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This Forum Will Suffer On Tuesday


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#21 Adridos

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Posted 11 January 2013 - 06:00 AM

View PostBudor, on 11 January 2013 - 05:18 AM, said:

TLDR: 2D+3L swarms 2 shotting spiders and enraging the rest of the enemy team = massive forum tears.



Who cares anymore?

You could give them a machine that creates whatever you tell it to and they would still ***** about it. Poke at trolls and engage in that one meaningful discussion once a week. Tears be screwed.

#22 xRaeder

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Posted 11 January 2013 - 06:01 AM

View PostPr8Dator, on 11 January 2013 - 05:55 AM, said:


Why are spiders free kills? They are supposed to be the most agile flying light ever.


Because they can't effectively defend themselves either in armor, weapons loadout, against Streaks (no ECM), or mobility (other light Mechs will be just as fast). Jumpjets are useless because it is like a hover w/ slight vertical thrust, where in TT and other Mechwarrior games they provided a pretty dramatic boost up into the air. If they were like other games JJ Mechs would be useful... but right now all people use them for is to occasionally get on top of cliffs and to turn a little faster.

Edited by xRaeder, 11 January 2013 - 06:02 AM.


#23 Thorn Hallis

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Posted 11 January 2013 - 06:02 AM

I don't think it will be piloted by a lot of people. Some will try it on Tuesday and then switch to another 'Mech.

#24 MonkeyCheese

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Posted 11 January 2013 - 06:04 AM

Bah in all maps other than caustic valley there are plenty of high places I can run and jumpjet to in my founders jenner where these non jumpjeting streak reliant lights cannot reach me, over the caves in forest, the big building in river, the tallest buildings and over the ice cliffs in frozen.

The spider will clearly perform better in terms of high places compared to my founders jenner so as long as it has a long range weapon (ER LL, ppc, AC2/5) I dont see a problem with these ground limited ecm streakers.

#25 Budor

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Posted 11 January 2013 - 06:05 AM

View PostFelix, on 11 January 2013 - 05:55 AM, said:

After all good game design is about eliminating whole weapon types without any skill involved right?


I do fine with LRMs, i rarely play with them though. The buddy i drop with regularly boats LRMs exlusively, he is doing great. TAG is underrated.

This thread is not about ECM being op, its about lagshielded ecm lights that carry streaks, being a community favorite to moan about, getting even more ingame representation.

Edited by Budor, 11 January 2013 - 06:06 AM.


#26 Liberty

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Posted 11 January 2013 - 06:05 AM

The only chance the Spider has is if one variant has ECM and it will still fare poor because neither the stock version or variants have missile hardpoints by Mechwarrior canon. The lack of missile will make it streak bait for other Light mechs. The spider is also extremely underpowered with only two medium lasers. On paper and by tabletop rules the spider would be a highly maneuverable mech with jumpjets. However, the current system of jump jets is terrible. A spider won't get much for the four tons of weight dedicated to just jump jets. Tonnage that can be used for more weapons and armor or even engines although again it lacks the hardpoints. If jumpjets allowed fast accelearation, turn on a dime, and large altitudes then yes this would be a viable tactic. Equip with a large laser and ECM and you might have a scout/snper. As it is you are simply going to be a big clay pigeon target with your slow acceleration and pitiful jumping distance. Unless jump jets are addressed on the spider's release and one variant with ECM, I predict this mech will be DOA.

#27 Felix

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Posted 11 January 2013 - 06:06 AM

View PostMrPenguin, on 11 January 2013 - 05:58 AM, said:

Its funny that you talk about removing non-skill stuff the game but the only weapons ECM effects are non-skill weapons.



If you think LRMs required less skill than ECM mechs, well you are just an *****.

SSRMs are free game though :) Those needed a good nerf bat whack or two, but ECM is not a proper fix, it is just one OP piece-of-**** being shoehorned in to try to counter another OP piece-of-****.

#28 Kdogg788

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Posted 11 January 2013 - 06:06 AM

View PostMrPenguin, on 11 January 2013 - 05:58 AM, said:

Its funny that you talk about removing non-skill stuff the game but the only weapons ECM effects are non-skill weapons.


If that's the case, then just remove streaks from the game. Conversation over. The problem is with light on light combat where ECM not only blocks streaks allowing one to use them where the other can't, but has other effects it shouldn't.

-k

#29 prox

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Posted 11 January 2013 - 06:33 AM

Tuesday will be Spiderwarrior Online. OP lagshield whinery included.

#30 Armorpiercer M82

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Posted 11 January 2013 - 06:37 AM

View Postprox711, on 11 January 2013 - 06:33 AM, said:

Tuesday will be Spiderwarrior Online. OP lagshield whinery included.


maybe they introduce spider + the netcode lag-shield fix, that was removed within last 1 seconds this tuesday. Then it will be shitstorm about lights are **** now.

