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Ask The Devs 30 - How Much Fail?


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Poll: Ask the Devs 30 (139 member(s) have cast votes)

What do you think about the new format?

  1. It sucks. (44 votes [31.65%])

    Percentage of vote: 31.65%

  2. It rocks. (26 votes [18.71%])

    Percentage of vote: 18.71%

  3. Whatever. (69 votes [49.64%])

    Percentage of vote: 49.64%

How do you think it will go?

  1. They'll give better answers than ever before. (17 votes [12.23%])

    Percentage of vote: 12.23%

  2. They'll give satisfactory answers. (42 votes [30.22%])

    Percentage of vote: 30.22%

  3. They'll give answers that make me as sad as always. (37 votes [26.62%])

    Percentage of vote: 26.62%

  4. I'd turn it into a drinking game if I didn't think it'd kill me. (43 votes [30.94%])

    Percentage of vote: 30.94%

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#41 Homeless Bill

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Posted 10 January 2013 - 07:29 PM

View PostKristov Kerensky, on 10 January 2013 - 05:56 PM, said:

Did I miss anything?

Just one thing. I wholeheartedly agree that game developers bear no responsibility to keep us posted on what's going on, but I think PGI has voluntarily accepted that responsibility by repeatedly hosting "Ask the Devs."

Why have "Ask the Devs" if they don't answer the only question that mattered to a lot of people? And at least 50% of the answers they do give are ******** non-answers like, "We're discussing it internally," or "Maybe eventually." They have given us the expectation that our questions will be answered, so they should answer them (even if it's just a single sentence that lacks content).

Let's assume the ECM crowd is just a whiny, bitter minority. Find me any other question in ATD29 that had even half the support of Tolkien's. Find me a single issue that was raised more times than ECM. Whether or not they're the minority, they're the people participating in and reading ATD, so they're the ones that should be answered.

PGI refusing to answer concerns about ECM is like a politician refusing to take questions about Social Security at a retirement home. Play to to your audience or don't play at all.

If things are just too hectic to give us answers, they should just say so and do what they need to do. If they're going to take questions, they should answer them.

#42 Kristov Kerensky

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Posted 10 January 2013 - 07:57 PM

No Bill, sorry, but the devs not answering a specific question doesn't entitle you or anyone else to whine. And just because some people agree with the person who asked the question and think it should be answered means...wait for it...

NOTHING!

See, they already answered Tolkien's question, ECM is working as intended. The fact that some of you don't like that changes absolutely nothing, ECM is WAI, this was stated in an interview before that question was posted. Tolkien knows that but for some reason I can't quite fathom seems to feel that his personal view is correct and the dev's view is wrong, so he keeps harping on the subject. He even uses totally bs math to prove HIS point of view is the correct one..seriously..50+ drops to get his rock solid facts about how OP ECM is? Are you kidding me with that? No, he's not, that's the funniest part, he believes that his OPINION is in reality a cold hard FACT. ECM has been covered by PGI, it's WAI, time to man up and accept it or LEAVE, it literally is that simple. PGI has a plan, they know things you don't, why don't you wait and see what's coming...I know, I know, it means you can't be right and the game isn't being designed to your specific tastes..deal...or not, you are free to stop testing at any time you know.

NOW you are ******* and moaning because PGI has stated they'll now answer 5 questions every 2 weeks and that's just not RIGHT! Did you read the rest of that statement? That the answers will be ESSAYS, not just simple 1 sentence quips or 'I don't know, I'll have to look into that' avoidances...did you read that part? I'm guessing you stopped at the 5 answers every 2 weeks and then had a little fit...am I far off the point there? Hey be glad they talk to us at ALL at this point, I've seen dev teams stop dealing with their 'fans' after far less bs and whining then we have here. Our input, outside of bug reports, it ain't that damn important in the overall scheme, might want to keep that in mind next time you feel like telling the devs that they don't know what they are doing...they do, YOU don't.

