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New Game Mode: Ressource Wars


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#1 Elkarlo

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Posted 11 January 2013 - 12:08 PM

Bases like in Assault.
Both sides starts with 20M C-Bills the first Side reaching 100M C-Bills wins.


You gain Ressources when you steal Ressources from the Enemy Base
(their Ressources are not lowered).
Doing this requires Handaktivators, for every Handaktivator you can carry a
Ressource Crate worth your Mech Tonnage/10 M C-Bills.
So a Commando can Carry 5M C-Biils an Atlas 20M C-Bills.
Mech with less Handactivators got more Slots for Weapons/Heatsinks but can't carry much Money.
A Mech can carry Ressources for 1M C-Bills, if he has no Handactivators.
If Arm Weapons are fired, the Ressources carried in this Arm are destroyed, but 1M C-Bills remains.
The Ressources are to be delivered at Home base

If a Mech is killed, a Player can select another from his Mechbay, BUT the Mech's price is reduced from the Team Money.
( the Reason for the Start money ) and he is dropped from a Dropships near his Base.

The Sums are a first suggestion but would make some great Sport and Tactics.

When a Atlas Army stomps in, get yourself your share, then attack them,
they can't use their Arm weapons without loosing lot of Money... etc..

It would be an in Lore Game mode and there are lot of Stories about this...
about looting with the Hands etc...

The Game ends, when one Side has 100M reached, or the other Side can't field a Mech
( Mechbay's of all connected players empty) Timelimit 30 Minutes, side with most ressources wins.

Was a Crazy Idea, i wrote it in General Yesterday and now i putt it into the right place.
And i am pretty sure that some of the Guys had Beer involved in Talking.. in my Case
it was Rum.

Edited by Elkarlo, 11 January 2013 - 12:10 PM.






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