Jump to content

Base Cap


53 replies to this topic

#1 R3AGANSMASH

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 14 January 2013 - 07:15 PM

Look, there is no way to rationalize base cap (in assault) in its current state. it gives you more exp than the losing team gets by like double, but it gets NOBODY cbills, which is the main point of this game in beta (or so it seems, from the ludicrous prices on advanced things like XL engines).

alls im saying is, we're in beta, not live. you dont gain anything from sprinting straight to their bases via side routes besides a few hundred more exp than them. FIGHT FOR CRYING OUT LOUD.

again, i understand it will have a place in release, but as of right now im pretty sure basecap is doing nothing but slowing down EVERYBODY's progress...





as a side thought, i was thinking about base capping a little, and was imagining how cool it would be if the base had lasers, spotting capability, etc. so a single light cant just sit there and end the game for everyone. and i mean come on, since when, in any of the lore/TT/novels etc. are there "bases" that are completely vulnerable to attack?

>____>

#2 BlackBeltJones

    Member

  • PipPipPipPipPipPip
  • 460 posts

Posted 14 January 2013 - 07:17 PM

What other tactics would you like to do away with?

#3 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 14 January 2013 - 07:18 PM

newbies who suffer without the mech tree perks for manourverbillity and cooling really need the xp quick to be competative, there is an incentive for those who are mastering chassis. now all you have to do is stay near your base and ambush them. defence too hard? cry in the corner with the other brawlers and realise this is supposed to be a tactical game and if you're too dumb to stop people occuping a square then you are the only person to blame.

#4 R3AGANSMASH

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 14 January 2013 - 07:27 PM

oh right...i forgot getting in an ecm raven and sprinting in some absurd direction, then turning and sprinting to their base is totally a "tactic" or what have you. i can understand its use for farming exp for a chasis class as i guess some people find that fun, but you still get the same amount of exp with a TON more cbills if you kill the opposing mechs. base capping as an invisible solo mosquito without concern to the rest of the game shouldnt be defined as a "tactic".

#5 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 14 January 2013 - 07:31 PM

View PostR3AGANSMASH, on 14 January 2013 - 07:27 PM, said:

oh right...i forgot getting in an ecm raven and sprinting in some absurd direction, then turning and sprinting to their base is totally a "tactic" or what have you. i can understand its use for farming exp for a chasis class as i guess some people find that fun, but you still get the same amount of exp with a TON more cbills if you kill the opposing mechs. base capping as an invisible solo mosquito without concern to the rest of the game shouldnt be defined as a "tactic".


always the ***** who jumps on sterotypes. i said newbies wanted to level up mechs not just the raven. you can't build exp up on a centurion or dragon piloting your raven. don't strain your little brain the devs will cave into a deathmatch mode because you can't stay at a base and wait for the enemy to be identified and then blast them. you won't have to worry at all about those nasty base cappers ruining your pew pew fest.

#6 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 14 January 2013 - 07:36 PM

Reagan SMASH, no like divided attention. No like style other than preference!

#7 R3AGANSMASH

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 14 January 2013 - 07:37 PM

the amount of ******** spewing from your fingers is astounding. sorry i find it completely and utterly ******** to play a game that involves guns, only to have two PUG teams of 8 circle around the entire map in the opposite directions and never fire a single shot, then back to the lobby with like 25k cbills and 1-- exp. what if base cap didnt just straight up end the game, but instead gave the capping team some kind of bonus (similar to conquest, but without the point build-up to victory)?

and wtf are you talking about stereotypes? 1 out of 5 games that i play end with a raven or commando literally sprinting in some derp direction away from the team, me begging them not to base cap, then the game ending in around 1.5 minutes. HURRRRRRRRR DURRRRRRR GUD TAKTIK BRO, UR W/L MAKES U PRO AT A GAME IN BETA

#8 Butane9000

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,788 posts
  • LocationGeorgia

Posted 14 January 2013 - 07:39 PM

Maybe because you should be watching your base at all times and not just ignoring it. With the FOTM Raven 3L, Cicada 3M and Commando 2D (?) there should always be at least 1 light on a team to head back.

