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You Know How Pgi Removed Knockdown Because It Was Broken And Looked Unprofessional?


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#21 CrashieJ

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Posted 10 January 2013 - 09:22 PM

rumors had it that Knockdowns were taken out because a Dev got tumbled repeatedly by a Dragon Wall and got @$$hurt about it, calling it "unprofessional" because he was on the receiving end.

It would probably still be in game if it were the Devs who were dishing out the tumbles.

add back knockdowns and collisions you big baby.

Edited by gavilatius, 10 January 2013 - 09:23 PM.


#22 Iwaslost

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Posted 10 January 2013 - 09:33 PM

View Postgavilatius, on 10 January 2013 - 09:22 PM, said:

rumors had it that Knockdowns were taken out because a Dev got tumbled repeatedly by a Dragon Wall and got @$$hurt about it, calling it "unprofessional" because he was on the receiving end.

It would probably still be in game if it were the Devs who were dishing out the tumbles.

add back knockdowns and collisions you big baby.


Because that's totally not utter ********. If you even partially believe this you're an *****. Collisions were terrible. That being said it's sad that it has taken this long to get them back into the game.

#23 Davers

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Posted 10 January 2013 - 09:35 PM

'Dragon Bowling' was an exploit. They were not supposed to be able to run through an enemy team and knock everyone who wasn't an Atlas down and keep going. The fact that whole premade teams were using this as an exploit regularly meant it had to go until it was fixed.

#24 CrashieJ

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Posted 10 January 2013 - 09:36 PM

View PostIwaslost, on 10 January 2013 - 09:33 PM, said:


Because that's totally not utter ********. If you even partially believe this you're an *****. Collisions were terrible. That being said it's sad that it has taken this long to get them back into the game.


hey I'm just putting it out there, no need to blow up.

I thought Knockdowns were taken out due to them warping all over the place and shooting the enemy in the entanglement would hurt the ally more than the enemy. I used to use Knockdowns against enemy lights but no one would shoot due to it warping us all over the place.

#25 Mojosan

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Posted 10 January 2013 - 09:40 PM

Eliminate light mechs? Umm...no.
Bring back knockdown?

OH MY GOD~! YOU MEAN I WOULD HAVE TO ACTUALLY SHOW SOME PILOTING SKILL OR PAY A PENALTY IN FALL DOWN DAMAGE?

NOoooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

We all know that this game is about who has the most broken build and should have nothing to do with skill
ever....

#26 Mojosan

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Posted 10 January 2013 - 09:43 PM

View PostDavers, on 10 January 2013 - 09:35 PM, said:

'Dragon Bowling' was an exploit. They were not supposed to be able to run through an enemy team and knock everyone who wasn't an Atlas down and keep going. The fact that whole premade teams were using this as an exploit regularly meant it had to go until it was fixed.

...actually a Dragon knocking down others was "as intended" based on the old techincal readouts. It was not unbalancing, and was easily overcame by situational awareness and piloting skill.
OMG I said the S word again!

#27 Rift Hawk

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Posted 10 January 2013 - 09:45 PM

View PostMegalosauroid, on 10 January 2013 - 08:40 PM, said:

Well, i think they should conceder doing it with light mechs. They clearly aren't working correctly since they're unhittable and can clip straight though you. I think in the interests of game play light chassis should be removed form the game 'temporarily'. B)


What other parts of the game should be excluded based on unhappy player disapproval ? The point is to get things fixed. Thats what Beta is for. Not the complete elimination of a whole weight class based on upset players.

#28 PANZERBUNNY

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Posted 10 January 2013 - 09:50 PM

And the warping wasn't "All over the place". It was within a few feet of where they fell and then appeared back in the right location when they properly stood up.

You learned where to actually shoot pretty easy or you just waiting for the warp to stop and get a clean shot while they were still motionless.

Either way, it needs to be back in ASAP.

#29 Alik Kerensky

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Posted 10 January 2013 - 10:54 PM

View PostWarrax the Chaos Warrior, on 10 January 2013 - 09:11 PM, said:

If ECM ever gets balanced, then the raidboss comes back. Now that I think about it, I'm kind of ok with that; streakcat raidboss was better than the 3L/D-DC combination now...

View PostThe Cheese, on 10 January 2013 - 09:14 PM, said:


You KNOW something has gone bad when people prefer the old 'OP cheese build' to the new one.

Ditto on bring back the Streak Cats and LRM Boats... Never had a problem killing Streak Cats, LRM Boats, or the original Ravens (before they got ecms and nerfed their hit boxes).

Commandos use to teleport for me (Seems better lately) and now the wonky netcode does it to the Ravens (Still regardless of what PGI implies in their patch notes) and I can't counter them, because I can't safely equip streaks on my Jenner D and getting the range on lag shooting it tiresome.

Also no collisions is making me a little lazy in my Jenner... though I didn't care my for knockdowns (tended to be abused in a lot of matches I'd been on the receiving end of) and I think if I'm doing a 140kph into an Atlas I should come out badly damaged and be more ot less stopped (though not knocked down) like doing 60mph into a concrete barrier.

Edited by Alik Kerensky, 10 January 2013 - 10:55 PM.


