your cookies in one basket. There are number of good builds that are role dependant. The only build I find lacking is the 3 x LRM15 D-DC, too easy for me to get close into, and then it's toast.

#24 BlightFang

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Posted 10 January 2013 - 11:20 PM

View PostBubba Wilkins, on 10 January 2013 - 08:13 AM, said:

D-DC

AC/20 - 5 tons of Ammo
(3) SRM6's+Artemis, 4 tons Ammo
(2) Med Pulse
Standard 300 Engine
15 DHS
Endo Steel
Full Armor
ECM
No Command Console
99.7 tons.

Sensor and Target Gathering Modules.

That sounds fun. I'll need to try that later.

My current build I made to try out 750m tag(which turned out pretty good) is

3x LRM15+Artemis
1x tag
1x ML
1x AC/2
stardard engine
ecm
beagle

And my previous built focusing more on sustainted dps was

1x AC/5
1x UAC/5
2x LL
3x SSRM2
standard engine
ecm

#25 BlightFang

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Posted 10 January 2013 - 11:24 PM

View PostH8Bitter, on 10 January 2013 - 05:36 AM, said:

My DDC runs the following:

3xLRM15+Artemis 4 tons of ammo
2xLB10X 3 tons of ammo
2x ML
ECM
STD280
Endosteel
11 DHS

Just stick one medium brawler next to it and it works wonders.


Hmm. Maybe i'll want to try a variation of this too when the lb10x gets the crit damage buff(with srms instead of lrms)

#26 Spawl

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Posted 10 January 2013 - 11:28 PM

This works well for me. Runs alittle hot but then i just use the AC and SRM untill it cools down.

DDC- ATLAI
2LL

3SRM6

1AC20

ECM

#27 BlightFang

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Posted 10 January 2013 - 11:33 PM

View PostMartini Henrie, on 10 January 2013 - 07:22 PM, said:

AC20 does fine, I only loose it when I fail to damage spread. Biggest trick with the Atlas is to not have all your cookies in one basket. There are number of good builds that are role dependant. The only build I find lacking is the 3 x LRM15 D-DC, too easy for me to get close into, and then it's toast.

I find 3x LRM15 is pretty good most games. You are of course screwed if you get bumrushed. To prevent this, you need to keep close to your allies and keep a backup weapon for close range encounters. You should be able to take out most mechs before they get close to you or at least obliterate their armor. And at that point, you can just "out tank" them to death with your backup weapons(I never knew 1 medium laser could be so powerful before i played my lrm atlas).

Now, if your allies all die in what feels like 15 seconds, you are just screwed. I don't think "other" mech would help much at that point though. Also get screwed over if they have 4 or more ecms in their group, or if a ninja brawler atlas gets close to you.

Edited by BlightFang, 11 January 2013 - 12:07 AM.


#28 Father Christmas

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Posted 11 January 2013 - 01:20 AM

View PostHellboy561, on 10 January 2013 - 03:56 AM, said:


Also to all assault pilots, put your ammo in your legs! I VERY rarely get legged in my Atlas, and it saves having to use a CASE in some situations.


Argh - silence - deep secret ! Now everybody wil blast legs ..Arghh

#29 Father Christmas

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Posted 11 January 2013 - 01:26 AM

Tryed to use 2x LB-10X AC in right torso in the AS7 D-DC Atlas, along with 3 SRM6. Had some heatproblem though, but dam when the SRM6 har ripped the armor off, the LB-10X really did some crit dam.

skipped the loadout though, to hot.

#30 Apoc1138

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Posted 11 January 2013 - 01:44 AM

View PostRavennus, on 10 January 2013 - 05:53 PM, said:

I can't imagine that an AC/20 is much more durable, because it takes up 10 slots vs 7.
Even though it has more HP, it is almost a 100% chance it will be crit everytime that side torso is struck.
Whereas with the Gauss, I can pack in CASE, Gauss Ammo, and a DHS to at least give it a chance of not getting hit.
Also, you have to store that AC/20 ammo somewhere, and if you are already packing missiles then that is a LOT of ammo to fit in the mech... more than the legs and cockpit will store.


