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This makes weapons/armor survive a bit longer; usually substantially longer than that torso section will... because the damage to the internal structure is going to take out ALL the weapons/equipment in that section when it blows out.
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Unless you're going to hose down a section for 3-4 seconds... and by that time, you should have already blown it out if it had anything that mattered in it.
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This is a worthless effect. Even if MGs/Flamers destroy an item in a section without armor with every hit it won't make these weapons viable. By the time the armor in a given section is gone, that section and everything in it is going to be destroyed within 2-3 seconds.
Asking someone to devote 1-1.5t to the 'chance' of being able to strip weapons/equipment in the rare instance that there is a armor-less section with a useful item remaining vs. actually being able to do damage ALL the time... is pretty much an intelligence test that most people will pass... by not taking flamers/MGs.
Paul, here's how you fix the weapons:
MGs - just up the damage to 1-2 dps.
Flamer - The flamer should decrease the heat effeciency of the target's heat sinks for 5 seconds by 5-10% per flamer. If you have 10-20 flamers on target, then it will not dissipate heat. Otherwise, it will, but much more slowly.
Problem solved.
Insanity