To All Mwo Players - Priorities
#61
Posted 14 January 2013 - 12:28 PM
Community warfare/clan wars
Community warfare/clan wars
Community warfare/clan wars
That's what im interested in above all the other stuff...
#62
Posted 14 January 2013 - 12:30 PM
#63
Posted 14 January 2013 - 12:30 PM
2 - Lobby (assuming that includes integrated voice)
3 - Better UI
It may have been useful to split out "voice chat" from Lobby. (I'm assuming an integrated voice chat would be part of the Lobby system. Maybe not.) If this game had a built-in voice chat systems (a working C3, TS, whatever), we could do more to retain and instruct new players than we could ever do using the built-in text chat. To me, in-game voice chat is the #2 priority behind improved Net code. Users shouldn't have to rely upon third party voice apps to communicate with their teammates.
#64
Posted 14 January 2013 - 12:30 PM
Dredhawk, on 14 January 2013 - 12:28 PM, said:
Community warfare/clan wars
Community warfare/clan wars
Community warfare/clan wars
That's what im interested in above all the other stuff...
whats the point of CW with as few maps as we have?
whats the point of CW with the netcode and lagshield as it is?
losing planets from sync dropping ecm lights wouldnt be fun either would it?
Edited by Mechwarrior Buddah, 14 January 2013 - 12:32 PM.
#65
Posted 14 January 2013 - 12:32 PM
Banshee Bullet, on 14 January 2013 - 12:05 PM, said:
2. Community Warfare
3. Community Warfare
Think of this, how much did the game change for people when they started doing group drops? Big deal right? It's time for the next step, it's time for guild interaction.
The game is at a point where playability and new content need to take a backseat to community warfare. Many players are beginning to leave MWO because it has gotten stale for them. Honestly unless you care about your stats there is no carry over between games other than cbills and xp, which I don't have much use for anymore.
We need to get this going and established before we go any further, regardless of content or netcode errors. Why? Because it's now or never folks, we need to set the hook if this community is going to thrive. I don't see nearly as many people online on a daily basis (on TS) because the game is getting stale for them. The matches need a purpose beyond the match itself. I play for love of the game but not everyone is the same way, in fact after 7 months I'm pretty bored too. And this patch isn't super promising, the spider? bleh, nobody cares.
Give me a reason to fight!
Yep I agree!!!!!!
NOW MAKE IT SO...LOL
Edited by Dredhawk, 14 January 2013 - 12:32 PM.
#66
Posted 14 January 2013 - 12:32 PM
Mr Mantis, on 14 January 2013 - 12:30 PM, said:
Even without people selecting netcode all three times, this is quite possible. In fact, with netcode being the big winner in the first priority, it's fairly reasonable to assume that anyone who didn't rate it first would end up rating it second.
#67
Posted 14 January 2013 - 12:33 PM
Thontor, on 14 January 2013 - 12:32 PM, said:
Those mechs were put into Battletech when it was just mechs vs mechs, long before Infantry was in the game.
Machine guns and flamers are meant to be used by mechs against mechs, when infantry was introduced, they simply did bonus damage against them.
interesting note: how well do they work here?
#68
Posted 14 January 2013 - 12:38 PM
Mechwarrior Buddah, on 14 January 2013 - 12:30 PM, said:
whats the point of CW with as few maps as we have?
whats the point of CW with the netcode and lagshield as it is?
losing planets from sync dropping ecm lights wouldnt be fun either would it?
You can have CW with 3 maps LOL
No idea what Netcode is don't care lag shield then use your own lag shield LOL
What ever....
Once I get the mechs im looking to get and have them elite or what ever I probably wont bother with the game until CW comes out..
Edited by Dredhawk, 14 January 2013 - 12:39 PM.
#69
Posted 14 January 2013 - 12:40 PM
After netcode is fixed, it will finally become possible to take approach to the balance. With need to balance both chassis and equipment and unlimited variety of builds it will be very difficult process. But at least with netcode fix all in-game hardware will begin to work as currently intended. Balance is second thing to do.
