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Please Stop With All The Negativity! You Are Killing This Game!



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#161 Countach

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Posted 15 January 2013 - 04:43 PM

View PostSkyfaller, on 15 January 2013 - 04:12 PM, said:


Here's the thing: I can take the fact that they are 'working on it'.

Problem: They make the existing issue WORSE. Consistently.

Evidence:

Known issue-> 90kph+ mechs are not properly registering hits on their hitboxes due to a very bad glitch in cryengine.

What they have done:

1. Added ECM to 90kph+ mechs knowing full well the effect it would have.

ECM was added for two reasons, one was because it was planned equipment that people wanted and two was a counter to the streak-cat complaints (which were significant at that point)

Do you really think they were sitting around a big table, laughing maniacally about implementing something to break the game on purpose?

We don't know the reasons behind their mech release schedule, but I'm betting it has more to do with the way they are implementing things than "hey, we've decided to give a big FU to the community, because BUSINESS!".

Quote

How did they know full well? Because the moment they announced ECM the forums here went into an uproar about the OBVIOUS exploit it would bring. The Jenner's ECM was removed precisely because of such feedback. They applied a band-aid fix by removing the ecm jenner rather than addressing the actual problem: ecm running at 90kph+ speeds.

2. Despite nearly over a month of feedback about how ECM lights exploit and ruin the game they add the Spider with ECM. Another blitz speed mech which can now bunny hop like no other (vertical hit detection is 10 times worse with cryengine...so in essence they have not only added one more ground-level exploiting light ecm mech, they have also added a vertical netcode failure exploiting mech. You think the Streakpults were bad with their bunny hopping? You just wait!).

3. They have not taken any step to fix the very issues which make ECM exploitable by the netcode exploiting mechs: the no-lock bubble effect that removes the ONLY weapon that hits the netcode-exploting lights: SSRMs.

..because here's the funny thing: If the no-lock was removed the ECM lights would not be able to exploit the netcode and ecm... there is a reason why you dont see any other light mech in the game nowadays: they have no ecm and they die quickly to SSRM's.

The problem people have with ECM is because the netcode hit detection of lights. I haven't seen anyone complaining about OP D-DC's, I personally don't think ECM should be changed on something that is broken (ie. netcode), maybe ECM should be disabled for the moment until netcode is fixed, but that brings back the problem with streakcats (or the newer problem of streakstalkers), so it's again a damned-if-you-do damned-if-you-don't. If we could all face-melt ECM lights with a 5 LL barrage with working netcode, arguments about ECM become moot - it becomes a survival need for lights.


Quote

After several months of waiting and seeing ZERO progress on the issue there is no need to to expect any. What is left is precisely what it is: criticism. I dont expect them to fix the netcode issue. In fact I seriously doubt they can. I criticize their incompetent decision making which is making the existing issue consistently worse and the fact that they do not take simple steps to ameliorate the cause the of the cryengine glitch: reduce the absolute top speed of mechs to sub-90kph. That alone fixes the entire netcode issue for the players while they figure out WTF is wrong with the cryengine.

...and personally I think it would make the game more enjoyable. The maps are too small to have such ridiculous speeds. :D

Why do you think there is zero progress? Just because you haven't 'seen' progress doesn't mean there isn't any, you are correct though, there may never be a fix for the netcode issues because it's a cryengine problem with 100kph+ speeds, but you know what? Something WILL be done, because it's an issue that everyone is aware of and it's being investigated (and they have already said this)...

And on a side note to some of the other posts, a percentage "complete" meter is rubbish when it comes to programming, you can easily have "75%" of what you need coded, then find out that you have missed some significant code early on and have to re-write 25% of what you have already done, meaning you were actually only 50% of the way through - how can you properly measure development like this? The community demanded more progress meters but the reality is that they don't mean squat, things can be pushed back for a million reasons that the community won't understand, the only thing they understand is "OMG, the devs aren't doing anything, they just delayed x implementation!!", which is what we see now.

#162 dangerzone

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Posted 15 January 2013 - 04:43 PM

View PostIV Amen, on 15 January 2013 - 04:32 PM, said:

What is this fix?


Steiner Scout Lance (Moar Atlai)

haha just kidding. However, I WOULD like to know what this is as well for future reference and heck; maybe even a good laugh as I have the feeling this guy is just joking around :D

#163 Versak

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Posted 15 January 2013 - 04:46 PM

You know who else didn't like criticism and blamed the community for negativity? Realtime Worlds.

#164 Shismar

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Posted 15 January 2013 - 04:48 PM

Wow, I did not even know there were that many fanbois, white knights, and their sock puppets around. Impressive, I wish PGI could invest those resources into programming.

Seriously guys, as much a I like the game and I am not even complaining about ECM, neither game progress nor communications are sufficient. Even compared to industry standards, this is pretty horrible. I should not even mention this since, well this is the internet, but I have done some 10 years in software development as a programmer and project manager. Including games. Add a degree (MSC) in economics, for whatever it is worth. I worked in the MMO industry until recently. My verdict, sorry, this game is going nowhere right now.

My guess is, someone took of with our 5 mil and left Garth and a GFX artist to hold the masses off until the bubble bursts. At least that is how progress with serious game issues such as netcode and community features looks like. Maybe add an intern, oh wait, scratch that, he'd probably would have fixed jump jets if.

Developers not reading forums is one thing. Developers not doing their job another.

Edited by Shismar, 15 January 2013 - 04:58 PM.


#165 Redmace

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Posted 15 January 2013 - 04:48 PM

FACT: Beta is used to ferret the bugs out of the game by having players provide feedback.

If they stop reading the feedback on the game because their "Feelings" are hurt, they need to find another business.
If they think not listening to valid complaints and concerns of their customers is good business, they need to get out of business.

