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Ignore Spider. Stick With Your Ravens.


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#1 PANZERBUNNY

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Posted 15 January 2013 - 12:38 PM

....that is all.

#2 KhanCipher

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Posted 15 January 2013 - 12:39 PM

but, but, i want spiders to be used to get easy kills.

#3 3rdworld

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Posted 15 January 2013 - 12:40 PM

View PostJSparrowist, on 15 January 2013 - 12:39 PM, said:

**** the lag shield.. **** ECM... and **** PGI for not fixing anything relevant.


dude relax.

Its beta and they said over the next few months they mite fix it.

/sarcasm

#4 JSparrowist

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Posted 15 January 2013 - 12:41 PM

View Post3rdworld, on 15 January 2013 - 12:40 PM, said:


dude relax.

Its beta and they said over the next few months they mite fix it.

/sarcasm


Mites on a chickens ***.

#5 Bagheera

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Posted 15 January 2013 - 12:42 PM

There's no ECM in my garage as of yet.

I was thinking of getting some Spiders just to be contrary, guess I might as well just for S&G's.

#6 Dagger6T6

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Posted 15 January 2013 - 12:42 PM

this is a surprise? no? yes?

Raven 2L is easy mode. Why run a Spider? when ECM plus Streaks equals cakewalk, once you negate any opposing ECM lights

#7 Quxudica

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Posted 15 January 2013 - 12:44 PM

View PostDagger6T6, on 15 January 2013 - 12:42 PM, said:

this is a surprise? no? yes?

Raven 2L is easy mode. Why run a Spider? when ECM plus Streaks equals cakewalk, once you negate any opposing ECM lights


I think they should re-assign ecms only to lights without missile hard points, would require light pilots to aim again.

#8 Karl Franz

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Posted 15 January 2013 - 12:47 PM

love my raven 3L, haven't played it for long time but now it is time to hunt for spiders and Awsom is a little to slow :P

PS. Jenners where annoying mostly running in circles, now we have same thing with jump jets and ECM + perfectly polished net code...



View PostQuxudica, on 15 January 2013 - 12:44 PM, said:

I think they should re-assign ecms only to lights without missile hard points, would require light pilots to aim again.


hym... not a bad idea

Edited by Karl Franz, 15 January 2013 - 12:50 PM.


#9 skullman86

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Posted 15 January 2013 - 03:34 PM

View PostQuxudica, on 15 January 2013 - 12:44 PM, said:


I think they should re-assign ecms only to lights without missile hard points, would require light pilots to aim again.


I think part of the problem is the extra missile hardpoints were probably intended to be used for NARC. Of course nobody is dumb enough to take NARC over a missile system when it weighs half as much, has half the crit slots, oh and it homes in on targets making it the easiest weapon in the game to use.

Look at the stock 3L: NARC, TAG, BAP, ECM, 1xSRM6, 2xMed lasers. It was intended to be used for scouting and harassment, but it has turned into the spearhead of every assault because the hardpoint system is so flexible. The same thing happened with the Catapult chassis.

The only way I see to keep ECM mechs from using multiple streaks is to turn NARC, TAG, BAP, AMS, ECM, etc. into their own weapon category and adjust all the mech chassis to support a limited number of slots for that hardware (some chassis/variants have more slots so they can fill their particular roles). That means turning one of the 3Ls missile slots into an electronic warfare slot, and so on. At the end of the day that slot might not be carrying NARC in it (unless they make it better), but it sure as hell wont be carrying a second streak launcher either.

Also, the removal of R&R has had an impact in this area IMO. There are no longer any consequences related to running expensive loadouts, so we are seeing everyone make a shift towards raw power builds instead of builds that focus on balancing power and cost efficiency.

#10 Scandinavian Jawbreaker

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Posted 15 January 2013 - 03:37 PM

Gonna give it a try and see what it's made of. Most of the 3L pilots are cannon fodder anyways.

#11 Panzerjotun

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Posted 15 January 2013 - 03:44 PM

In the current form of the game the Spider is nothing more then a parlor trick.

#12 Chemie

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Posted 15 January 2013 - 03:46 PM

3 ML spider versus s 3ML and 2 SSRM raven with more armor....both same speed...hmmm....

Raven wins (even with JJ of spider)

#13 Lucas Dagger

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Posted 15 January 2013 - 07:07 PM

I realy like the spider its realy fast. also if your a player that mostly plays con than this would be the best mech for the job ;)

#14 Tie Ma

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Posted 15 January 2013 - 07:10 PM

ravens really do blow them up good..

the spider is like the ninja jumping around doing all this acrobatics. But the raven is like a guy with a sSRMgun. you never bring a sword to a gunfight

Edited by Tie Ma, 15 January 2013 - 07:11 PM.


#15 Voidsinger

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Posted 15 January 2013 - 07:49 PM

The spider will be the fastest mech in the game with the speed tweak, no question.

It is also an incredibly useful mech in conquest mode. In assault mode, it blows, since it just isn't built for stand up fights, but where its mobility takes it from crisis to crisis, or cap to cap.

Yes, Ravens with Streaks are OP, and eat non-ECM Spiders. Then again, what non-ECM lights don't they give major issues to?

Note that many discos I see now are the non-ECM variants of mechs with ECM. People want the ECM variants, but don't want to grind the non-ECM stuff to get the proficiencies.

If you're taking a Spider, go to Conquest mode, and as 1 guy on my team said when I was the only one left, "Go Supafly go!". We won that game ;)

Of course, I have a native 280 ping from Australia, so it may be that lagshield thing.

#16 Typatty

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Posted 15 January 2013 - 07:58 PM

The spider is as fast as every other light mech. It's the same speed.

#17 Voidsinger

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Posted 15 January 2013 - 08:08 PM

View PostTypatty, on 15 January 2013 - 07:58 PM, said:

The spider is as fast as every other light mech. It's the same speed.


Not quite. It is the 8.6 or 1.4 factor

The Spider comes in at just under the 8.6 factor (255 max out of 258)
Commando and Raven reach the 1.4 limit before the 8.6
Jenner has an 8.6 limit of 301 maxs at 300, so may be slightly faster. Speed Tweak percentage will sort that out.

Yes, it's minor I know. The Spider will outturn a Jenner anyway.

Jenner is a better all round mech though.

#18 Vassago Rain

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Posted 15 January 2013 - 08:21 PM

View PostVoidsinger, on 15 January 2013 - 07:49 PM, said:

The spider will be the fastest mech in the game with the speed tweak, no question.

It is also an incredibly useful mech in conquest mode. In assault mode, it blows, since it just isn't built for stand up fights, but where its mobility takes it from crisis to crisis, or cap to cap.

Yes, Ravens with Streaks are OP, and eat non-ECM Spiders. Then again, what non-ECM lights don't they give major issues to?

Note that many discos I see now are the non-ECM variants of mechs with ECM. People want the ECM variants, but don't want to grind the non-ECM stuff to get the proficiencies.

If you're taking a Spider, go to Conquest mode, and as 1 guy on my team said when I was the only one left, "Go Supafly go!". We won that game ;)

Of course, I have a native 280 ping from Australia, so it may be that lagshield thing.


It's as fast as every other mech. Speed is capped.

#19 Lucas Dagger

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Posted 16 January 2013 - 07:08 AM

View PostTypatty, on 15 January 2013 - 07:58 PM, said:

The spider is as fast as every other light mech. It's the same speed.


nope the spider has more room for upgradeing the engin

#20 Clay Pigeon

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Posted 16 January 2013 - 07:13 AM

ECM should only be available on hero mechs.





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