Ivanzypher, on 15 January 2013 - 06:40 AM, said:
Because in the end you are talking about individual consequences, and MW is a TEAM game. Even if a PUG, you should always put the team first. If you are scared of a repair bill, you won't risk for the team. If you lose a drop, but you save a repair bill, how is that a good thing.
consequences are good. RnR is not how they should be implemented. Consequences should be part of CW. And really thats what we ALL want. When you lose a PLANET because you failed in a drop as a team. Regardless of whether you died in your light mech stalling an enemy cap so your team could cap, your TEAM won, and thus you won a planetary assault (or whatever). Maybe repairs are part of CW, maybe not. If they are, it should be secondary.
We all want CW. We all want the drops to 'matter'. But pretending RnR makes the drops matter is just silly. And again, the game should be fun even without a metagame experience. If it isn't, PGI needs to fix that.