I don't like the AC/20 either for exactly the reasons you mention, which is why I always use 2 UAC5's and I've never lost a 1 on 1 against a gauss or AC/20 atlas
I totally use my atlases for brawling though, so if you prefer sniping before moving in then the gauss might be the better choice (15 vs 10 damage, but 3.75 DPS vs. 9 DPS without the 2nd shot)

Edited by Apoc1138, 11 January 2013 - 01:44 AM.


#31 Malora Sidewinder

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Posted 11 January 2013 - 01:57 AM

I use a D-DC atlas with ECM, 1 ERLL, 3 SRM6+ Artemis (5 tons ammo) and an AC/20 (3 tons ammo)
i think 18 DHS? if you don't use the ERLL when you get to brawling range (unless it's an emergency, which it is half the time) the mech is pretty slow to heat up.
it's trick though, because you have different weapons firing at different speeds from different angles, it takes a lot of skillt o compensate and make sure that all the shots you're taking connect. I'd like to think that I'm doing an alright job of things, haha.

#32 Bubba Wilkins

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Posted 11 January 2013 - 11:08 AM

View PostBlightFang, on 10 January 2013 - 11:20 PM, said:

That sounds fun. I'll need to try that later.



Tag with an LRM load out works well, although I tend to close in and brawl things up. Build looks like this:
Posted Image

#33 Bilbo

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Posted 11 January 2013 - 11:51 AM

View PostFather Christmas, on 11 January 2013 - 01:20 AM, said:


Argh - silence - deep secret ! Now everybody wil blast legs ..Arghh

Which is fine, as long as you didn't try to make too much space by stripping them of armor. It is quicker to just take out a torso, and therefore halve their firepower. More armor in the legs than anywhere but the CT.

#34 Serapth

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Posted 11 January 2013 - 11:53 AM

Quick question... how are you all taking screen shoots? Windowed I can do it, but fullscreen the screenshot just comes up black. Is there an in game option?

#35 Bilbo

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Posted 11 January 2013 - 11:56 AM

View PostSerapth, on 11 January 2013 - 11:53 AM, said:

Quick question... how are you all taking screen shoots? Windowed I can do it, but fullscreen the screenshot just comes up black. Is there an in game option?

You'll need to use a third party screen grabber(fraps etc.)

#36 Serapth

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Posted 11 January 2013 - 12:11 PM

View PostBilbo, on 11 January 2013 - 11:56 AM, said:

You'll need to use a third party screen grabber(fraps etc.)



Ah, sorta figured as much. Thanks for confirming... was kinda hoping it was built into cryengine.

#37 IronChance

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Posted 11 January 2013 - 02:24 PM

My DDC =

2 large pulse lasers
1 LBX-10
2 SRM6 w artemis

The LBX fired with the SRM's creates a really nice "super-shotgun" effect.

#38 Serapth

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Posted 11 January 2013 - 02:36 PM

View PostIronChance, on 11 January 2013 - 02:24 PM, said:

My DDC =

2 large pulse lasers
1 LBX-10
2 SRM6 w artemis

The LBX fired with the SRM's creates a really nice "super-shotgun" effect.



That build, for a pure brawler, seems seriously under gunned.

#39 CarnifexMaximus

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Posted 11 January 2013 - 03:17 PM

At work right now so I can't screen cap.

My founders atlas I am quite happy with... I dropped last night with it, first time in months.

2x ER L.Laser
Gauss+CASE+3 Tons of ammo
2x SRM4+CASE+Ammo
AMS & Ammo
305 Standard Engine (it goes 1 kph faster than stock!)
DHS

I came to this setup after nearly all of closed beta. I had SRM 6s on it but the oscillating srm flight path for the 6s is too much. The spread on the 4s is perfect for me.

I played around with MLas and LLas on the arms. I will never look back after taking the ERs. They compliment the gauss rifle's range very nicely.

I only wish I had enough crits for Endo, I would add it, maybe take Artemis or a faster engine. As it stands, I think all my crits are full.

#40 IronChance

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Posted 11 January 2013 - 04:18 PM

View PostSerapth, on 11 January 2013 - 02:36 PM, said:



That build, for a pure brawler, seems seriously under gunned.


It is, but not by as much as you'd think. The heat is very good and the speed isn't bad either. I'll admit I kept the useless command module in just because I want to be used to having it there when it eventually means something.





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