#30 GalaxyBluestar

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Posted 10 January 2013 - 10:59 PM

View PostPok Gai, on 10 January 2013 - 09:03 PM, said:


Do you think it's possible that one day the active forums users online will exceed active players in game? lol~



i was infact joking if you didn't notice, this whole thread is a joke, by it's logic over half the stuff on it should be thrown out cause it doesn't work.

more forum members than gamers... now that would be an achievement for pgi! B)

Edited by GalaxyBluestar, 10 January 2013 - 11:03 PM.


#31 Xyroc

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Posted 10 January 2013 - 11:04 PM

Just to the OP ... they have said it numerous times it is coming back ... just let it come back working not just to make us happy to see it added then mad because its broken still

#32 Shumabot

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Posted 10 January 2013 - 11:19 PM

View PostArmandTulsen, on 10 January 2013 - 09:17 PM, said:


Right, and my overarching point here is that straying too far away from the source material - BT - and going in radical directions (again, ECM, what a **** up) is hubris, and it only serves to work against you in the end.


How's tabletop battletech doing again? Can I still fit the totality of it's active players in a single bus? Presuming that a 30 year old, imbalanced, and dead/stagnant game can be transitioned perfectly into an online real time competitive multiplayer game is the height of foolishness. Concessions have to be made, one of the things holding this game back is the fact that the designers hold so doggedly onto a game that is ill suited to this form. It's hardly the first battletech licence to alter the game to make it work in the format, it's required. Battletech is a valuable license because of it's recognizeability but its systems aren't perfect and it wasn't close to being so when it was still thriving.

What fixes lights is better netcode and elegant collision solutions (like non fall-based collision damage based on weight,) not cutting them, and not reintroducing the silly looking falldown game.

Edited by Shumabot, 10 January 2013 - 11:20 PM.


#33 ArmandTulsen

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Posted 11 January 2013 - 01:07 AM

View PostShumabot, on 10 January 2013 - 11:19 PM, said:


How's tabletop battletech doing again? Can I still fit the totality of it's active players in a single bus? Presuming that a 30 year old, imbalanced, and dead/stagnant game can be transitioned perfectly into an online real time competitive multiplayer game is the height of foolishness. Concessions have to be made, one of the things holding this game back is the fact that the designers hold so doggedly onto a game that is ill suited to this form. It's hardly the first battletech licence to alter the game to make it work in the format, it's required. Battletech is a valuable license because of it's recognizeability but its systems aren't perfect and it wasn't close to being so when it was still thriving.

What fixes lights is better netcode and elegant collision solutions (like non fall-based collision damage based on weight,) not cutting them, and not reintroducing the silly looking falldown game.


Really, dude? You're going to throw that at me? You said it yourself, the game is 30 years old. Most of the player base that was in their 20s at the time are now probably grandparents. It's certainly dead or stagnant, because, you know, IT'S A THIRTY YEAR OLD GAME. But imbalanced, it isn't.

Instead of just going ahead and assuming that the theory can't be put into practice, if I can use that close analogy, why not be open to the idea of a direct digital, real-time port of the game? I mean, we can even take MWO as it is, and simply change the values to reflect the original game. Then we can see how that will play out.

Without even attempting it everybody, including game developers, just seem to assume that it won't work. Why is this? Are people afraid of a ten second recycle on the AC/20? What's that you say? It'll make the game SLOW? Well, tough, that's the damn game.

#34 RainbowToh

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Posted 11 January 2013 - 01:10 AM

Look at the Dev notes or Command Console. They took it out and will be putting it back in once they fix the collision warping and standing up warping issues.

#35 Remarius

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Posted 11 January 2013 - 01:28 AM

View PostPiemasterXL, on 10 January 2013 - 08:49 PM, said:

Remove assaults too.

This B)

#36 Pinselborste

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Posted 11 January 2013 - 01:53 AM

the Problem with knockdown was the warping and that mechs could knock down others without getting slower at all.

but what we have right now is even worse with lights maximazing the Speed to abuse the netcode as much as possible.

A light mech taking about 5 times longer to take down as an Atlas is just wrong.

#37 nullsign

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Posted 11 January 2013 - 01:53 AM

They should bring back knockdowns, but not for light mechs. In the Mechwarrior cartoons light mechs were too nimble to be hit and knocked down by a slow Atlas. I know they can't animate my commando to move like it did in the cartoons, but I don't want to fall down because they are trying to make slow mech fights better.

Edited by nullsign, 11 January 2013 - 01:55 AM.


#38 GODzillaGSPB

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Posted 11 January 2013 - 02:06 AM

View Postkilgor, on 10 January 2013 - 08:47 PM, said:

I don't think they should reintroduce knockdowns, but there should be more collision damage.


And I think they should. The amount of pilots running into my face - lights, meadiums, heavy - is just stupid. These pilots should either learn how to stop or go backwards, or they should suffer.

#39 Pinselborste

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Posted 11 January 2013 - 02:37 AM

another Thing thats wrong is that pgi will add another light mech to the game next week.

they seem to like the netcode abuse, otherwhise they wouldnt add even more mechs to abuse it.

#40 Armorpiercer M82

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Posted 11 January 2013 - 04:16 AM

ye, bring it back , at least for lights. so we, (2 or 3 atlases) can play ping-pong with any commando/raven/jenner.

Edited by Armorpiercer M82, 11 January 2013 - 04:16 AM.






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