Kaelus, on 15 January 2013 - 12:20 PM, said:
Well, as per usual, I have noticed a few changes that the patch notes haven't mentioned. Please chime in with your observations so we can make a comprehensive list. Will update as I confirm.
#1. Mech readout on left on JJ capable mechs now shows how far they can jump in meters.
#2 JJ's now cause significant heat.
#3 Mech readout for heat efficiency has changed many report higher #'s. Maybe they weren't considering DHS before?
#4 It appears the ammunition icons got fixed from when last patch broke them.
#5 (unconfirmed) Hunchback 4SP has crazy sun glare on the bottom right display screen in the cockpit especially on forest colony. It appears the cockpit lights glare is causing it.
#6 (unconfirmed) Reports of slipping around when on hills. Need to test.
Spiders with speed tweak go 151.5 km/h interesting
Noticed a lot of spiders rubberbanding like crazy yesterday.
Please let me know if you notice anything undocumented.
1 - that's been in since the patch where they changed how JJ's function, not new.
2 - heat from JJs also has been in since they changed how JJ's function, not new either.
3 - hadn't noticed any changes in the heat eff ratings on my builds, did you guys suddenly start using DHS?
4 - never noticed, too many unfinished parts of the FE.
5 - cockpit lighting, already explained by someone.
6 - not noticed any slipping on hills, and playing around with the Spiders, I think I would have.
As for the speed cap, psst, that was removed a month or more back. My Cicada is as fast as any Jenner and yes, it's been tested, the speed being shown is actually being attained.
Did some of you not play the game for the past month and a half or longer?