#43 Homeless Bill

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Posted 10 January 2013 - 08:29 PM

View PostKristov Kerensky, on 10 January 2013 - 07:57 PM, said:

No Bill, sorry, but the devs not answering a specific question doesn't entitle you or anyone else to whine. And just because some people agree with the person who asked the question and think it should be answered means...wait for it...

NOTHING!

Hatred and anger for two paragraphs.

You went on a rant without disputing a single thing I said. Did you even read what I said? Again, why take questions if you aren't going to answer them? Sort of like, why are you arguing with me if you aren't going to actually respond anything I say?

First, an interview done around when it first went in is NOT an official response. If they copy and paste the answer from the PC Gamer interview into ATD30, I'll be satisfied. I (and a few other folks) just want an official response.

Just for clarification, you seem to lump me in with the ECM crowd and the people bitching about not getting an answer to every single question, and I'm neither. I think ECM is overpowered, but I don't think it's game-breaking. It hasn't affected my gameplay experience in a negative way. I also explicitly stated I don't believe developers have a responsibility to keep the community posted on much of anything (this case being the exception). You also act like I have a problem with the new ATD format, when I would seriously have a hard time caring less.

Worst of all, you put me in with the ******** who fill the forums with metric ****-tons of whine. "PGI hasn't done this, and PGI hasn't done that, and where's my Community Warfare?" Jesus, just shut the **** up and check back in a few months.

I personally think PGI is doing a great job considering what a green developer they are. I'm also guessing the publisher pushed them out the door six months before they were ready. Make no mistake: looking at this from a game development perspective, this game is pre-Alpha/Alpha. Putting myself in their shoes, I see a long, fiery road ahead; I have nothing but respect for PGI. Stop lumping me in with people you don't like and read what I said.

As a game developer, half of the complaints on these forums make me ******* sick. People that want the art team to stop working on new stuff to learn programming and fix the netcode. People that make the big, whiny, "I'M LEAVING NOW" threads. People that want ridiculous features that would not only be hard to implement, but would also slow the game down to 5fps.

They're stupid, but they whine because they care. Normally, I'd say PGI has no obligation to answer, but they've ****** this one up. This is one instance where I think they owe the ECM people a response. For my reasoning, you should go back and actually read my first reply to you =]

#44 Kristov Kerensky

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Posted 10 January 2013 - 08:51 PM

Read my post, why they are doing ATD this way now is explained, it's to give better information on specific questions instead of giving vague halfassed answers or outright avoidance of questions. Why are you and anyone else complaining about the devs giving REAL answers instead of the claptrap we've been getting on the ATD so far? Look at them..lots of vague and unclear answers, avoidance by answering 1 totally ungame related question at least per ATD? Now we'll get 5 straight answers, might not be a question you care about, but it will get answered, and hopefully they'll be ignoring those ungame related questions..or answer them without counting towards the 5, fluff pieces so to speak.

As for ECM, again, they've answered the questions about it, WAI. Just because some of the players say it's OP and needs to be changed does NOT make it so. Everyone forgets..modules..we already have a potential list of what is coming in those..

But hey, some people hate losing their easy buttons, that's understandable, but there's an old axiom about online video games..if it's too good to be true, it will be changed.

#45 Iwaslost

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Posted 10 January 2013 - 09:30 PM

Congratulations ladies and gentlemen you have once again proved why this is one of the worst communities in online gaming.

#46 Orzorn

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Posted 10 January 2013 - 09:37 PM

View PostKristov Kerensky, on 10 January 2013 - 08:51 PM, said:

As for ECM, again, they've answered the questions about it, WAI. Just because some of the players say it's OP and needs to be changed does NOT make it so. Everyone forgets..modules..we already have a potential list of what is coming in those..

Oh please, they should not "fix" the game by introducing modules that cost 4 million c-bills and take dozens and dozens of hours of gameplay to unlock. 5,000 to 10,000 or so GXP is not quick or easy to grind out.

Quote

But hey, some people hate losing their easy buttons, that's understandable, but there's an old axiom about online video games..if it's too good to be true, it will be changed.

