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Is The Spider Doa?


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#21 Jacmac

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Posted 13 January 2013 - 08:39 AM

Of course we don't know for sure, but the build possibilities are fairly well known. A drastic change in jump jets might make the spider a great leaper for scouting, but with no ECM, I would not expect to see this mech in an 8-man. In 4-man slop play I'm sure there will be lots of Spiders for the ECM Ravens to chase down and squash with streaks.

#22 Vassago Rain

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Posted 13 January 2013 - 08:42 AM

View PostJacmac, on 13 January 2013 - 08:39 AM, said:

Of course we don't know for sure, but the build possibilities are fairly well known. A drastic change in jump jets might make the spider a great leaper for scouting, but with no ECM, I would not expect to see this mech in an 8-man. In 4-man slop play I'm sure there will be lots of Spiders for the ECM Ravens to chase down and squash with streaks.


It's called spiderfest 2013.

#23 ScrapIron Prime

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Posted 13 January 2013 - 08:54 AM

I'll give the spider a good try. I think the jump jets will work better for it than you might think, having so many of them. The issue is hard points. But regardless, I'll drive one until I top the damage board in a decent 4-man drop, then screenshot it and laugh. :rolleyes:

#24 PANZERBUNNY

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Posted 13 January 2013 - 08:55 AM

If you want the mech with the most JJ's, it will be the mech for you.

#25 ICEFANG13

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Posted 13 January 2013 - 09:42 AM

Even if it can get to extreme heights, its not like it packs 2 PPCs (and arms) to aim at people. 1 Spider slowly sniping at people, with less than ideal speed, not a threat. It has to be extremely maneuverable, turn on a dime style.

#26 Khobai

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Posted 13 January 2013 - 10:29 AM

The Spider will be 100% useless... unless they double its hardpoints (and give it +2 arm hardpoints), give it ECM, and buff jumpjets considerably. And by buffing jumpjets I mean not only increasing the thrust but also adding direction controls to jumpjets so you can do mid-air maneuvering.

Quote

Even if it can get to extreme heights, its not like it packs 2 PPCs (and arms) to aim at people. 1 Spider slowly sniping at people, with less than ideal speed, not a threat. It has to be extremely maneuverable, turn on a dime style.


You realize most of its weapons are torso mounted right? So even if it could fly extremely high in the air it could still only shoot down with maybe one weapon... DERP. It's fairly apparent that there wasn't much thought put into the Spider.

Edited by Khobai, 13 January 2013 - 10:34 AM.


#27 Mechwarrior Buddah

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Posted 13 January 2013 - 10:39 AM

I think the entirety of the idea of MASC is DOA. Theyre having enough problems with netcode and hit detection on non MASC equipped mechs NOW

View PostKhobai, on 13 January 2013 - 10:29 AM, said:

give it ECM,


MOST mechs are gonna be useless without this

#28 Orzorn

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Posted 13 January 2013 - 10:41 AM

View PostKhobai, on 13 January 2013 - 10:29 AM, said:

You realize most of its weapons are torso mounted right? So even if it could fly extremely high in the air it could still only shoot down with maybe one weapon... DERP. It's fairly apparent that there wasn't much thought put into the Spider.

The 5D could potentially mount two PPCs, of course you'd have to cut down on several things to be able to do so (which would pretty much defeat the purpose).

The 5D will pretty much be the most viable (as viable as a 3 hardpoint Spider can be, that is), because of its 3 energy hardpoints and the fact that 2 of those are on an arm, which lets you mount stuff larger than a medium laser.

The 5K will probably see a few gimmick builds with larger ACs, but not likely anything truly worthwhile.

#29 Khobai

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Posted 13 January 2013 - 10:44 AM

Quote

The 5D could potentially mount two PPCs,


I don't see how. It weighs 30 tons. You couldnt reasonably fit 14 tons of weapons into it. You might be able to mount one PPC if you removed all your jumpjets, but if youre removing your jumpjets youre defeating the entire purpose of playing a spider.

Reasonably, with FF, ES, max XL engine, max JJs, and max armor... you get maybe 5 spare tons leftover for weapons. So medium lasers are really your only option or maybe a single large laser.

Edited by Khobai, 13 January 2013 - 10:54 AM.


