Edited by Tennex, 13 January 2013 - 03:50 PM.


4X Zoom Is Bad.
#1
Posted 13 January 2013 - 03:48 PM
#2
Posted 13 January 2013 - 04:10 PM
If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.
#3
Posted 13 January 2013 - 04:13 PM
I'm expecting they will be working on it to some degree... eventually.
#4
Posted 13 January 2013 - 04:14 PM
Spoo Hunter, on 13 January 2013 - 04:10 PM, said:
If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.
You are implying that this is on purpose, it is not. The Devs couldn't figure out (by this own admission) how to zoom to 4x without having to render what was being shown twice.
#6
Posted 13 January 2013 - 04:17 PM
You can say it'd be OP, but IMO it's completely useless compared to the targeting modules right now.
#7
Posted 13 January 2013 - 04:23 PM
Norris J Packard, on 13 January 2013 - 04:14 PM, said:
You are implying that this is on purpose, it is not. The Devs couldn't figure out (by this own admission) how to zoom to 4x without having to render what was being shown twice.
If the devs forces 4xAA, then they could present the super sample surface as the zoomed surface. This would leave lower-end GPU owners unable to play the game however.
#8
Posted 13 January 2013 - 04:28 PM
Spoo Hunter, on 13 January 2013 - 04:10 PM, said:
..
yeah i agree... but can you explain the advantages of this module?.. now that we know its drawback.
this "bad zoom" is currently caused by engine limitation and (i think) the devs are working on it. however i don't think it has a high priority on their list.
#9
Posted 13 January 2013 - 04:29 PM
#10
Posted 13 January 2013 - 04:32 PM
Spoo Hunter, on 13 January 2013 - 04:10 PM, said:
If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.
HAHAHA nice try!
ReD3y3, on 13 January 2013 - 04:29 PM, said:
I guess. The loopholes associated with that phrase are why game companies use it.
#11
Posted 13 January 2013 - 04:32 PM
#12
Posted 13 January 2013 - 04:39 PM
#13
Posted 13 January 2013 - 04:44 PM
Spoo Hunter, on 13 January 2013 - 04:10 PM, said:
If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.
facepalm.jpg
BTW, i wonder what you think about lagshield and 4fps bug - i can bet, you think it's on purpose too. Drawbacks...LOL.
#14
Posted 13 January 2013 - 04:49 PM
focuspark, on 13 January 2013 - 04:23 PM, said:
And with their already horrific optimization I can't even begin to imagine how badly that'd go over.
#15
Posted 13 January 2013 - 04:51 PM
because I was thinking of how those sniper games do it with seeing through the scope at 3x zoom to 4x zoom while the environment still stays at no zoom.
#16
Posted 13 January 2013 - 04:58 PM
gavilatius, on 13 January 2013 - 04:51 PM, said:
because I was thinking of how those sniper games do it with seeing through the scope at 3x zoom to 4x zoom while the environment still stays at no zoom.
Well... in those games the entire view is generally adjusted. They also may have a mechanism for zooming built into the engine. In the case of MWO, it would need a zoomed in camera (camera rendering from further out in front of you, but still taking into account your line of sight) while also rendering a camera for your normal vision (since you see both at the same time). Again... this is double rendering and will end up eating your framerate up. It seems there is not a clear cut solution right now so they're using the zoomed in normal view.
#17
Posted 13 January 2013 - 05:05 PM
#20
Posted 13 January 2013 - 05:56 PM
Bryan Bekker, on 13 January 2013 - 05:05 PM, said:
Glad you figured out the real use of lostech. It's to gloss over the fact that nothing in the BT universe is remotely based on IRL except for coolness, because game. You can't use IRL as any kind of gauge for Mechwarrior, either in the fluff or on the field. There is not a linear technical progression into the future where things just get better, not even IRL. In ancient Japan, they had crossbow technology but abandoned it even though it was a superior tech at that time, because it was foreign and "dishonourable" since even a peasant could use it. They ditched it basically because it wasn't cool enough for them, regardless of its tech specs.
BT is set in a future where the shiny space tech is there but is spottily produced and maintained, and ill-understood even by some of the people that use or even make it; similar in concept to the Warhammer 40K universe but not nearly as far along in their ignorance of their own technologies. It's not so much gaining the ability to make mechs, but scrounging and rebuilding what still works from stuff that wasn't wiped out after centuries of war using even more powerful tech and weapons. There's reasons there aren't any tactical nukes in BT.
And the final arbiter, is that it's a game. The fluff is there to support the game's ablility to change stuff around for gameplay without being slaved to IRL incarnations of systems. As it is right now, Earth-present technology would wipe out any number of mechs on multiple combat levels and fronts, even if IRL science allowed them to exist at all. Earth-present wins almost on detection technology alone, never mind what we send to ruin them when we find them. But IRL frequently makes for really boring games. I do not ever want to play a fully realistic space travel game for example, because I don't have extra centuries for the travel time.
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