No, I hate when a game becomes so skewed to a single play type that its disgusting. LRMs as support weapons are dead. You either go all out with a lot of them and TAG, or you don't bother. SSRMs are exclusive to the team that takes the most ECM (have fun getting your TAG to work within 180 meters of ECM, despite PGI insisting that TAG is ECM's counter). Besides that, ECM harms and already flimsy line-of-sight based sensor system. BAP and NARC, already flimsy systems, are crapped on because ECM is so prolific due to its insane capabilities that there's no chance you'd see BAP used regularly. They needed buffs regardless, and them being countered by ECM is fine, but ECM being as powerful as it is, and showing up as often as it does, BAP and NARC are dead weight items through and through. ECM's status as AMS+1 will continue to reduce the equipment it totally counters to garbage status.

Its wrong in every way, and I'll even post my mechlab roster if you'd like. Not a single damn missile boater in there (Except the 4SP, I guess, since SSRMs were a popular fit for light hunting, which I bought AFTER ECM was introduced. I could even show the mech XP for it if you'd like).

Sweeping generalizations do nothing to credit your argument.

Edited by Orzorn, 10 January 2013 - 09:44 PM.


#47 Kristov Kerensky

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Posted 10 January 2013 - 09:58 PM

Orzorn,pugging just tonight, purely solo, half my drops have had no ECM on either side. It really is overwhelming how many people use ECM! It's SO OP that EVERYONE is using it all the time! Oh..hang on..erm..no..they aren't...well ****..so much for that argument huh? Sweeping generalizations, as you say, do nothing to credit your argument.

#48 Orzorn

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Posted 10 January 2013 - 10:07 PM

View PostKristov Kerensky, on 10 January 2013 - 09:58 PM, said:

Orzorn,pugging just tonight, purely solo, half my drops have had no ECM on either side. It really is overwhelming how many people use ECM! It's SO OP that EVERYONE is using it all the time! Oh..hang on..erm..no..they aren't...well ****..so much for that argument huh? Sweeping generalizations, as you say, do nothing to credit your argument.

I play 8 mans almost exclusively, in which ECM appears on about 4 out of 8 mechs. I can't speak for pubs.

Besides that, the number of ECM, unless its equal, will always cause some level of missile exclusivity, usually SSRM because of the tendency for the ECM user to be a shotgun D-DC or Raven 3L. This doesn't change in pubs, but is lessened, because you might find yourself fighting a mech with no ECM around, although anybody fighting the ECM is going to have an issue using their SSRMs.

As for frequency of appearances, an item that offers a disproportionate amount of power does so whether it appears once or all 8 times, it just has a different level of interaction the more of them there are. You can still, of course, hide your entire team in a single ECM bubble, so its effects on missiles do not change regardless of the number of ECM present.

But please, feel free to actually engage my arguments on missile exclusivity.

Edited by Orzorn, 10 January 2013 - 10:13 PM.


#49 hammerreborn

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Posted 10 January 2013 - 10:33 PM

View PostOrzorn, on 10 January 2013 - 10:07 PM, said:

I play 8 mans almost exclusively, in which ECM appears on about 4 out of 8 mechs. I can't speak for pubs.

Besides that, the number of ECM, unless its equal, will always cause some level of missile exclusivity, usually SSRM because of the tendency for the ECM user to be a shotgun D-DC or Raven 3L. This doesn't change in pubs, but is lessened, because you might find yourself fighting a mech with no ECM around, although anybody fighting the ECM is going to have an issue using their SSRMs.

As for frequency of appearances, an item that offers a disproportionate amount of power does so whether it appears once or all 8 times, it just has a different level of interaction the more of them there are. You can still, of course, hide your entire team in a single ECM bubble, so its effects on missiles do not change regardless of the number of ECM present.

But please, feel free to actually engage my arguments on missile exclusivity.