Edited by Armorpiercer M82, 11 January 2013 - 06:37 AM.


#31 Jason1138

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Posted 11 January 2013 - 06:40 AM

View PostVassago Rain, on 11 January 2013 - 05:38 AM, said:

The spider is a useless waste of 3 months of dev time, that could have gone towards a mech that wouldn't be DOA. It doesn't matter if people have streaks, ECM, or whatever.

Spiders are bad, no matter what, and will be free EXP for even the lowliest of n00b.


yeah, pretty much. the fact that JJ's are broken removes even the tiniest chance that spiders can do anything. totally pointless release and just one more sign of how out of touch PGI is on the priorities for this game. i mean, why WOULD you want to fix JJ's before you release a light mech with no guns and no armor that is almost totally dependent on JJ's to make it even mildly dangerous?

they did the same thing with the Raven. "hey guys, here's an ECM boat. don't let the fact that this game doesn't have ECM yet stop you from playing it"

just some pure genius decisions going on

#32 Patchimus

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Posted 11 January 2013 - 06:54 AM

All you saying "they need to fix netcode/JJ first", the spider is THE jumping fast mech. I'm sure the devs will be putting other changes in.

Seriously every patch so far has had a good amount of fixes, never just a single mech with its variants.

Be patient & wait for the patch notes.

#33 Thorn Hallis

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Posted 11 January 2013 - 06:58 AM

View PostJason1138, on 11 January 2013 - 06:40 AM, said:

*snip*


You know, the Spider is not a limited offer.

#34 MrPenguin

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Posted 11 January 2013 - 07:00 AM

View PostFelix, on 11 January 2013 - 06:06 AM, said:



If you think LRMs required less skill than ECM mechs, well you are just an *****.



I've used plenty of LRM boats. I stopped because its essentially "Hit R, wait for solid lock, fire". Its simply not fun.
Most of the fun comes from playing a spotter and ECM counter mech. A lot of people would refuse to admit this, but its simply fact. LRM's are artillery type weapons that rely on lock-on and not aim on sight.

If you honestly think it requires skill to use, then I'm afraid it is you who is mistaken. Its a game of patience, not skill. The skill falls too your spotter.

Edited by MrPenguin, 11 January 2013 - 07:04 AM.


#35 Lupin

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Posted 11 January 2013 - 07:07 AM

View PostArmorpiercer M82, on 11 January 2013 - 06:37 AM, said:


maybe they introduce spider + the netcode lag-shield fix, that was removed within last 1 seconds this tuesday. Then it will be shitstorm about lights are **** now.


It will show up Jump Jet problem a lot more if they do not fix that before release of Spider.

#36 GODzillaGSPB

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Posted 11 January 2013 - 07:11 AM

If there is no change to ECM on tuesday, the forums will indeed suffer. I'm so sick of it - in combination with the lagshield lights and no knockdown - I'm considering to take a long break.

I've been playing the game since shortly after the founder packs were announced. And normally I'd still enjoy it. I want to. But more and more I can't. It's just too frustrating.

#37 William Warriors

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Posted 11 January 2013 - 07:11 AM

View PostAlymbic, on 11 January 2013 - 05:25 AM, said:

I dont care much for that. No matter how many ravens are around, just give me that spider. That mech was made for me.


4 tons of armor, 2 med laser, it add another definition to the word "suicide"

#38 Tasorin

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Posted 11 January 2013 - 07:18 AM

If PGI would fix and relaunch two things most of this conversation wouldn't be happening.

1) Net Code

2) Collisions

#39 PANZERBUNNY

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Posted 11 January 2013 - 07:20 AM

View PostMrPenguin, on 11 January 2013 - 07:00 AM, said:


I've used plenty of LRM boats. I stopped because its essentially "Hit R, wait for solid lock, fire". Its simply not fun.
Most of the fun comes from playing a spotter and ECM counter mech. A lot of people would refuse to admit this, but its simply fact. LRM's are artillery type weapons that rely on lock-on and not aim on sight.

If you honestly think it requires skill to use, then I'm afraid it is you who is mistaken. Its a game of patience, not skill. The skill falls too your spotter.


I think the skill of LRMs is the decision of when to open up and when not to give away your position and weapons load out.

Holding off on lobbing shots as soon as you see an enemy means you can drag more out of cover before making them panic.

It isn't a totally unskilled weapon.

That's like saying Lasers are more skilled than direct fire weapons.

Edited by PANZERBUNNY, 11 January 2013 - 07:26 AM.


#40 Red squirrel

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Posted 11 January 2013 - 07:44 AM

Let there be Spiders!

8vs8

I mean it cant be more boring than my last match 3 Atlas 2 Stalkers 2 Awesomes + 1 Catapult





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