Noth, on 14 January 2013 - 07:20 AM, said:
I don't know how you build your mechs or fire (you must be alphaing all the time) I can fire lasers pretty much non stop in most my builds. Heck, one of my stalker builds I can chain fire my Large lasers for a 45 seconds before over heating (longer than pretty much any single portion of time I stay out of caver. I had a PPC build and people were shocked by the fact that I was constantly firing throughout the match. My SRM stalker overheats more than my Large laser stalker.
Again, testing proved that after the armor doubling, the stock numbers for LRMs and SRMs simply were not enough. even at 1.5 LRMs were useless. After the nerf to SRM spread, they fell off of many builds. Again you are essentially saying taht all previous testing is wrong and your anecdotal evidence is right.
I've not payed for DHS on my 4SP yet, geting the 3rd hunchie first for elites. But I stager fire my 4 MLs, one arm then the other and overheat witht he stock number of sinks. In TT I wouldn't overheat like I do with just those 4, but I have a higher fire rate but the heat disipation rate isn't at the same level as the fire rate for lasters. Its why the heats been dropped on some energy weapons and why laser/ppc boats don't work, or at least not as well as missile or ballistic boats and missile boats are better then ballistics.
But AGIAN.... if the damages for missiles were so bad after the armor double why weren't other damage's terrible?
I'm not saying all testing was wrong, I'm just not agreeing with what people expect from their weapons. SRM's are meant to have the spread, thats how they were not OP'ed in TT. Even Streaks in TT had a spread for hit locations, all missiles would hit but they still spread. and LRM's aren't ever meant to do mass damage, so doing crap damage as you say is balanced to me. Because lrms can shoot you when you can't shoot them back. Or does the value of a light, or even an Atlas getting the extra damage to their target not mean anything.
I don't doubt that the low damage or spread annoyed people. but do they really understand Battletech or are they just working based on what they thing it should do based on other criteria?
MustrumRidcully, on 14 January 2013 - 07:26 AM, said:
MLs and MPLs had their heat increased, not dropped. TT Medium Lasers deal 5 damage and produce 3 heat, MW:O Medium Lasers del 5 damage and produce 4 heat. Or, alternatively, they deal 12.5 damage and 10 heat over 10 seconds (vs 5 damage and 3 heat over 10 seconds). Or 6.25 damage and 5 heat over 10 seconds if you want to account for double armour.
Heh it has been a while... was thinking 5 damge 5 heat. so it was raised no wounder the heat is a problem.
So double armor needed more damage from missiles but less sustained damage from lasers.. makes sense.
Sigh