ICEFANG13, on 27 December 2012 - 04:39 PM, said:
Ok can you give me a disadvantage for ECM? Why would I not want to bring it to a game?
Thats the point.
The best indication that something is too powerful is when all other options are clearly inferior.
And thats the case with ECM. For 1.5t and 2 crits it does everything without any real drawback.
BAP for example cost exactly the same but does nothing compared to ECM. To make it worse, ECM counters BAP.
An ECM-capable mech which does not use ECM is always worse than the build with ECM.
And ECM is currently mandatory in 8-Player premades.
These are all big signs for OPness.
When equipping a mech, each option must have a significant drawback compared to others (tonnage, nr. of crit-slots, heat, mounts, ect.).
If there is none (because the benefits clearly outweigh the drawbacks) and therefore the option is an auto-include, then it is clearly broken.
In my opinion ECM could be fine if it would no longer hide the enemies in the bubble and make them targetable again.
This null-signature functionallity is simply way to much and can easily wreck non-ecm users on it's own, especially in pug-games.
I can totally handle the streak/lrm nerf and like how it forces to either create more diversified builds and/or play smarter.
But the whole enemy team having stealth too by a simple 1,5t equipment is ridiculous...
Edited by Daggett, 27 December 2012 - 05:22 PM.