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#1 FrupertApricot

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Posted 15 December 2012 - 09:32 AM

Says they will not be touching ECM. **** this. If they think it is balanced as is they are insane. It is currently REQUIRED GEAR and ONLY BALANCED AGAINST ITSELF.

Edited by FrupertApricot, 15 December 2012 - 09:36 AM.


#2 ReD3y3

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Posted 15 December 2012 - 10:15 AM

Good.

I agree.

because it is balanced, and TAG should become the counter.

#3 Team Leader

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Posted 15 December 2012 - 10:23 AM

I think they misinterpreted what ECM is supposed to do. Is it really supposed to cloak all your allies around you to all types of missiles? Are there no backup systems on the LRMs and SSRMs? They all work on radar alone? Ok... If they made it easier for TAG to mark targets, like if theyre ECM cloaked you get a 10 second target ability if you hold it for 1 second, that might help. But they need to change the mechanics somehow, something isnt right.

#4 Dale

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Posted 15 December 2012 - 10:25 AM

Full article:

http://www.pcgamer.c...t-mode-release/

#5 Wieland

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Posted 15 December 2012 - 11:16 AM

Quote

Next week’s patch will also address my biggest MWO annoyance: the quiet scourge of AFK players. Inouye says that “AFK players will now be earning little to no C-Bills/XP per game. The large rewards for winning or losing have been removed and only a fraction of what was there before will be rewarded at match end.” Take that, you lazy goons.

Lets hope it only punishes the AFKers and not the normal players.

#6 SilentWolff

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Posted 15 December 2012 - 11:18 AM

View PostReD3y3, on 15 December 2012 - 10:15 AM, said:

Good.

I agree.

because it is balanced, and TAG should become the counter.


Yeah because seeing nothing but Commandos, Ravens, Cicadas and Atlas DC's has to be good for the game right?

#7 shintakie

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Posted 15 December 2012 - 11:52 AM

View PostWieland, on 15 December 2012 - 11:16 AM, said:

Lets hope it only punishes the AFKers and not the normal players.


Oh god, I read that and immediately cringed. That bonus was the only consolation I got when I got blown away in a 8-0 stomp.

#8 Void Angel

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Posted 15 December 2012 - 11:57 AM

View PostTeam Leader, on 15 December 2012 - 10:23 AM, said:

I think they misinterpreted what ECM is supposed to do. Is it really supposed to cloak all your allies around you to all types of missiles? Are there no backup systems on the LRMs and SSRMs? They all work on radar alone? Ok... If they made it easier for TAG to mark targets, like if theyre ECM cloaked you get a 10 second target ability if you hold it for 1 second, that might help. But they need to change the mechanics somehow, something isnt right.

Well, they are buffing TAG, as a matter of fact.

#9 Kernfeuer

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Posted 15 December 2012 - 12:00 PM

View PostReD3y3, on 15 December 2012 - 10:15 AM, said:

Good.

I agree.

because it is balanced, and TAG should become the counter.


No its not..and seriousley..tag as only possibility to counter ecm?..whats about narc..or bap?..sorry but this is not even close to ´Balanced´

#10 Sorter

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Posted 15 December 2012 - 12:05 PM

Well, i still play from time 2 time my lrm boat and usually i get ~4 kills and ~ 800 damage, ECM isnt that bad, U just have to play smart and pick targets a little bit more carefull.

#11 Wingbreaker

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Posted 15 December 2012 - 12:09 PM

View PostKernfeuer, on 15 December 2012 - 12:00 PM, said:


No its not..and seriousley..tag as only possibility to counter ecm?..whats about narc..or bap?..sorry but this is not even close to ´Balanced´


Three counters to a single system?

This is why the forums don't get to decide things.

#12 shintakie

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Posted 15 December 2012 - 12:14 PM

View PostWingbreaker, on 15 December 2012 - 12:09 PM, said:

Three counters to a single system?

This is why the forums don't get to decide things.


You think its fair for a single system to have 1 counter while it counters everythin from lock on weapons to radar?

