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Just Came Back After A 3 Month Hiatus...


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#41 Protoculture

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Posted 10 January 2013 - 01:43 PM

View PostBuck Cake, on 10 January 2013 - 01:41 PM, said:

They made a string of bad decisions, and now they are enjoying the fruits of their effort. As much as a toadstool can be called a fruit. The game was and still is salvageable, but in order to salvage it the devs would need to completely change their outlook.


Right now it seriously looks like cut and run money grab with 0 intention of addressing major issues.

#42 OGFAMINE

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Posted 10 January 2013 - 02:03 PM

Ok, Kaboodle, thanks for the clarification about an even number of ECM's on both sides - that does make more sense. I don't like that solution but only because I think ECM vs. ECM is just boring game design.

Nevertheless, that does not detract from your point. Currently the games would be better if the ECM suites were equally numbered on both sides.

Ok, more good info. You can lock an ECM mech between 180 and 200m even without TAG..... this is great i guess but fairly worthless for any ssrm toting light pilot. Your only hope of survival is to stay highly mobile and maintaining that 20m envelope in a firefight at 150kph is laughable imo.

Edited by OGFAMINE, 10 January 2013 - 02:13 PM.


#43 Windies

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Posted 10 January 2013 - 02:24 PM

View PostProtoculture, on 10 January 2013 - 01:43 PM, said:


Right now it seriously looks like cut and run money grab with 0 intention of addressing major issues.


It looks like The War Z without some pompous PR dude spouting euphemisms and conjecture about statistics while countering his own arguments within his statements.

#44 HurlockHolmes

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Posted 10 January 2013 - 02:28 PM

View PostPANZERBUNNY, on 10 January 2013 - 07:17 AM, said:

You may wanna take another 3 months off.


Ha, it's going to take a lot longer than 3 months for any "real" changes to be made.

#45 lonewolfsx

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Posted 10 January 2013 - 03:14 PM

View PostJetfire, on 10 January 2013 - 09:40 AM, said:

I think it is safe to say if you want to see some really big changes, come back in April and you are unlikely to be disappointed. If things aren't much further along at that point I think even the best of us may be out of patience.

But that's just poor marketing design. I may have the will to come back to this game simply because I thought mechwarrior was the coolest thing ever when I was a kid, but many with no ties to the franchise will play, get frustrated, and leave forever. I suspect this is why the max players counter has been removed, and why the members-online of the forum now is far lower than in October.

View PostGrimlox, on 10 January 2013 - 09:57 AM, said:

The range on ECM cover of friendlies is only 180m it does nothing to assist friendly mechs outside of that range.

View PostOGFAMINE, on 10 January 2013 - 10:01 AM, said:

I read yesterday that if an ECM equipped mech is between you and the missile boat shooting at you - the lock is lost when the missiles fly over the area covered by the ECM suite even if the ally is far behind it and not within the 180m.

I didn't realize this, thank you for clearing that up. I made some assumptions from friend's feedback and other forum posts.

View PostKaboodle, on 10 January 2013 - 10:08 AM, said:

Honestly, ECM itself isn't that bad, as long as both sides have equal amounts of it. It means you can't run LRM or SSRM only builds (EZMOADLOCKON) and expect to be effective. This is ok. At the very least you need to TAG, also, SSRMs "do" work on ECM mechs, between 180m and 270m. IF you need the crutch of SSRMs to kill people, learn to use them at the ranges they work at. Otherwise, consider different targets with your Jenner. Maybe run SRM4s instead of SSRM2s, They're highly effective for the same weight(ish) and still only 1 slot. If you can aim, the SRM4 build should in fact make you MORE deadly. Good luck.

And for disclaimer, I run almost exclusively a 4xPPC 2xSRM4 Stalker, and kill plenty of ECM mechs with 40 damage strikes to various parts of their body.

