Is The Spider Doa?
#21
Posted 13 January 2013 - 08:39 AM
#22
Posted 13 January 2013 - 08:42 AM
Jacmac, on 13 January 2013 - 08:39 AM, said:
It's called spiderfest 2013.
#23
Posted 13 January 2013 - 08:54 AM
#24
Posted 13 January 2013 - 08:55 AM
#25
Posted 13 January 2013 - 09:42 AM
#26
Posted 13 January 2013 - 10:29 AM
Quote
You realize most of its weapons are torso mounted right? So even if it could fly extremely high in the air it could still only shoot down with maybe one weapon... DERP. It's fairly apparent that there wasn't much thought put into the Spider.
Edited by Khobai, 13 January 2013 - 10:34 AM.
#28
Posted 13 January 2013 - 10:41 AM
Khobai, on 13 January 2013 - 10:29 AM, said:
The 5D could potentially mount two PPCs, of course you'd have to cut down on several things to be able to do so (which would pretty much defeat the purpose).
The 5D will pretty much be the most viable (as viable as a 3 hardpoint Spider can be, that is), because of its 3 energy hardpoints and the fact that 2 of those are on an arm, which lets you mount stuff larger than a medium laser.
The 5K will probably see a few gimmick builds with larger ACs, but not likely anything truly worthwhile.
#29
Posted 13 January 2013 - 10:44 AM
Quote
I don't see how. It weighs 30 tons. You couldnt reasonably fit 14 tons of weapons into it. You might be able to mount one PPC if you removed all your jumpjets, but if youre removing your jumpjets youre defeating the entire purpose of playing a spider.
Reasonably, with FF, ES, max XL engine, max JJs, and max armor... you get maybe 5 spare tons leftover for weapons. So medium lasers are really your only option or maybe a single large laser.
Edited by Khobai, 13 January 2013 - 10:54 AM.
#30
Posted 13 January 2013 - 10:44 AM
#31
Posted 13 January 2013 - 11:05 AM
Jacmac, on 11 January 2013 - 09:54 PM, said:
I set one up in the Excel Mechlab and as far as firepower and speed goes it looks solid: 121kph (with a standard engine, which is good for durability) and 4 medium lasers. What could set it apart are the 6 (!!) jumpjets.
I will fly like an eagle!
#32
Posted 13 January 2013 - 11:20 AM
#33
Posted 13 January 2013 - 11:23 AM
ICEFANG13, on 13 January 2013 - 11:20 AM, said:
Well said. Jump Jets by and large, are the best way to get shot.
Whatever they "should be", this is not it.
The Spider is built to take advantage of a device (JJ's) that the developers have not implemented well enough to give the Spider any real advantage.
Edited by Wildedge, 13 January 2013 - 11:25 AM.
#34
Posted 13 January 2013 - 11:24 AM
#35
Posted 13 January 2013 - 11:25 AM
Jacmac, on 13 January 2013 - 08:39 AM, said:
Jacmac, on 11 January 2013 - 09:54 PM, said:
FYI Some sources say the Spider 5D will have ECM access...
http://mechromancer....om/?mech=SDR-5K
Click on the mecronomicon tab then spider.
Edited by Evinthal, 13 January 2013 - 11:26 AM.
#36
Posted 13 January 2013 - 11:25 AM
now I see a stalker literally every game...
#37
Posted 13 January 2013 - 11:26 AM
Throughout the history of the IP, the Spider has always been all about the jump jets. So, I feel a lot will probably depend on them hopefully improving jump jets to the point where they are worth taking on a mech.
#38
Posted 13 January 2013 - 11:49 AM
If you are writing off the spider before it is even out, you are one of these subpar and Ineffective pilots. You all said the same thing about the Commando and now I see threads by you all wishing it nerfed. We'll see you all making the same threads about the spider in about a week and a half.
I wish you all would just download MW4, get together, boat ER Large Lasers in Madcats and do your stupid honor duels there. You've been whining about stuff for decades and its old. If you're not complaining about weapons/mechs that demolish your laser boats, you're complaining about legging, or the fact that the gameplay doesn't allow for 8 simultaneous 1v1's.
#39
Posted 13 January 2013 - 11:52 AM
#40
Posted 13 January 2013 - 11:55 AM
Not because it's good, but because we are bored.
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