Maybe if people figured out how to play their role (you know, role warfare) and more people took TAGs people wouldn't feel that missiles were so useless. Or, instead of boating SRMs, a catapult could mount lrms and his own tag. I mean...I know this is shocking and all, but you can still fire missiles in this game. It's not hard, in fact, its fairly easy. But that requires thought, tactics, teamwork, and skill, and we can't have that in a video game.

Nope, lets just nerf ECM to NARC levels to placate people that can't adapt because they're too stupid.

#50 Orzorn

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Posted 10 January 2013 - 10:37 PM

View Posthammerreborn, on 10 January 2013 - 10:33 PM, said:


Maybe if people figured out how to play their role (you know, role warfare) and more people took TAGs people wouldn't feel that missiles were so useless. Or, instead of boating SRMs, a catapult could mount lrms and his own tag. I mean...I know this is shocking and all, but you can still fire missiles in this game. It's not hard, in fact, its fairly easy. But that requires thought, tactics, teamwork, and skill, and we can't have that in a video game.

Nope, lets just nerf ECM to NARC levels to placate people that can't adapt because they're too stupid.

Why would we switch out weapons to LRMs and bother tagging a lag shielding Raven when we can mount up Cataphracts with dual or tri UAC/5s and not screw with it?

The best way to give ECM users power is to play by their rules. We quit that snipe hunt a while back.

As for the rest, you didn't pay any attention to where I've been asking for ECM nerfs (and a buff, it would get Ghost Signiture production capabilities. Go read docbach's electronic warfare thread. Your comment about nerfing it to NARC levels was cute, though. Please read my posts instead of spinning hyperboles), LRMs would be nerfed/tweaked to be faster but do less damage, SSRMs would be nerfed to target arms and legs, and BAP and NARC would be buffed.

But hey, keep trucking with picking sides. If that's what helps keep you happy. I actually care about balancing this game as whole, without regard to any sort of play style I currently use. Like I said, if you'd like a screenshot of my mechlab, you're free to ask for it.

Edited by Orzorn, 10 January 2013 - 10:42 PM.


#51 hammerreborn

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Posted 10 January 2013 - 10:43 PM

View PostOrzorn, on 10 January 2013 - 10:37 PM, said:

Why would we switch out weapons to LRMs and bother tagging a lag shielding Raven when we can mount up Cataphracts with dual or tri UAC/5s and not screw with it?

The best way to give ECM users power to not even try to play by their rules. We quit that snipe hunt a while back.



If you don't want to play by the rules, don't ***** when you get slapped in the face with them. And notice your problem is with lag shielding ravens, not ECM. But let's not let facts get in the way of QQ.


Quote

As for the rest, you didn't pay any attention to where I've been asking for ECM nerfs (and a buff, it would get Ghost Signiture production capabilities. Go read docbach's electronic warfare thread), LRMs would be nerfed/tweaked to be faster but do less damage, SSRMs would be nerfed to target arms and legs, and BAP and NARC would be buffed.

But hey, keep trucking with picking sides. If that's what helps keep you happy.


Someone doesn't read what he writes.

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No, I hate when a game becomes so skewed to a single play type that its disgusting. LRMs as support weapons are dead. You either go all out with a lot of them and TAG, or you don't bother. SSRMs are exclusive to the team that takes the most ECM (have fun getting your TAG to work within 180 meters of ECM, despite PGI insisting that TAG is ECM's counter). Besides that, ECM harms and already flimsy line-of-sight based sensor system. BAP and NARC, already flimsy systems, are crapped on because ECM is so prolific due to its insane capabilities that there's no chance you'd see BAP used regularly. They needed buffs regardless, and them being countered by ECM is fine, but ECM being as powerful as it is, and showing up as often as it does, BAP and NARC are dead weight items through and through. ECM's status as AMS+1 will continue to reduce the equipment it totally counters to garbage status.


Quote

As for frequency of appearances, an item that offers a disproportionate amount of power does so whether it appears once or all 8 times, it just has a different level of interaction the more of them there are.


Quote

We need SSRM fixes, ECM changes (some would argue against that, I would strongly disagree),



ECM is fine, Learn2play.