I used to run the Jenner with doubled SRM-4's and facepunch abilities on mechs like Catapults and other heavies. It was quite fun, and I still own and would use those weapons, but the streak loadout *used* to be ideal for chasing other scout mechs which is also a perfectly viable role. They shouldn't just be entirely ineffective.

View PostSir Wulfrick, on 10 January 2013 - 10:08 AM, said:

Whilst I agree with the majority of the OP's proposals... [conquest game mode]
Citation needed. In my experience conquest is a far more tactical game than assault as it necessitates tactics beyond a mindless charge at the enemy. OK, drastic simplification but it does require more in respect of tactics. Describing it as not working is... Interesting. Please explain...

I haven't actually played the gametype yet, I'm just drawing from the experience of a few fellow pilots. I'll be sure to give it a try. It still seems like it would only really make sense on far bigger maps, or with more players, or with limited respawns.. preferably all three. Still, I don't really know right now so.. my bad.

View PostProtoculture, on 10 January 2013 - 01:43 PM, said:

Right now it seriously looks like cut and run money grab with 0 intention of addressing major issues.

Sadly yeah. I'm not one to buy lots of video games, but I figured 60 bucks for mechwarrior would probably be worth it. So far, it's been a pretty poor investment. The last game I bought before this was... Half Life 2. Wow that was a long time ago.

View PostOGFAMINE, on 10 January 2013 - 02:03 PM, said:

I think ECM vs. ECM is just boring game design.

I only meant that all mechs should be able to equip ECM as in previous titles *IF* ECM were limited in its effectiveness. In MW2 and MW3 if the enemy team was all touting ECM, it made their movements slightly more difficult to track and slightly longer to lock on missiles, but had little to no effect on the actual combat itself. ECM was a *small* advantage requiring some skill to use best. A team with No ECM's vs a team with all ECM's was perfectly fair, that's the balance I wish to strike.

Edited by lonewolfsx, 10 January 2013 - 03:20 PM.


#46 Graufalk

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Posted 10 January 2013 - 03:24 PM

So you don't know how ECM works and haven't played Conquest, yet decided to make a forum post complaining about both..?

Well, I guess it's par for the course in the MWO forums.

Edited by Graufalk, 10 January 2013 - 03:24 PM.


#47 Protoculture

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Posted 10 January 2013 - 03:28 PM

View PostWindies, on 10 January 2013 - 02:24 PM, said:


It looks like The War Z without some pompous PR dude spouting euphemisms and conjecture about statistics while countering his own arguments within his statements.


I had never heard of that game so I Googled it. From the wikipedia page on the release crashing and burning and it getting a 20 out of 100 on metacritic:

Quote

Eurogamer writer, Rich Stanton gave The War Z a score of 3 out of 10; he stated "The War Z is a real disaster" and criticised both the game's design and the work ethics of the developer.[14] Stanton elaborated that the developers were "both dishonest and incompetent."


Ouch.

#48 lonewolfsx

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Posted 10 January 2013 - 03:42 PM

View PostGraufalk, on 10 January 2013 - 03:24 PM, said:

So you don't know how ECM works and haven't played Conquest, yet decided to make a forum post complaining about both..?

Well, I guess it's par for the course in the MWO forums.


I know how ECM works, the original post was my observations based on my two played matches earlier today. Some technicalities were difficult to specifiy such as range and the whole "bubble" thing. I did not intend for the conquest gametype to be the topic for this forum, I made a passing comment about it.

Geez, I own up to making assumptions and thank the people who show me the facts yet somebody still ******* about it. I guess you can never win.

#49 OGFAMINE

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Posted 10 January 2013 - 03:43 PM

View Postlonewolfsx, on 10 January 2013 - 03:14 PM, said:

...
I only meant that all mechs should be able to equip ECM as in previous titles *IF* ECM were limited in its effectiveness...


Ya, I was responding to Kaboodle when I said that I thought ecm vs. ecm was bad game design but I think that my thoughts about ecm being on every mech as a semi-worthless afterthought would also run into the bad design feeling i have.