#30 skullman86

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Posted 13 January 2013 - 10:44 AM

If they make JJs worth a damn, cramming an AC/2 in one of the arms of a 5k and buzzing people could be fun :rolleyes:

#31 GODzillaGSPB

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Posted 13 January 2013 - 11:05 AM

View PostJacmac, on 11 January 2013 - 09:54 PM, said:

Limited hardpoints, not faster than any other light, no ECM. It's only use is no more than that of a non-ECM commando as far as I can see. The Spider looks non-sequitur in the light line of mechs at this time. If PGI raised the speed cap, I could see the use for a smaller faster scout, but until that happens is there any reason to want this mech in a drop?


I set one up in the Excel Mechlab and as far as firepower and speed goes it looks solid: 121kph (with a standard engine, which is good for durability) and 4 medium lasers. What could set it apart are the 6 (!!) jumpjets. :rolleyes:

I will fly like an eagle! :blink:

#32 ICEFANG13

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Posted 13 January 2013 - 11:20 AM

In this game you will hover like a drunk wasp, and then die like a fly.

#33 Wildedge

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Posted 13 January 2013 - 11:23 AM

View PostICEFANG13, on 13 January 2013 - 11:20 AM, said:

In this game you will hover like a drunk wasp, and then die like a fly.


Well said. Jump Jets by and large, are the best way to get shot.

Whatever they "should be", this is not it.

The Spider is built to take advantage of a device (JJ's) that the developers have not implemented well enough to give the Spider any real advantage.

Edited by Wildedge, 13 January 2013 - 11:25 AM.


#34 skullman86

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Posted 13 January 2013 - 11:24 AM

We need a rolled up newspaper for a melee weapon.

#35 Evinthal

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Posted 13 January 2013 - 11:25 AM

View PostJacmac, on 13 January 2013 - 08:39 AM, said:

Of course we don't know for sure, but the build possibilities are fairly well known. A drastic change in jump jets might make the spider a great leaper for scouting, but with no ECM, I would not expect to see this mech in an 8-man. In 4-man slop play I'm sure there will be lots of Spiders for the ECM Ravens to chase down and squash with streaks.

View PostJacmac, on 11 January 2013 - 09:54 PM, said:

Limited hardpoints, not faster than any other light, no ECM. It's only use is no more than that of a non-ECM commando as far as I can see. The Spider looks non-sequitur in the light line of mechs at this time. If PGI raised the speed cap, I could see the use for a smaller faster scout, but until that happens is there any reason to want this mech in a drop?


FYI Some sources say the Spider 5D will have ECM access...

http://mechromancer....om/?mech=SDR-5K

Click on the mecronomicon tab then spider.

Edited by Evinthal, 13 January 2013 - 11:26 AM.


#36 Livewyr

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Posted 13 January 2013 - 11:25 AM

Wasn't there a "Is the Stalker DoA?" thread.. could've sworn I saw one..

now I see a stalker literally every game...

#37 Mel Mad Dog Winters

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Posted 13 January 2013 - 11:26 AM

I will be giving them a try.

Throughout the history of the IP, the Spider has always been all about the jump jets. So, I feel a lot will probably depend on them hopefully improving jump jets to the point where they are worth taking on a mech.

#38 Taemien

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Posted 13 January 2013 - 11:49 AM

What makes a mech viable and effective is the pilot. Too often the community here looks at a new mech and tries to find a way to boat weapons on it and make subpar builds (thats why we had gausspults, laser boat hunchbacks, and streakcats, yes those are subpar and ineffective builds).

If you are writing off the spider before it is even out, you are one of these subpar and Ineffective pilots. You all said the same thing about the Commando and now I see threads by you all wishing it nerfed. We'll see you all making the same threads about the spider in about a week and a half.

I wish you all would just download MW4, get together, boat ER Large Lasers in Madcats and do your stupid honor duels there. You've been whining about stuff for decades and its old. If you're not complaining about weapons/mechs that demolish your laser boats, you're complaining about legging, or the fact that the gameplay doesn't allow for 8 simultaneous 1v1's.

#39 Kai Lae

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Posted 13 January 2013 - 11:52 AM

The answer to this question is: It depends. It depends if the spider is extra manuverable, it depends if the JJ can make it get to places that surprise people. It depends on the variant. Us in the FWLM will be glad to test drive the 8M; people underestimate 2ML or 2MPL. I drive a centurion and manage to keep doing not bad work after being zombiefied, and this mech uses the same firepower in this variant.

#40 Serapth

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Posted 13 January 2013 - 11:55 AM

I'll be buying one, just like tons of other people.

Not because it's good, but because we are bored.





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