Sidekick, on 31 January 2013 - 02:16 AM, said:
Well... there is a problem.
Lately, I was encountering some douche who starts attacking me out of nowhere, grinding open my armor while no enemy is present. I chat "are you dense" to that guy and he just blazes on me with his HBK-4P, cracking open my ct front and rear.
So I take my trusty ACs, aim at his CP and take him down before he takes me down.
According to the methods of TK authetication you suggest here, I get to be punished for the TK... while the agressor was someone else.
I think with the system that is already in the works, you will be regardless. People attacking deliberately on team is an issue by itself but harder to solve in-game; the best situation is probably to have a "report player" button at the end of the match. But as said, that isn't really for this topic.
As I've understood it, right now a system is in the works (or already in place?) that functions like this:
When a player kills someone on their own team, it registers as a teamkill that moderators can see on your profile or similar. Having many of these might lead to warnings/bans.
From what I've understood, the above system isn't in the suggestion - it's already determined such a system is or will be in the game.
The suggestion is adding to that, because that system is harsh on those accidently killing others:
Instead of automatically registering as a team kill, the killed player gets a popup that asks "was this deliberate?" and then the killed player can choose NOT to have it register as a team kill.
In the worst case scenario, it ends the same way it would have anyway. In the best cast scenario, it ends with a good person not getting their name soiled