I have troubles choosing third thing. Though grinding without metagame can become boring, I won't object if they delay Community Warfare introduction until, say, 20 IS mechs are in and their balance is somewhat adjusted. So looks like third priority is massive UI updates and fixes (Lobby goes here too) and new content added and balanced. Then we're ready to tear the Inner Sphere apart and show meddling Clan snobs what real war looks like. But announcements of the Community Warfare game mechanics should be made earlier to maintain some hype and let people prepare better.
#71
Posted 14 January 2013 - 12:45 PM
Dredhawk, on 14 January 2013 - 12:38 PM, said:
You can have CW with 3 maps LOL
No idea what Netcode is don't care lag shield then use your own lag shield LOL
What ever....
Once I get the mechs im looking to get and have them elite or what ever I probably wont bother with the game until CW comes out..
about the most fail counterargument Ive ever seen even on THIS forum... congrats sir!
Mr Mantis, on 14 January 2013 - 12:41 PM, said:
and thats coming in WHEN we get the Spider? As in tomorrow?
cause if its not my point still stands
#72
Posted 14 January 2013 - 12:48 PM
Mechwarrior Buddah, on 14 January 2013 - 12:45 PM, said:
about the most fail counterargument Ive ever seen even on THIS forum... congrats sir!
and thats coming in WHEN we get the Spider? As in tomorrow?
cause if its not my point still stands
If you say so!!!!!!!!!LOL
#74
Posted 14 January 2013 - 12:49 PM
#2: Lobby. Why not ELO/matchmaking? Because with a lobby it would be infinitely easier to find a group, and fewer players would be solo dropping (Though it would still happen of course). Also around this time I expect in-game voice chat to actually be a thing that exists, thus removing much of the need for a better matchmaking system. I'm not saying it should NEVER be added, but it's not nearly as high of a priority as getting a proper lobby/chat system in place so random pugs can actually communicate efficiently should they choose to do so, and without the assistance of a third-party program being required.
#3a: More mechs. We should have a crazy number higher than what we currently have. Canonically speaking, we should have had most of the ones I'm speaking of two years ago. ONE new mech a month isn't EVER going to catch up, and at this rate will only cause the game to fall behind even further. Voted for mechs in the poll but they're equally important as gametypes in my opinion.
#3b: More game modes. Stand in a square for a minute or kill the enemy team and stand in five squares or kill the enemy team aren't exactly good ways to reach the game's potential. We were also promised 12v12 team deathmatch as well as this mysterious new 'dropship' mode like a year ago in an old interview about the game.
Canon shouldn't even matter for gametypes - If there's some faction system with static, global scores or maps, then of course only specific modes should be used for that mode, but there should definitely be a free mode or something with more varied game types (perhaps less rewards, but not removed altogether) that allows respawning in a match... Maybe even changing mechs (The four mechs you have 'selected' in the mech lab will be the ones you can use in the match) between spawns. I'd also love to see a co-op mode, perhaps a short campaign and a daily co-op mission. I doubt it would take particularly long to make new missions for it once the game type is coded, just move a few things around on existing maps - Could even set it up so the daily missions are randomly generated.
#75
Posted 14 January 2013 - 12:50 PM
#77
Posted 14 January 2013 - 12:53 PM
Community Warfare. Lack of continuity between all these random matches I play is also contributing to my feeling of being "burned out."
DX11/graphics. I presume this would fix some of the performance issues we're currently seeing. If not, maybe that category on the poll should have /performance added to it?
#78
Posted 14 January 2013 - 12:53 PM
Mechwarrior Buddah, on 14 January 2013 - 12:49 PM, said:
keep up the good work man youre digging that hole for yourself.
LOL really LOL who cares all I know is that CW should be top priority...Learn to work around all the other crap until it fix...
Edited by Dredhawk, 14 January 2013 - 12:55 PM.
#79
Posted 14 January 2013 - 12:54 PM
Jaynestown, on 14 January 2013 - 12:53 PM, said:
Community Warfare. Lack of continuity between all these random matches I play is also contributing to my feeling of being "burned out."
DX11/graphics. I presume this would fix some of the performance issues we're currently seeing. If not, maybe that category on the poll should have /performance added to it?
Ill ask you this as the last person I asked was just stellar in the reply
whats the point of CW with as few maps as we have?
whats the point of CW with the netcode and lagshield as it is?
losing planets from sync dropping ecm lights wouldnt be fun either would it?
#80
Posted 14 January 2013 - 12:55 PM
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users