That being said, I think this game has gone from strength to strength and I do not think we have seen the DEV's play all the cards that they mean to play.

I've played almost every battletech based game and loved the Mechwarrior series in particular. GO PGI GO!!!!! you can do it!!!

Edited by OGFAMINE, 10 January 2013 - 03:44 PM.


#50 Ettibber

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Posted 10 January 2013 - 07:56 PM

View PostScreech, on 10 January 2013 - 09:29 AM, said:

Also you forgot to mention how jump jets kinda stink now.

because they fixed the bug that allowed you to have a full jump with just one jump jet?

#51 miscreant

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Posted 10 January 2013 - 07:59 PM

I agree with most of the OP, but not all.

ECM is fine, but the lack of new maps is a major issue to me. The current quantity of maps is so poor...and the ones we have completely lack sci-fi elements...except River City.

#52 Franchi

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Posted 10 January 2013 - 08:58 PM

View PostProtoculture, on 10 January 2013 - 01:43 PM, said:


Right now it seriously looks like cut and run money grab with 0 intention of addressing major issues.

I agree, at this point it doesn't look like PGI has the ability or the desire to finish or even fix this game.
My founders tag embarrasses me but at least it was only $40.

View Postmiscreant, on 10 January 2013 - 07:59 PM, said:

I agree with most of the OP, but not all.

ECM is fine, but the lack of new maps is a major issue to me. The current quantity of maps is so poor...and the ones we have completely lack sci-fi elements...except River City.

ECM is overpowered but if net code wasn't total trash the game would still be playable.

Pre ECM Scouts were trounced by streaks, this kept them from taking on heavy and assault mechs, whomever they decided to one on one with simply called the nearest streak user, presto dead scout, scouts were forced out of brawling and into scouting (this was not acceptable to developers) with the addition of ECM RVN-3L and COM_2D scouts can now brawl with near impunity.

Edited by Franchi, 10 January 2013 - 09:07 PM.


#53 Martini Henrie

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Posted 10 January 2013 - 09:26 PM

ECM isn't that bad, it could use some tweaks, and the particular light chassis it was put on could have been better thought out. Weaker versions of the chassis should have been chosen. Not having it only disadvantages you if you are running streaks or not using TAG with LRMs.

Actual game play has moved on a fair amount in the last 3 months, the new mechs bring new dynamics and the hero versions are fun too. I won't deny that the maps are getting a bit careworn through overuse, but there are more coming (please get here sooner than later). Yup, my glass is half full.

Spend a couple of days in a few different mechs before you make a snap decision that you may later come to regret. I'm hoping the Spider will shake things up some, it will be my first light...

#54 N0MAD

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Posted 10 January 2013 - 09:45 PM

So you take 3 months of and the first thing you do is start a whinning bitching thread so all the other whinners ******** can chine in without taking enough time to actually see how things are, then proceed to tell how it should all be instantly fixed with your perception. Well heres some news for you from people that have been playing all the time, the game has come a long way, the problems you see are not the problems i see and your fixes dont make any sense to me. Sorry dont mean to jump down your throat but seriously getting sick of the whinners and doomsayers with the exact same gripes thread after thread after thread..

#55 PANZERBUNNY

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Posted 10 January 2013 - 09:47 PM

Game hasn't come a long way since the end of CB.

What cr ack are you smoking?

If by long way you mean, driving away hundreds of players and bringing us back to "peak" levels of closed Beta, then I guess the game has come in leaps and bounds!

You wouldn't have people who were playing with a passion all throughout CB and into OB now drifting away because of the crap it's turned/turning into.

Still, a patch or two can turn it around.

Not much faith in that though.

FLASHY NEW MECHS take everyones mind off of the real problems for a week.

Edited by PANZERBUNNY, 10 January 2013 - 09:48 PM.


