hammerreborn, on 10 January 2013 - 10:56 PM, said:
Because the devs have stated that ECM is working as intended, that information warfare and role warfare is something they want to make the game truely unique, and with the command chair will hopefully be adding additional functions (they listed stuff like artillery strikes in the original discussion of role warfare), that knowing your enemies location should be great knowledge rather than just a given, it makes tactics actually viable (as opposed to knowing exactly where the other team is and knowing their loadouts 10 seconds into the game).
They've stated many things before that were "working as intended" and later changed. This is beta, after all.
As for the part about role warfare, that's part of why I'm so upset with ECM. It does not help role warfare. It hinders it. Scouts are devalued by not being able to beam that information back to allies (although they can still type it, I suppose). Scouts are devalued by altering TAG to be longer range (thus causing many missile users to outright subvert scouts as spotters and instead perform the job themselves, especially in pubs where good scouts can not be guaranteed).
ECM also harms the role of light hunter. Mechs who once used SSRMs heavily no longer can. In fact, many many mechs who once used SSRMs no longer do, especially in 8 mans, where SSRMs are almost exclusively found on ECM mechs. If you lack the ability to counter the person's ECM that you're fighting, then taking SSRMs is a crapshoot that's likely to bite you in the aft end.
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Seeing you want to nerf ECM, you fall into the whine camp. I don't care if you think your ideas are ******** gold, it still smells.
You're free to read my entire post on ECM and other items in DocBach's thread. As I said, it doesn't involve just nerfs (which are entirely related to its status as a cloaking device for radar. That job should belong to stealth armor and null sig). ECM would gain the ability to create ghost mechs on the minimap. 4 ECM could cause an entire lance to magically appear on the enemy map, which could cause quite a stir. Additionally, ECM would continue to counter BAP, NARC, data sharing, and other ECM.
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Some of us have learned to play to the new metagame, maybe you should as well.
And you
still continue with the ad hominems. I've learned how to play the new metagame. That's the point. I just
don't like it. A player can play around a problem, even expertly play around it, that doesn't mean they have to enjoy it or like it. You know I played around LRMs being OP back in closed beta (they had the 90 degree arc and almost always headshot killed you. Got so bad even Garth raged on TS3 one day). I adapted and thrived back then as well, but I didn't have to like it.
Being opposed to something does not automatically mean that you can not cope with its existence. I can cope with Social Security leaking like a punctured water bed, but I don't like it.
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Hell, I'd nerf heat vision to not see 2km away
I agree with this. I hate that heat vision is as long sighted as it is. It makes it hard to maneuver around the map and also makes other vision modes inferior.
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to make ECM even better and not counted so easily so that teams could actually use the water in forest colony snow or go to upper city without being identified instantly as you cross the bridge.
Absolutely don't agree with this, but if you presented more points I might find a middle ground. You know, instead of angrily yelling in your direction.
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Streaks are fine, if you get killed to them you need to learn to aim and torso twist. 10 damage every 3 seconds to 5 possible random locations, OMG SO OP.
I'll admit, I might be too hasty complaining about SSRMs. However, they were considered by many folks to be too powerful even before ECM showed up, I think part of the frustration (and even my own) is that they're being used on the very mechs we're trying to kill and would love to use SSRMs to kill, yet we can not do so.
Even without a nerf to SSRM tracking, they could use a nerf to their very oddly sized box. If you'll notice when you get a lock, you can move your reticule almost totally off screen before you lose the lock. I think that square is probably too big, and could due for a reduction in size so that SSRMs are so easy to maintain a lock with. Some people think they should attempt a re-lock after every fire (after all, the canon says they do this), but that might be a bit unwieldy.
As an aside, with all this talk of "adapt to the game" (not necessarily from you, although heavily implied, I imagine), I could ask the same of those people. What's stopping them from adapting if we apply these changes? If they're so good at adapting (and, woe is me, I am so poor at it), why are they fighting tooth and nail against them?
Edit: As an aside, I haven't called you a name, nor called into question your skill nor sanity this entire time. I'd like it you could return the favor and we can have a discussion like proper gentlemen.
Edited by Orzorn, 10 January 2013 - 11:21 PM.