Jump to content

Power armour of the clans


8 replies to this topic

#1 alex kelll

    Member

  • PipPip
  • 29 posts
  • LocationKentares

Posted 25 May 2012 - 05:06 AM

Hey when they do put the clans in mechwarrior online do you think they will add power armour or protomechs
Because they are a much apart of the game as the mechs.

Also on a side note which of the clan power armours would you pilot?

#2 Aethon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • 2,037 posts
  • LocationSt. Louis, Niles, Kerensky Cluster

Posted 25 May 2012 - 05:14 AM

When they add the Clans, protomechs will still be in development; they weren't really in production until the 3060's, and it isn't even 3050 on the timeline right now.

As for Elementals and other battle armor...nobody knows yet.

#3 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 25 May 2012 - 05:14 AM

They are focusing on mech vs mech battles right now. The battle armors need a 1st person inclouded into the very game itself and they would be ridiculous to balance and not fitting to the game. :(

#4 Kudzu

    Member

  • PipPipPipPipPipPipPip
  • 769 posts
  • LocationSomewhere in the SEC

Posted 25 May 2012 - 05:29 AM

View PostAdridos, on 25 May 2012 - 05:14 AM, said:

They are focusing on mech vs mech battles right now. The battle armors need a 1st person inclouded into the very game itself and they would be ridiculous to balance and not fitting to the game. :(

Actually, if done right they could be really fun.

http://mwomercs.com/...h__1#entry50018

#5 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 25 May 2012 - 05:51 AM

Power armor has been done wrong in most MW titles. Anything moving at more then 25 miles per hour would rip a mans legs strait off.

#6 Kael Tropheus

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 282 posts
  • LocationOrlando FL

Posted 25 May 2012 - 06:48 AM

Protomechs are barely a part of the game even in later time periods when they do appear. Not that I expect the game to last into the 3060s+ when they appear, they are ridiculous looking though.

Power armor on the other hand will be easy to implement when they incorporate melee. Having them would be cool and would force teamwork out a faction that is notorious for lacking it. One elemental is fairly weak, a team of five working together is something else altogether different.

#7 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 25 May 2012 - 12:29 PM

If you want to play Battle armours NOW, go check out MWLL. There are two ATM, but they will be fielding more. Sorry, no Protomechs.

#8 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 25 May 2012 - 03:25 PM

I hope that they will be AI assets that can be commanded by a mechwarrior.

#9 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 26 May 2012 - 06:34 AM

View PostStormwolf, on 25 May 2012 - 03:25 PM, said:

I hope that they will be AI assets that can be commanded by a mechwarrior.



I do not. I would rather have non-living intel assets to control.

I think Ground Control can give you what you want, though.

Edited by Gremlich Johns, 26 May 2012 - 06:34 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users