#56 80sGlamRockSensation David Bowie

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Posted 10 January 2013 - 09:47 PM

I am embarrassed by the state of the game to say that:

@OP Take another 3 month break. The current balance of the game is off to say the least B)

#57 Orzorn

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Posted 10 January 2013 - 09:50 PM

View PostPANZERBUNNY, on 10 January 2013 - 09:47 PM, said:

FLASHY NEW MECHS take everyones mind off of the real problems for a week.

Heh, many people are already saying the Spider is DOA anyways, with the current situation, so not even that really works any more.

#58 SpiralRazor

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Posted 10 January 2013 - 10:59 PM

View PostPANZERBUNNY, on 10 January 2013 - 09:47 PM, said:

Game hasn't come a long way since the end of CB.

What cr ack are you smoking?

If by long way you mean, driving away hundreds of players and bringing us back to "peak" levels of closed Beta, then I guess the game has come in leaps and bounds!

You wouldn't have people who were playing with a passion all throughout CB and into OB now drifting away because of the crap it's turned/turning into.

Still, a patch or two can turn it around.

Not much faith in that though.

FLASHY NEW MECHS take everyones mind off of the real problems for a week.





No one cares about the spider....It doesnt have ECM and doesnt do anything the Jenner cant do, except look different.

#59 N0MAD

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Posted 11 January 2013 - 01:13 AM

Pls provide the numbers and documentation that proves hundreds have been driven away where is your source?. Till you provide factual numbers backed up by documentation your comments are useless and to be honest most likely an outright lie.
What i would like to see is all these whiners and doomsayers just leave the game i doubt we would lose more than a couple dozen and their absence from the forums would likely attract hundreds.
Our Unit ARMD has constantly been increasing in numbers well over 400 now and increasing in numbers daily thats fact i have a maxed out friends list no one leaving thats fact so stop the BS and provide us with the source of info that shows people leaving in hundreds instead of coming here and spouting your BS in a public place and driving away potential population..
To the community that wants MWO to keep improving i apologies for my rage venting here to the rest of you just F of, go annoy some other unfortunate community..

#60 GalaxyBluestar

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Posted 11 January 2013 - 01:32 AM

View PostN0MAD, on 11 January 2013 - 01:13 AM, said:

Pls provide the numbers and documentation that proves hundreds have been driven away where is your source?. Till you provide factual numbers backed up by documentation your comments are useless and to be honest most likely an outright lie.
What i would like to see is all these whiners and doomsayers just leave the game i doubt we would lose more than a couple dozen and their absence from the forums would likely attract hundreds.
Our Unit ARMD has constantly been increasing in numbers well over 400 now and increasing in numbers daily thats fact i have a maxed out friends list no one leaving thats fact so stop the BS and provide us with the source of info that shows people leaving in hundreds instead of coming here and spouting your BS in a public place and driving away potential population..
To the community that wants MWO to keep improving i apologies for my rage venting here to the rest of you just F of, go annoy some other unfortunate community..


please provide numbers and documentation that players are either retained or growing before throwing your opinion at others. i've read one or two people claiming their unit has growing numbers as opposed to many many 8 man componys that just don't show up anymore. soo many freinds who were their to make up numbers but just aren't anymore. you're just as figerative as the next, get over it whiners don't whine cause they love to, many legit points are being made why many don't enjoy the game and this op just proves how obvious the problems are.

fact player count display taken off site: PGI know they're not impressing anyone and saving themselves from the poor numbers being used against them.

fact cadet bonus introduced: encourages players to stay when they die in overheating tirals but think their winners with so much rewards then they can get straight into custom and actaully start winning on their own. all to bypass terrible game mechanics. pgi are getting to the bottom of the barrel in ways to keep players around.

if we had plenty of players this wouldn't happen

http://mwomercs.com/...tchmaker-fixed/

Edited by GalaxyBluestar, 11 January 2013 - 01:35 AM.






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