Quote
Matthew Craig
I have never heard this term used before for any online/offline games I have played. Have any other games employed this method of hit detection? It sounds like it would work really well, but I imagine there is a massive ton of network acrobatics to get it to work in realtime.
Is this why mechs bounce/stutter through eachother? The hit detection is seeing the collision from two different time frames and attempting to work it out?
Edit: ARGH! Title of post spelling fail...
Edited by Mazgazine1, 15 January 2013 - 09:21 AM.