#9 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 14 January 2013 - 07:43 PM

View PostR3AGANSMASH, on 14 January 2013 - 07:37 PM, said:

the amount of ******** spewing from your fingers is astounding. sorry i find it completely and utterly ******** to play a game that involves guns, only to have two PUG teams of 8 circle around the entire map in the opposite directions and never fire a single shot, then back to the lobby with like 25k cbills and 1-- exp. what if base cap didnt just straight up end the game, but instead gave the capping team some kind of bonus (similar to conquest, but without the point build-up to victory)?

and wtf are you talking about stereotypes? 1 out of 5 games that i play end with a raven or commando literally sprinting in some derp direction away from the team, me begging them not to base cap, then the game ending in around 1.5 minutes. HURRRRRRRRR DURRRRRRR GUD TAKTIK BRO, UR W/L MAKES U PRO AT A GAME IN BETA


Wut Duz ReeKonn Meen...

On a more serious note, I do think it would be cool to have some turrets or something for bases, but that is AI and a LONG way off..

#10 R3AGANSMASH

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 14 January 2013 - 07:43 PM

View PostButane9000, on 14 January 2013 - 07:39 PM, said:

Maybe because you should be watching your base at all times and not just ignoring it. With the FOTM Raven 3L, Cicada 3M and Commando 2D (?) there should always be at least 1 light on a team to head back.


in a world of PUGs where i cant convince my laser spamming commando who is in the middle of 3 of the enemies that he's the only one would get to the base in time to defend it, having such a light to do so is quite the commodity. -__-

#11 Weaselfeet

    Member

  • Pip
  • 15 posts

Posted 14 January 2013 - 07:44 PM

Capping mechanic is fine (imo), I play regularly and see almost no games capped out when there are more than a couple of mechs left on one side.
It's a valid tactic to use an early cap threat to pull enemy mechs out of the fray. One mech to cap and you'll get 2-3 enemy coming rushing to nail you giving your team a numbers advantage for a while.
The very rare event of both teams doing a rush along opposite sides of a map lead to lols and apologies on both sides and the whole thing is over in a couple of minutes and you are into another match - there is no "slowing down" of progress.

#12 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 14 January 2013 - 07:45 PM

View PostR3AGANSMASH, on 14 January 2013 - 07:43 PM, said:


in a world of PUGs where i cant convince my laser spamming commando who is in the middle of 3 of the enemies that he's the only one would get to the base in time to defend it, having such a light to do so is quite the commodity. -__-


Thus the power of TeamSpeak and the Lance Group in order to have some sort of teamwork. (Not guaranteed teamwork or competence, but better odds than randoms..)

#13 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 14 January 2013 - 07:48 PM

View PostR3AGANSMASH, on 14 January 2013 - 07:37 PM, said:

the amount of ******** spewing from your fingers is astounding. sorry i find it completely and utterly ******** to play a game that involves guns, only to have two PUG teams of 8 circle around the entire map in the opposite directions and never fire a single shot, then back to the lobby with like 25k cbills and 1-- exp. what if base cap didnt just straight up end the game, but instead gave the capping team some kind of bonus (similar to conquest, but without the point build-up to victory)?

and wtf are you talking about stereotypes? 1 out of 5 games that i play end with a raven or commando literally sprinting in some derp direction away from the team, me begging them not to base cap, then the game ending in around 1.5 minutes. HURRRRRRRRR DURRRRRRR GUD TAKTIK BRO, UR W/L MAKES U PRO AT A GAME IN BETA


if it's that predictable why haven't you stopped them?

honestly tactics is wasted on the majority of people here. blob and flank is the only words in your vocabulary. if the game continues being an srm or ac20 in the face then half the content is wasted. recon? oh no the ******** keep shooting me before i can get the info out. escourt? **** this **** they keep destroing what i have to protect before i can get my dakka dakka jazz on.

sounds like you're whining cause you can't win, and those ravens will get their comuppance for all the ecm streaking lag they lay on in general. so just crawl back to the play pen and wait for your beloved shooting gallery TDM to be made along with fixes then you may never worry about objectives ever again.

Edited by GalaxyBluestar, 14 January 2013 - 07:50 PM.