Edit: and seriously, why would you tag the raven? Because his 2 streaks are so intimidating? Yes, let's all fire missiles at someone if he knew what he was doing could outrun 3/4 of them even without ECM. Let's not TAG the people hes bubbling that's slow and easy to hit. Nope, just tag that raven, because that's the sure plan to success.

Edited by hammerreborn, 10 January 2013 - 10:45 PM.


#52 Orzorn

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Posted 10 January 2013 - 10:49 PM

View Posthammerreborn, on 10 January 2013 - 10:43 PM, said:

If you don't want to play by the rules, don't ***** when you get slapped in the face with them. And notice your problem is with lag shielding ravens, not ECM. But let's not let facts get in the way of QQ.

My problem is quite clearly with all of those issues. You continue to pick sides, and then lump others into sides to satisfy that choice.


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Someone doesn't read what he writes.

You clearly didn't read what I wrote.

SSRM fixes means a FIX to the overpowered SSRM. It currently is VERY exclusive to the team with the most ECM. Those without will suffer, ESPECIALLY in an 8 man environment. All this does is kill usage of the weapon except for ECM teams. That isn't good diversity and it isn't good for the game.

Go ahead. Read my other posts on the issue. DocBoch's thread on electronic warfare is a great starting place. I've addressed every issue and asked for reasonable changes on EVERY front. You continue to act like I'm crying because I'm in one camp or the other, yet the changes I'm asking for would put me in none of those camps. LRM's need a change, SSRMs need a nerf, ECM needs a nerf (and an alternate gameplay mechanic that is both cool and in line with canon), BAP needs serious help, NARC does as well, and I'd say we could nerf tag back down to 450 if ECM didn't block it (shouldn't anyways).

So tell me, taking all of that into account, what "camp" of yours do I fall in to? What "side" am I "whining" for?

The answer is none. I want this game balanced, but I suppose you'd rather pick sides and continue to be aggressive and contrarion for the sake of doing so. I haven't seen you present a single argument that isn't "you're bad and ECM is fine". Please, give me an actual reason why ECM is both healthy for the game and a fair gameplay mechanic. I'm serious. If all else, don't even REPLY to the rest of my post if that's what it takes, just answer that question without using ad hominems or calling another player's skill into account (I can post screenshots of my stats, if you'd like). If you don't answer that question, then this conversation is over and I'll just drop it, because you clearly don't want to discuss the meat of the issue ("Is ECM healthy for the game in its current state?"). But I'm sure just by saying the previous sentence, you're only response to me will boil down to "you're bad and ECM is fine", just to spite my plea for an actual discussion.

Edited by Orzorn, 10 January 2013 - 10:53 PM.


#53 hammerreborn

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Posted 10 January 2013 - 10:56 PM

Because the devs have stated that ECM is working as intended, that information warfare and role warfare is something they want to make the game truely unique, and with the command chair will hopefully be adding additional functions (they listed stuff like artillery strikes in the original discussion of role warfare), that knowing your enemies location should be great knowledge rather than just a given, it makes tactics actually viable (as opposed to knowing exactly where the other team is and knowing their loadouts 10 seconds into the game).

Seeing you want to nerf ECM, you fall into the whine camp.

Some of us have learned to play to the new metagame, maybe you should as well.

Hell, I'd nerf heat vision to not see 2km away to make ECM even better and not counted so easily so that teams could actually use the water in forest colony snow or go to upper city without being identified instantly as you cross the bridge.

Streaks are fine, if you get killed to them you need to learn to aim and torso twist. 5 damage every ~3 seconds to 5 possible random locations, OMG SO OP.

And I don't even use ECM mechs.

Edited by hammerreborn, 10 January 2013 - 10:58 PM.


#54 Thirdstar

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Posted 10 January 2013 - 11:00 PM

View Posthammerreborn, on 10 January 2013 - 10:56 PM, said:

.....snip


What the hell happened to you Hammer? You were one of the saner voices on the forums. When did you become so angry and trollerific. Not talking about just this post, the rest of your posts in this thread are needlessly agressive and disrespectful.

