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Lbx-10 Vs Srm6


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#21 HC Harlequin

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Posted 18 January 2013 - 02:26 PM

View PostElkarlo, on 13 January 2013 - 04:49 PM, said:

LBX10=1620 Meters Max Range (at 600 Meters you can still hit an Atlas with 6 Damage...
enough for kill assist :) )

Wrong.. the round blow up at 450 range.. maybe you should actually play them sometime

#22 Rokuzachi

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Posted 18 January 2013 - 02:43 PM

I want to love the LBX, but I just don't think spreading out 10, 1 damage pellets over multiple hit locations is a good idea when your enemy is capable of concentrating 30+ damage on a single point per cycle of their weapons. If the weapon were lighter and took up less crits, maybe, but it's got the weight and crit consumption of a 'main weapon', which it really isn't.

As for hitting lagshielded mechs, I find beam weapons superior to the LBX and SRMs. Test the water with one, then alpha strike their actual location with the rest. I sometimes carry a SL on my 4G for the sole purpose of figuring out where lagshidlers are, and then pop them with the AC/20. Same goes for the 3F - test the water with 1 LL, then alpha strike them with the other 5 and watch them crumple.

I guess in that case it's a matter of figuring out where they are (a single spot of damage from a beam weapon) versus knowing their general location via a spread of low damage pellets. I'd just rather have a better idea of where they actually are, and if I were going to test the strength of their lagshield, I'd probably do so with a staggered volley of SRMs. Looking forward to seeing what they come up with for changes for the LBX.

#23 NRP

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Posted 18 January 2013 - 02:46 PM

I have an LBX/10 in my Flame, and the spread seems pretty tight. Actually, when fired with my SRM6 it's pretty freakin devastating. The perfect punch for a 107 kph hit and run pass.

#24 Deamhan

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Posted 18 January 2013 - 03:33 PM

You have me curious now as to the difference of the "true" dps (dmg/cycle time isn't true dps, true dps is sustainable dps so heat becomes a modifier).

#25 King Arthur IV

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Posted 18 January 2013 - 03:48 PM

11tons is a downer

#26 Stingz

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Posted 18 January 2013 - 05:05 PM

View PostElkarlo, on 18 January 2013 - 05:46 AM, said:

For me only the three Barrels with Choke works the AC-2, LBX-10 barrels are fine.
The AC-5 barrel somehow manageable.
But in the Big guns Barrel it don't work.

Didn't test an UAC/5 Barrel so far, would be intresting.


Interesting, that's why LBX was actually doing damage in my old Dragon-1C, compared to the Centurion-D.

#27 Aleric

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Posted 19 January 2013 - 09:35 PM

It seems that close range doesnt affect the LBX10, meaning that when I have a mech at the point of my barrel the damage seems to not hit in a centralized manner. I understand the concept of it being grapeshot but when a mech is right in front of you the damage should hit one part of the mech for 10 points instead of a random amount.

#28 MustrumRidcully

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Posted 20 January 2013 - 04:10 AM

View PostDeamhan, on 18 January 2013 - 03:33 PM, said:

You have me curious now as to the difference of the "true" dps (dmg/cycle time isn't true dps, true dps is sustainable dps so heat becomes a modifier).

Heat is a factor, but how do you calculate it into this?

The standard BattleTech way was always to take "how many heat sinks do I need to compensate all the heat", e.g. "heat neutral" builds. A LB10-X AC produces 0.8 heat per second, so you need 8 heat sinks for it, where as the SRM 6 produces 1 heat per second, meaning you'd need 10 heat sinks.
This basically means an LB10-X needs 19 tons for 4 DPS and a SRM6 needs about 13 tons for 3.75 DPS.

Alternatively, you could try to consider only how long you want to fire before overheating, but now things get complicated:
- The number of sinks you need per weapon to sustain your fire for at a fixed amount of time increases the more weapons you have. With one LB10-X, you can install no heat sinks at all and fire for about 37 seconds or something like that. But with 2 LB10-X, if you wnat to last 37 seconds, you need to install about 3 sinks per LB10-X AC, and so on.

What I did once was to simply create 3 scenarios that were described by these 3 variables:
- How long do you want to fire before you shut down?
- How much damage do you want to fire before you shut down?
- How often do you want to repeat this (important for ammo concerns).

The results are in my signature.


The results are also found in my signature, but here's a short view on it:
Posted Image

So for a DPS sustainable over 20 seconds of at least 8, the the SRM 6 is about 3 times as efficient as the LB10-X.

Edited by MustrumRidcully, 20 January 2013 - 04:23 AM.


#29 MustrumRidcully

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Posted 20 January 2013 - 04:23 AM

*DoublePost* And here I thought I had accidentally lost my entire post.

Edited by MustrumRidcully, 20 January 2013 - 04:24 AM.


#30 Grey Ghost

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Posted 20 January 2013 - 12:30 PM

View PostElkarlo, on 18 January 2013 - 05:46 AM, said:

Something i forgot to Mention about the LBX-10 Spread:

The LBX-10 spreads always the same?
No it doesn't.

I noticed it that the DRG-1C ( AC2 long barrel) has tighter grouping in it'***** with the LBX-10 then a DRG-1N ( AC5 Barrel )
The Flame got the same Spread as the DRG-1C.

What is it like with a Machine Gun barrel?

#31 slayerkdm

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Posted 20 January 2013 - 04:01 PM

I dont think the LBX10 is a good weapon to use for DPS calcs. I mean you can, but I dont think its a weapon that lends itself to constant fire very well. Ammo is too precious usually to fire like that. I think the calcs are great for AC2, AC5, any energy weapons.

I know one thing. After playing my Cataphract and trying it with 2 LBX10's, it is vastly inferior to my Hunchback using an AC20 and 3MLAS.

For the weight, SRM6's for me have proven much better. I am intrigued by how barrel type may be influenceing pellet spread.

#32 Corrado

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Posted 21 January 2013 - 12:25 PM

View PostVanguard319, on 13 January 2013 - 05:13 PM, said:

Tell that to my dual LBX Illya Muromets, I can hit multiple targets at range, have a good chance of crippling those pesky light mechs, even with thier precious lagshield, and I just become deadlier as I close range, all that and low heat, I'll take mech sized shotguns over SRMs if given a choice.


hitting multiple targets at range for what? 1-2 damage each target?.. can someone remind me what focus fire is?

seriously... dual AC20 cat is by far more effective than your dual LBX. Don't misunderstand me... i would like to see the LBX buffed too as even a normal AC10 is better in every single way. (the only effective cluster builds are SRM cats, SRM AWS 8R, SRM stalkers)

Edited by Corrado, 21 January 2013 - 12:29 PM.






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