#14 R3AGANSMASH

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 14 January 2013 - 07:51 PM

View PostWeaselfeet, on 14 January 2013 - 07:44 PM, said:

Capping mechanic is fine (imo), I play regularly and see almost no games capped out when there are more than a couple of mechs left on one side.
It's a valid tactic to use an early cap threat to pull enemy mechs out of the fray. One mech to cap and you'll get 2-3 enemy coming rushing to nail you giving your team a numbers advantage for a while.
The very rare event of both teams doing a rush along opposite sides of a map lead to lols and apologies on both sides and the whole thing is over in a couple of minutes and you are into another match - there is no "slowing down" of progress.


hmm...maybe its just my luck recently to have the cap masters on the opposing or my own team. i completely understand the concept of the light being able to occupy several opponents with the splitting of their ranks, i just wish there was a way to do it without it ending matches. generally speaking, what ive seen is either the whole team will turn and head back to base, one of our bigger guys will go (and get there too late or just barely in time, and if the light v assault dance takes the assault out of the square while the light is in, GG), or nobody will and it's over in a minute or so..

i guess i will simply have to get the ecm raven and spam base caps too when i get into that chassis :D

#15 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 14 January 2013 - 07:52 PM

People play how they like
I play how i like
I dont listen to other peoples advice
unless it makes sense to me
Sometimes I have to learn the hard way when i get smashed and lose badly
For me its still Fun
Personally I like all the different ways you can win and build mechs
I dont like to be restricted in what i do cause some one else says or has a different opinion

#16 R3AGANSMASH

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 14 January 2013 - 07:55 PM

View PostGalaxyBluestar, on 14 January 2013 - 07:48 PM, said:


if it's that predictable why haven't you stopped them?

honestly tactics is wasted on the majority of people here. blob and flank is the only words in your vocabulary. if the game continues being an srm or ac20 in the face then half the content is wasted. recon? oh no the ******** keep shooting me before i can get the info out. escourt? **** this **** they keep destroing what i have to protect before i can get my dakka dakka jazz on.

sounds like you're whining cause you can't win, and those ravens will get their comuppance for all the ecm streaking lag they lay on in general. so just crawl back to the play pen and wait for your beloved shooting gallery TDM to be made along with fixes then you may never worry about objectives ever again.


notice youre the only person here being a complete ***** and trying to be dat keyboard warrior on a game forum. i never said OW MAIN I JUST WANT PEWPEW!! it just seems derp to me that games can end around a minute or two and hold no value as far as progress goes, in a game that literally FORCES you to farm its currency or spend money.

for the record, escort would be awesome, but not because you suggested it, troll. i certainly hope you are one of few in this community..

#17 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 14 January 2013 - 07:57 PM

View PostR3AGANSMASH, on 14 January 2013 - 07:51 PM, said:


hmm...maybe its just my luck recently to have the cap masters on the opposing or my own team. i completely understand the concept of the light being able to occupy several opponents with the splitting of their ranks, i just wish there was a way to do it without it ending matches. generally speaking, what ive seen is either the whole team will turn and head back to base, one of our bigger guys will go (and get there too late or just barely in time, and if the light v assault dance takes the assault out of the square while the light is in, GG), or nobody will and it's over in a minute or so..

i guess i will simply have to get the ecm raven and spam base caps too when i get into that chassis :D


what you need to do is hold back a bit just move up a grid or two and wait for radar to pick up some contacts. get an idea of who you're facing and then you can make an informed decision whether you're likely to be capped out or not. even a 60kph mech can get back in the square and hold the cap till you're teammates arrive. there's plenty of BTB chatter amongest pugs that's won matches with plenty of destruction available to you. i can understand the frustration of pug teams not being wise to this and carry on with their own thing and then go "hey who did a cap on us?" until the devs do a TDM you'll just have to be mindfull that not everyone will be happy to blob and brawl for the 15th match that day and conquest offers no relief to this trend.

just advice from a troll.

Edited by GalaxyBluestar, 14 January 2013 - 07:58 PM.


#18 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 14 January 2013 - 07:58 PM

Elo is weighted heavily based on W/L.

Elo is an e-peen stat like KDR.

To inflate Elo I think we will see more base capping in MM3.

#19 R3AGANSMASH

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 16 posts

Posted 14 January 2013 - 08:04 PM

View PostTexas Merc, on 14 January 2013 - 07:58 PM, said:

Elo is weighted heavily based on W/L.

Elo is an e-peen stat like KDR.

To inflate Elo I think we will see more base capping in MM3.


that's a main thought/fear of mine with ELO coming down the pipeline in the future 3: i hope they split the gain per individual teammate and give certain things more elo value. maybe that will deter base ninjas

#20 Rodder

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 358 posts

Posted 14 January 2013 - 08:04 PM

375 Exp for winning
50 Exp capping bonus
---------------------------
425 Ex together

+ premium if you have

+ the game is over in under 2 minutes and you can start the next

versus maybe 500-600 exp in a fight which lasts at least 5 minutes.

Capping wins. Its really effective if you grind a variant plus you don`t have to fight in a grinding mech without DHS and other expensive stuff.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users