#55 hammerreborn

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Posted 10 January 2013 - 11:04 PM

View PostThirdstar, on 10 January 2013 - 11:00 PM, said:


What the hell happened to you Hammer? You were one of the saner voices on the forums. When did you become so angry and trollerific. Not talking about just this post, the rest of your posts in this thread are needlessly agressive and disrespectful.


The constant negativity is bleeding off on me, and it's annoying. Constructive posts get pushed away in 5 seconds to this damn whinefests the forums have become.

And the worst part is the threads I troll/snipe in are questions that could be answered in seconds by reading a command chair post.

Now we have complaints about the ask a devs, one of the few ways we get information from them on any sort of constant basis.

****, if I were Garth I wouldn't even bother. Not worth his time to just get flamed for trying to communicate.

I'd love to have constructive arguments but they aren't possible without repeatedly bumping your own posts.

Edited by hammerreborn, 10 January 2013 - 11:05 PM.


#56 Thirdstar

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Posted 10 January 2013 - 11:08 PM

View Posthammerreborn, on 10 January 2013 - 11:04 PM, said:

................snip


You need to take some time off from the forums my friend. That's what I'm doing. The forums are anarchy and nothing happening here is helping anyone. I don't play much either, i'll be back after the next big patch.

Trust me, get off the forums. It's for your own good.


Edit: This goes for everyone else in this thread. Get OFF the forums. It's toxic. Everyone's talking past each other, emotions are high, tempers are flaring.

The only way to win the forums is not to play. Please.

Edited by Thirdstar, 10 January 2013 - 11:11 PM.


#57 hammerreborn

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Posted 10 January 2013 - 11:09 PM

View PostThirdstar, on 10 January 2013 - 11:08 PM, said:


You need to take some time off from the forums my friend. That's what I'm doing. The forums are anarchy and nothing happening here is helping anyone. I don't play much either, i'll be back after the next big patch.

Trust me, get off the forums. It's for your own good.


But I'm doing more data collection for no real reason because 50 ECM QQfests will replace it within 5 minutes.

Edited by hammerreborn, 10 January 2013 - 11:09 PM.


#58 Orzorn

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Posted 10 January 2013 - 11:16 PM

View Posthammerreborn, on 10 January 2013 - 10:56 PM, said:

Because the devs have stated that ECM is working as intended, that information warfare and role warfare is something they want to make the game truely unique, and with the command chair will hopefully be adding additional functions (they listed stuff like artillery strikes in the original discussion of role warfare), that knowing your enemies location should be great knowledge rather than just a given, it makes tactics actually viable (as opposed to knowing exactly where the other team is and knowing their loadouts 10 seconds into the game).

They've stated many things before that were "working as intended" and later changed. This is beta, after all.

As for the part about role warfare, that's part of why I'm so upset with ECM. It does not help role warfare. It hinders it. Scouts are devalued by not being able to beam that information back to allies (although they can still type it, I suppose). Scouts are devalued by altering TAG to be longer range (thus causing many missile users to outright subvert scouts as spotters and instead perform the job themselves, especially in pubs where good scouts can not be guaranteed).

ECM also harms the role of light hunter. Mechs who once used SSRMs heavily no longer can. In fact, many many mechs who once used SSRMs no longer do, especially in 8 mans, where SSRMs are almost exclusively found on ECM mechs. If you lack the ability to counter the person's ECM that you're fighting, then taking SSRMs is a crapshoot that's likely to bite you in the aft end.

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Seeing you want to nerf ECM, you fall into the whine camp. I don't care if you think your ideas are ******** gold, it still smells.

You're free to read my entire post on ECM and other items in DocBach's thread. As I said, it doesn't involve just nerfs (which are entirely related to its status as a cloaking device for radar. That job should belong to stealth armor and null sig). ECM would gain the ability to create ghost mechs on the minimap. 4 ECM could cause an entire lance to magically appear on the enemy map, which could cause quite a stir. Additionally, ECM would continue to counter BAP, NARC, data sharing, and other ECM.

