What Should My First Mech Be?
#1
Posted 12 January 2013 - 03:15 PM
#2
Posted 12 January 2013 - 03:18 PM
C1 Cat: 3 meds, one tag, two lrm 15s.
Learn to be a good pilot with mixed weapons, THEN get a bigger mech.
or feel free to go with any of the one trick ponies you have listed.
#3
Posted 12 January 2013 - 03:22 PM
Barnaby Jones, on 12 January 2013 - 03:18 PM, said:
C1 Cat: 3 meds, one tag, two lrm 15s.
Learn to be a good pilot with mixed weapons, THEN get a bigger mech.
or feel free to go with any of the one trick ponies you have listed.
This.
#4
Posted 12 January 2013 - 03:23 PM
the only mechs i use one weapon type on and excel a majority of the time are the c1 cat with 3 large lasers and the k2 with 4 large lasers.
anything more than 4 large lasers (three really) and you cant sustain the fire. next time you see a stalker with six, for example, dont get giddy- wait for it to shut down trying to pull off a third alpha.
#5
Posted 12 January 2013 - 03:39 PM
Try not to be a Lone Wolf; stick close to anything on your side which shows ECM above it when you put your crosshairs over it. If someone (on your side) gives specific grouping or tactical orders or asks for help, follow them.
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#6
Posted 12 January 2013 - 03:42 PM
Enervation, on 12 January 2013 - 03:23 PM, said:
the only mechs i use one weapon type on and excel a majority of the time are the c1 cat with 3 large lasers and the k2 with 4 large lasers.
anything more than 4 large lasers (three really) and you cant sustain the fire. next time you see a stalker with six, for example, dont get giddy- wait for it to shut down trying to pull off a third alpha.
Everything in this post is a lie.
#7
Posted 12 January 2013 - 03:44 PM
#8
Posted 12 January 2013 - 03:51 PM
Vassago Rain, on 12 January 2013 - 03:42 PM, said:
Everything in this post is a lie.
you may disagree with what i say, but telling me that actually do i excel with boating on any other chassis, or that i have played a cataphract doesnt make it true. it just doesnt work like that.
if it does, plz post about how awesome i am scoring headshots with my hunchback
Edited by Enervation, 12 January 2013 - 03:56 PM.
#9
Posted 12 January 2013 - 03:54 PM
Enervation, on 12 January 2013 - 03:51 PM, said:
you may disagree with what i say, but you cannot tell me that i excell with boating on any other chassis. it just doesnt work like that.
if it does, plz post about how awesome i am scoring headshots with my hunchback
36 tubes of SRMs create a storm so massive, anything within 270 meters is at great risks of poofing. I won't bother commenting on anything else you've said, except to say that this is the old 'my foot space marines are totally awesome and work against these newbies, guys' all over.
#10
Posted 12 January 2013 - 03:55 PM
#11
Posted 12 January 2013 - 03:59 PM
Vassago Rain, on 12 January 2013 - 03:54 PM, said:
36 tubes of SRMs create a storm so massive, anything within 270 meters is at great risks of poofing. I won't bother commenting on anything else you've said, except to say that this is the old 'my foot space marines are totally awesome and work against these newbies, guys' all over.
most things within ~200 meters (in front of you of course) gets hit by something, but certainly not anywhere near 36 srms
#12
Posted 12 January 2013 - 04:02 PM
Vassago Rain, on 12 January 2013 - 03:54 PM, said:
36 tubes of SRMs create a storm so massive, anything within 270 meters is at great risks of poofing. I won't bother commenting on anything else you've said, except to say that this is the old 'my foot space marines are totally awesome and work against these newbies, guys' all over.
A massive load you say? Interesting.
#13
Posted 12 January 2013 - 04:03 PM
#14
Posted 12 January 2013 - 04:05 PM
The Great White North, on 12 January 2013 - 04:02 PM, said:
A massive load you say? Interesting.
It is a very massive load.
36x2.5 damage points. You'll realistically never hit with all of them, but even a partial hit is dangerous.
Oh, and you can't do it more than twice, or you'll shut down from the immense heat, so it's like a shotgun.
#15
Posted 12 January 2013 - 04:13 PM
CRIT SEEKING
#17
Posted 12 January 2013 - 04:24 PM
They are versatile, fast, have good armor and a nice variation of hardpoints.
A bit off topic:
The only mechs and loadouts I seem to see atm are AC20 Cats, SRM6 Cats, UAC/5+AC5 Cataphracts, ECM Commandos with 3 SSRM2, ECM Ravens with Streaks and ML or MPL, and other mechs going 100-150kph for improved lagshield.
Sometimes I just can't stand it anymore. There are no similar mechs and loadouts with the same potential as these cheesy builds.
It kills variation and even some mech chasis (except the ones that pilot a specific mech because they like it).
If you don't use a specific loadout with a mech you're wasting potential, and no, not even the best piloting can make up for the significant advantages of such builds if the other pilot is not a newbie.
Example:
You can make a SRM6 Catapult and get many kills and deal lots of damage with very little skill, while there are no drawbacks for such a setup.
You can go as fast as medium mechs while having the armor of a heavy mech and no heat problems because the heat is lowered by just using a bigger engine with DHS.
You can also use an XL engine without a problem because the side torsos rarely get hit.
Where is the drawback for such a setup?
Boating weapons should significantly increase the chance of getting critical hits on the weapons.
#18
Posted 12 January 2013 - 07:46 PM
#19
Posted 12 January 2013 - 08:21 PM
And I think you might find you can do all sorts of fun things with a Cataphract 2X
#20
Posted 12 January 2013 - 08:38 PM
Std 260
5 med pulse
2 ssrm2
Ams
Full armor
Ff, endo, dhs
Good starter mech that teaches you about heat management
Has the speed to be survivable
Worse case you still have streaks if your aim sucks
Purchaseable within cadet bonus budget
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