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- XP and C-Bills Rewards for using TAG and NARC
- This reward is given to pilots that are TAG/NARC'ing a hostile and that hostile takes damage from other friendlies. Given once per hostile mech per match.
This isn't going to play out the way I assume you intend it. Yes, it will (slightly) encourage people to bring TAG/NARC to battle, however, the way you calculate the reward is flawed. If the bonus can only be received once per mech per match, and does not scale with damage, you WILL get pubbers who TAG/NARC a mech until it gets hit, then ignore it and focus on another, jumping targets until all hostile mechs have been counted for the bonus. This is going to interfere with teamwork and tactical play in public games.
Instead, I suggest that you give XP and C-Bill rewards according to the amount of damage dealt by friendly mechs to hostile mechs that are affected by your TAG/NARC at the time the damage was dealt.
This feels better because it scales to the actual, quantifiable amount of help you provided. More importantly, it will encourage pubbers to use better tactics like focused fire and actively work together rather than exploit each other for points. Even if they still have no interest in winning and just want to farm the most XP possible, at least it's helping.