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Some of us have learned to play to the new metagame, maybe you should as well.

And you still continue with the ad hominems. I've learned how to play the new metagame. That's the point. I just don't like it. A player can play around a problem, even expertly play around it, that doesn't mean they have to enjoy it or like it. You know I played around LRMs being OP back in closed beta (they had the 90 degree arc and almost always headshot killed you. Got so bad even Garth raged on TS3 one day). I adapted and thrived back then as well, but I didn't have to like it.

Being opposed to something does not automatically mean that you can not cope with its existence. I can cope with Social Security leaking like a punctured water bed, but I don't like it.

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Hell, I'd nerf heat vision to not see 2km away

I agree with this. I hate that heat vision is as long sighted as it is. It makes it hard to maneuver around the map and also makes other vision modes inferior.

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to make ECM even better and not counted so easily so that teams could actually use the water in forest colony snow or go to upper city without being identified instantly as you cross the bridge.

Absolutely don't agree with this, but if you presented more points I might find a middle ground. You know, instead of angrily yelling in your direction.

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Streaks are fine, if you get killed to them you need to learn to aim and torso twist. 10 damage every 3 seconds to 5 possible random locations, OMG SO OP.

I'll admit, I might be too hasty complaining about SSRMs. However, they were considered by many folks to be too powerful even before ECM showed up, I think part of the frustration (and even my own) is that they're being used on the very mechs we're trying to kill and would love to use SSRMs to kill, yet we can not do so.

Even without a nerf to SSRM tracking, they could use a nerf to their very oddly sized box. If you'll notice when you get a lock, you can move your reticule almost totally off screen before you lose the lock. I think that square is probably too big, and could due for a reduction in size so that SSRMs are so easy to maintain a lock with. Some people think they should attempt a re-lock after every fire (after all, the canon says they do this), but that might be a bit unwieldy.

As an aside, with all this talk of "adapt to the game" (not necessarily from you, although heavily implied, I imagine), I could ask the same of those people. What's stopping them from adapting if we apply these changes? If they're so good at adapting (and, woe is me, I am so poor at it), why are they fighting tooth and nail against them?

Edit: As an aside, I haven't called you a name, nor called into question your skill nor sanity this entire time. I'd like it you could return the favor and we can have a discussion like proper gentlemen.

Edited by Orzorn, 10 January 2013 - 11:21 PM.


#59 Heeden

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Posted 11 January 2013 - 12:11 AM

View PostEyeOne, on 10 January 2013 - 11:46 AM, said:

We are the worst community in gaming history.


I almost agree, but I've been to the Bioware forums. Even one of their writers described them as toxic.

On topic:- the QnA is not an interrogation where forum heroes try to wheedle difficult answers out of the devs. If the devs have some information they want to release they will cherry-pick questions that allow them to talk about it. 5 questions every two weeks is obviously the number they feel most comfortable with when they consider the state of the game. I have the feeling they're also trying to keep the number down because of the inevitable walls of QQ that would flood the forum about every answer.

#60 Orzorn

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Posted 11 January 2013 - 12:17 AM

View PostHeeden, on 11 January 2013 - 12:11 AM, said:

I have the feeling they're also trying to keep the number down because of the inevitable walls of QQ that would flood the forum about every answer.

I don't think you can really blame people (I mean, you can, but you can't blame them really hard) when there are pressing issues that aren't answered, and then half of the questions are extremely inconclusive or "we're working on it". If those are the types of answers they're going to give, they might as well not bother answering at all, which is why I think 5 questions is a better solution. Answer the important, pressing questions, and leave the rest to simmer a little, or be answered in off-handed banter. The questions about whiskey and pancakes were silly and fun for a while, but upset a lot of people when we've got serious issues at hand. Folks feel that this is an open beta, we're trying to do our job as testers and give feedback, and it might feel to some as though its being ignored or unanswered.

Regardless, at the very least, 5 questions will be much more succinct.





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