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Tag Doesn't Work When Enemy Ecm Is Near

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#41 Koniving

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Posted 13 January 2013 - 07:44 AM

View PostHeketon, on 12 January 2013 - 10:51 PM, said:


I think you should re-read those posts. Sure, in the second post David Bradley says,


but in the first he also says,


There's some interpretation needed here. Can the laser enable people to hit the cloaked target without the addition of any bonuses or is it completely useless because while the laser is firing, nobody can use it to guide their missiles?

I for one would like some clarification on this point.


Clarification: Your tag laser can be used to highlight an invisible ECM target (not canon; this would be the case if the enemy had STEALTH ARMOR, ECM targets are not invisible.) Your tag can allow you or your team to lock on and fire on said target (would not be necessary if ECM did not equate to stealth armor). TAG normally provides additional accuracy bonuses which allow non Artemis missiles to fire as if they have Artemis (the original reason TAG's range was much shorter).

But: "When your 'Mech is disrupted by ECM: Your TAG can be fired but PROVIDES NO BONUSES" (left out of explanation: Because your communications and your own IFF signal are both jammed, preventing you from communicating your target to your team, as well as your position and according to lore, your ability to call for help. "Alpha assault, this is HQ. What is your situation? Please reply." *Static.*)

Like my previous post, TAG is not SOFLAM. Though visually similar, they do not function in the same way. A missile guided by SOFLAM is too easily tricked (point out opposing lasers Ghost in the Shell Stand Alone Complex style; third episode). Watch missile get fooled into killing its launcher.

Tag communicates through target information sharing network after acquiring more precise, very active sensor data to include range, coordinate data (some other mumble jumble too) and shares it. This allows for fool-proof missiles, as they are following the active communication from the scout and not the actual laser signal; thus preventing the target from sending his own beam to deflect the missiles. If communications are jammed, so is the otherwise fool-proof signal.

#42 Brawler1986

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Posted 14 January 2013 - 06:28 AM

First of all, thanks for sharing your opinions guys :wub:. So many perspectives and arguments about how the TAG has to be implemented in this game (also some technical arguments, love it ;)).

Second, i realy hope the Dev's would tweak the TAG abit more. I know.. they increased the max distance, but still i would prefer that they look into this abit more in the combination of ECM.

View PostMajorBorris, on 12 January 2013 - 01:59 PM, said:


Great another pilot with limited experience wants to balance the game for us.

Thats how games devolve to the lowest common denominator.

Before trying to change public opinion, try becoming an ace first.


Thanks for sharing your opinion. But i already am experienced enough to tell you changes are needed to the ECM in combination of TAG and NARC. I played Raven 3L way to much, it's so easy to get kills and do the circle of death in combination of ECM, its becoming boring. So don't tell me how to play this game. Besides, not everyone has to be an ace to play this game. Its about fun, and not about being good.

Edited by Brawler1986, 14 January 2013 - 06:32 AM.


#43 MajorBorris

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Posted 14 January 2013 - 03:23 PM

View PostBrawler1986, on 14 January 2013 - 06:28 AM, said:

First of all, thanks for sharing your opinions guys :D. So many perspectives and arguments about how the TAG has to be implemented in this game (also some technical arguments, love it :)).

Second, i realy hope the Dev's would tweak the TAG abit more. I know.. they increased the max distance, but still i would prefer that they look into this abit more in the combination of ECM.



Thanks for sharing your opinion. But i already am experienced enough to tell you changes are needed to the ECM in combination of TAG and NARC. I played Raven 3L way to much, it's so easy to get kills and do the circle of death in combination of ECM, its becoming boring. So don't tell me how to play this game. Besides, not everyone has to be an ace to play this game. Its about fun, and not about being good.


So its boring because some of the mechs at close range couldnt shoot ssrm2 with out having ecm on counter (wow that must be at least 1 or 2 mechs a match), or were less than 180 meters away and had no help from their team/tag?


News flash: pugs are boring for experienced pilots and amount to target practice against 12 year olds (sadly, your circle of death is surrounded by a bag of chips and yesterdays homework).


We better change the devs vission via public opinion fast.

#44 gamingogre

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Posted 14 January 2013 - 07:13 PM

View PostNasty McBadman, on 12 January 2013 - 01:42 PM, said:

The only way I can describe the logic would be to go and tag the nearest tree or building in the next match, does the tree or the building become a lockable target? No, of course not, it is not recognizable by a mech's system as "something that should be shot". ECM seems to be able to confuse mech systems within "the bubble". Outside of the ECM disrupt bubble, the tagging mech can get a positive indicator with the tag laser and the mech's own internal system to confirm target position and "shootability".


The tree is not targetable because there is no line of code for that. If the devs wanted to target trees, then I am sure your TAG would help.
As to the original point, TAG seems messed up because of ECM. Once ECM gets fixed I expect TAG to be just fine.

#45 StalaggtIKE

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Posted 14 January 2013 - 09:12 PM

View PostJanus Wealth, on 13 January 2013 - 01:59 AM, said:

I´m sorry if my answer was a bit rude, but yes, that hit a nerve. Since ECM started his career, i played LRM´s. At first to see what happened, and after a few games because people started to whine and i wanted to see what up with that.

If you want to try it again, its not that hard:

Rule 1: Line of sight. - never use your LRM´s without line of sight. (exept youre in a team, and you trust your scout)

Rule 2: Teamwork. - ATM you need an ECM-Mech to counter enemy ECM-mech near you. Either stay away from enemy ECM (thats hard, as you cant outrun an 3L) or stay with an DDC (for example).

Rule 3: Range: - LRM´s work at best at 250-500m Range. They´re flying to slow to let em cross a distance over 800 and harm anyone who´s not deaf and blind. You can shoot em at that range to distract or pin enemy mechs, but you wont do damage.

Thats it. I recommend staying 200+ Meters behind the front line, near a mech who can counter ecm.


But thats my playstyle, not everyone can or will adapt to it. ECM is still OP.

I haven't touched LRM since the ECM patch. Thanks for the tips, however. I doubt I will be using LRM anytime soon. I just don't see the value of them. You're better off just brawling. I commend you for staying tough.

Edited by StalaggtIKE, 15 January 2013 - 05:15 AM.


#46 Gremlich Johns

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Posted 15 January 2013 - 01:56 PM

View PostBrawler1986, on 12 January 2013 - 04:49 AM, said:

Somehow the TAG doens't work as intended.


it is because ECM is broken and the devs do not know physics, only fiction.





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