I want a toggle-key option to lock the targetting circle for my arms in the center of the crosshair targetting for my torso guns. This would limit the view turning to the rate at which I can torso twist, which would be useful while fighting heavier mechs, allowing all my guns to be fired as soon at the cursor is over the target. I have trouble tracking both crosshairs, and this would be a convenient alternative.
Also, customization for the crosshairs would be useful. Maybe a colorblind mode where they're white with black borders.
Lock Torso/arm Reticle Key
Started by Revage, Jan 12 2013 09:03 PM
3 replies to this topic
#1
Posted 12 January 2013 - 09:03 PM
#2
Posted 12 January 2013 - 09:29 PM
That would defeat the purpose of allowing the arms to move at all.
However, a way to do this that also exist in the Tabletop game: By removing the actuartors in the arms. You effectivly lock the arms in place. This also opens more critical slots in the arms.
However, a way to do this that also exist in the Tabletop game: By removing the actuartors in the arms. You effectivly lock the arms in place. This also opens more critical slots in the arms.
#3
Posted 12 January 2013 - 09:40 PM
I don't want to utterly remove the ability of the arms to move independently, I want the option to toggle it off and on. Sometimes, I want my arms to aim where my torso is rather than my torso where my arms are. Against lights, I like my fast-moving arms. Against heavies, I'd rather have both my torso and arm guns pointing at the same point while I pan instead of my arms moving and my torso catching up. I can move the torso fast enough to track a heavy moving around, but as it stands the damage gets spread out unnecessarily because the torso is always catching up to the arms.
#4
Posted 30 January 2013 - 05:51 AM
Sorry I have to dig this out, but it's important.
We need this feature for the new players out there. How often did you watch someone in spectator mode and witnessed how they aimed with their crosshair and shot their arm-mounted lasers, which were pointing to the upper left corner of the screen and did a facepalm? This is because new people don't know how to handle the mechs. They see the crosshair and think if they shoot, it will place their shots there.
It's the reason why many newbies use SRM Cats, because they don't have to deal with it!
I know the devs don't want this according to this dev post:
But clearly they didn't thought of all aspects to it. The SRM Cat is so OP because it pinpoints all their SRMs into one location which the other mechs don't do.
Let us have a toggle for it. Even if it means that the convergence is screwed it will still help the new players.
There are over 10 threads in the suggestions forum about this topic. It indicates people want it.
The other similar suggestions:
http://mwomercs.com/...-arms-to-torso/
http://mwomercs.com/...rn-rate-button/
http://mwomercs.com/...-arms-to-torso/
http://mwomercs.com/...king-your-arms/
http://mwomercs.com/...rso-locktoggle/
http://mwomercs.com/...ck-cross-hairs/
http://mwomercs.com/...s&do=who&t=5579
and much more....
To clarify: I dont think the SRM Cat is OP. But what was once seen as a disadvantage for any mech, is a big advantage for a SRM Cat.
We need this feature for the new players out there. How often did you watch someone in spectator mode and witnessed how they aimed with their crosshair and shot their arm-mounted lasers, which were pointing to the upper left corner of the screen and did a facepalm? This is because new people don't know how to handle the mechs. They see the crosshair and think if they shoot, it will place their shots there.
It's the reason why many newbies use SRM Cats, because they don't have to deal with it!
I know the devs don't want this according to this dev post:
Quote
[DAVID] We’ve got a few systems in place to handle that problem. One is having weapons such as lasers do damage over time so that, in order to deliver full damage to a single location, you have to hold your fire on the location, which can be difficult when you and/or your target are moving.
Another consideration is the separate arm and torso aim reticles. They will naturally line up with each other but, whenever you aim, you’ll lead with your arms while the torso catches up. This means that, if you want weapons in both locations to hit the same spot, you’ll have to hold your shot until they all aim at the same point.
An additional aspect of our aiming system is weapon convergence. I touched on this in a post I made in reply to Dev Blog 5, but some of you may have missed it so I’ll copy it over here:
Basically, your targeting systems are always trying to adjust the angle of your weapons so that they converge or focus at a distance of whatever your aiming reticles are pointing at. So, if you fire at a target very far away, your lasers (or whatever else) may fire nearly parallel to each other; firing at a target up close will angle the shots inwards. However, the adjustment of these angles is not instant.
For instance, if you were facing a building, while taking cover right up against it, your convergence would adjust to hit just a short distance in front of you (the distance to the building). When you step out from around that building and fire on an enemy in the distance, your convergence point would automatically begin to adjust, but not instantly. If you shoot too soon, your first shots may converge and cross a short distance in front of you and completely miss the enemy as they pass on either side of him. Or perhaps you were aiming for the centre torso and hit his arms instead, as your aim adjusts towards his centre.
Another consideration is the separate arm and torso aim reticles. They will naturally line up with each other but, whenever you aim, you’ll lead with your arms while the torso catches up. This means that, if you want weapons in both locations to hit the same spot, you’ll have to hold your shot until they all aim at the same point.
An additional aspect of our aiming system is weapon convergence. I touched on this in a post I made in reply to Dev Blog 5, but some of you may have missed it so I’ll copy it over here:
Basically, your targeting systems are always trying to adjust the angle of your weapons so that they converge or focus at a distance of whatever your aiming reticles are pointing at. So, if you fire at a target very far away, your lasers (or whatever else) may fire nearly parallel to each other; firing at a target up close will angle the shots inwards. However, the adjustment of these angles is not instant.
For instance, if you were facing a building, while taking cover right up against it, your convergence would adjust to hit just a short distance in front of you (the distance to the building). When you step out from around that building and fire on an enemy in the distance, your convergence point would automatically begin to adjust, but not instantly. If you shoot too soon, your first shots may converge and cross a short distance in front of you and completely miss the enemy as they pass on either side of him. Or perhaps you were aiming for the centre torso and hit his arms instead, as your aim adjusts towards his centre.
But clearly they didn't thought of all aspects to it. The SRM Cat is so OP because it pinpoints all their SRMs into one location which the other mechs don't do.
Let us have a toggle for it. Even if it means that the convergence is screwed it will still help the new players.
There are over 10 threads in the suggestions forum about this topic. It indicates people want it.
The other similar suggestions:
http://mwomercs.com/...-arms-to-torso/
http://mwomercs.com/...rn-rate-button/
http://mwomercs.com/...-arms-to-torso/
http://mwomercs.com/...king-your-arms/
http://mwomercs.com/...rso-locktoggle/
http://mwomercs.com/...ck-cross-hairs/
http://mwomercs.com/...s&do=who&t=5579
and much more....
To clarify: I dont think the SRM Cat is OP. But what was once seen as a disadvantage for any mech, is a big advantage for a SRM Cat.
Edited by TexAss, 30 January 2013 - 05:54 AM.
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