#13 Wingbreaker

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Posted 15 December 2012 - 12:25 PM

View Postshintakie, on 15 December 2012 - 12:14 PM, said:


You think its fair for a single system to have 1 counter while it counters everythin from lock on weapons to radar?


Excuse me, I should have said four counters. Since it currently has two due to disrupt mode (Another of those tactical rules that people love to attribute elsewhere). Yeah, that's pretty well balanced as far as EWAR comes.

Further, you're ignoring the part where paul noted that future passes will look at putting in module and weapon effect (IE: Soft) counters.

That's pretty damned balanced.

/And I still don't like the DDC having ECM.

#14 JimSuperBleeder

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Posted 15 December 2012 - 12:35 PM

I have a Streakcat and LRM boat and still do consistently well. I don't get what all the fuss is about.

#15 80sGlamRockSensation David Bowie

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Posted 15 December 2012 - 12:39 PM

ECM is not balanced, and it doesn't even follow canon afaik.

Only Guardian Angel ECM suits stop SSRMs lock on and thats 3052 tech. Also, the ECM bubble should just make missile lock on much more difficult, rather than a black and white cannot be done.

On top of that, ECM should counter equipment like BAP, NARC, and TAG, not the other way around. For instance, say I have an LRM boat with BAP. First of all, MW:O should take a queue from MW4 where BAP makes target locks a little faster/easier. Now say I'm am trying to lock on to an ECM mech. I should still be able to acquire a missile lock, but it should take MUCH slower, say 4-5 seconds, and also be able to lose that lock much easier.

Also, in canon like I said, ECM does not effect SSRMs. Only the Guardian Angel ECM suit does that (and it is much different that the ECM we have currently in this timeline). Even then, SSRMs are able to be dumb fired like SRMs.

I would then go into how missiles are all sorts of f******* up in this game, but the topic at hand is ECM.

Edited by mwhighlander, 15 December 2012 - 12:40 PM.


#16 Nightcrept

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Posted 15 December 2012 - 12:43 PM

View PostJimSuperBleeder, on 15 December 2012 - 12:35 PM, said:

I have a Streakcat and LRM boat and still do consistently well.  I don't get what all the fuss is about.
Because you can only do well in those if and when the other team allows you or you are in a pre-made that is designed for you to use them. The other team if they use their ecm mechs wisely can shut down any and all current counters and render you useless.

#17 FrostCollar

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Posted 15 December 2012 - 12:44 PM

View PostWingbreaker, on 15 December 2012 - 12:25 PM, said:

Excuse me, I should have said four counters. Since it currently has two due to disrupt mode (Another of those tactical rules that people love to attribute elsewhere). Yeah, that's pretty well balanced as far as EWAR comes.

Further, you're ignoring the part where paul noted that future passes will look at putting in module and weapon effect (IE: Soft) counters.

That's pretty damned balanced.

/And I still don't like the DDC having ECM.

The main concern I've developed about ECM isn't about a "number" of counters, but how indispensable ECM has become.

Are there reasons for a K2 to not take two gauss rifles? Yes. Do you have to put autocannons in a Cataphract? No. But if you can mount a Guardian ECM, I cannot think of a single better use for those 1.5 tons and those 2 slots.

#18 Daiichidoku

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Posted 15 December 2012 - 12:44 PM

plz no more PC gamer threads sheesh

look before you post

#19 Void Angel

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Posted 15 December 2012 - 12:48 PM

View PostWingbreaker, on 15 December 2012 - 12:09 PM, said:

Three counters to a single system?

This is why the forums don't get to decide things.

Ask instead why a system is good enough to warrant three counters.

This is why the forums don't get to decide things. =)

#20 Nightcrept

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Posted 15 December 2012 - 12:48 PM

I have seen this type of disregard for the desires of the community before and it destroyed said games.

What is most likely happening is that the devs are in chat or otherwise talking with a few clans on a regular basis. This will cause the devs to direct the game in a more elitist direction and boom no more game.

It's game politics. If you can figure out who is in chat with and or allowed to talk directly to pgi staff the most you will figure out why the game is progressing as it is.





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