If they want someone to tell them how great they are, they can hire someone who does that in most major cities in the world.
I am here for a good game. I give them my money in support. If I am unhappy about the direction the game is going, IT IS MY JOB AS A BETA TESTER TO SAY SO. If they don't respond, I take my money elsewhere. Simple. THAT will kill the game. Not people being "mean" - so stop being so damn sanctimonious spouting "entiltlement" crap. They have my money, I love the game, i am a beta tester, I AM ENTITLED TO VOICE MY OPINION and they have an obligation to listen. They dont have to AGREE. But stop listening to your customers is business suicide.

IF they would respond to the community on a regular basis like they used to, there would be less negativity because people would feel like they were actually DOING their jobs, instead of taking their money and doing whatever they think will get them more.

The community is responding to a lack of community involvement. Real or unreal, it doesn't matter. So don't bother arguing if they do or don't. The fact is what they are doing ISNT WORKING. THEY need to find better ways to communicate, step out from behind this pansy "oh dont tell them they'll get MAD" attitude, and treat this business like one, and treat their customers like customers.

So the rest of you keep digressing on pathetic tangents and argue the intangible. Thats the facts.
The OP had a good point, just the wrong reasons behind it.
Blaiming the state of the game on the community is like taking a dump on your dinner plate and then complaining about the stink.

#166 BerryChunks

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Posted 15 January 2013 - 04:53 PM

Im also interested in how they moved a serious discussion about MWO to the off topic forum, which is for anything not about MWO.

The rate of people chatting in this thread has dropped to almost nothing. Hide and ignore it. Best plans

View Postdangerzone, on 15 January 2013 - 04:43 PM, said:


Steiner Scout Lance (Moar Atlai)

haha just kidding. However, I WOULD like to know what this is as well for future reference and heck; maybe even a good laugh as I have the feeling this guy is just joking around :D

View Postdangerzone, on 15 January 2013 - 04:43 PM, said:


Steiner Scout Lance (Moar Atlai)

haha just kidding. However, I WOULD like to know what this is as well for future reference and heck; maybe even a good laugh as I have the feeling this guy is just joking around :D


nope. Its in the patch notes. Modules.

#167 Scandinavian Jawbreaker

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Posted 15 January 2013 - 04:57 PM

View PostBerryChunks, on 15 January 2013 - 04:53 PM, said:


nope. Its in the patch notes. Modules.

LOL.

http://mwomercs.com/...or-range-rank-2



Easy fix to ECM is to focus fire on that Atlas and chase the birds the frak away from targets.

#168 BerryChunks

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Posted 15 January 2013 - 05:01 PM

View PostIV Amen, on 15 January 2013 - 04:57 PM, said:

LOL.

http://mwomercs.com/...or-range-rank-2



Easy fix to ECM is to focus fire on that Atlas and chase the birds the frak away from targets.

View PostIV Amen, on 15 January 2013 - 04:57 PM, said:

LOL.

http://mwomercs.com/...or-range-rank-2



Easy fix to ECM is to focus fire on that Atlas and chase the birds the frak away from targets.


easy fix is to not make ECM angel + Null sig together. If you don't understand those terms, you should Sarna them.

#169 Scandinavian Jawbreaker

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Posted 15 January 2013 - 05:02 PM

I understand the terms. Good day.

#170 dangerzone

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Posted 15 January 2013 - 05:05 PM

View PostBerryChunks, on 15 January 2013 - 04:53 PM, said:

Im also interested in how they moved a serious discussion about MWO to the off topic forum, which is for anything not about MWO.

The rate of people chatting in this thread has dropped to almost nothing. Hide and ignore it. Best plans




nope. Its in the patch notes. Modules.



Right on. I had already read the patch notes and was aware of this. Was hoping you were going to make a funny. Catapult/Stalker Pilot not impressed.

JUST KIDDING.

At any rate, the fact that they even said those module slots are intended to help counter ECM does not mean it is a golden ticket to the chocolate factory and that it will end world hunger. NO. It means it helps you if you work with it. It is not going to aimbot for you or do your piloting of your mech for you. A system can not be broken if the player base does not utilize things like TAG and common sense to combat such problems.

That is like saying, "Hey guys, lets ***** about the high taxes but not do anything like try to earn more money to help combat it"

It is like seeing a **** on the sidewalk, stopping, and rolling around in it screaming: "THIS SMELLS LIKE **** WHY IS IT HERE?!"

I have made my point :D


EDIT: More importantly, the fact they said those modules are to help with ECM means they ARE aware and ARE reading the forums a bit and DO care. They could have NOT made those modules and watch people whine more.

Edited by dangerzone, 15 January 2013 - 05:06 PM.


#171 BerryChunks

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Posted 15 January 2013 - 05:09 PM

View Postdangerzone, on 15 January 2013 - 05:05 PM, said:



Right on. I had already read the patch notes and was aware of this. Was hoping you were going to make a funny. Catapult/Stalker Pilot not impressed.

JUST KIDDING.

At any rate, the fact that they even said those module slots are intended to help counter ECM does not mean it is a golden ticket to the chocolate factory and that it will end world hunger. NO. It means it helps you if you work with it. It is not going to aimbot for you or do your piloting of your mech for you. A system can not be broken if the player base does not utilize things like TAG and common sense to combat such problems.

That is like saying, "Hey guys, lets ***** about the high taxes but not do anything like try to earn more money to help combat it"

It is like seeing a **** on the sidewalk, stopping, and rolling around in it screaming: "THIS SMELLS LIKE **** WHY IS IT HERE?!"

I have made my point :D


EDIT: More importantly, the fact they said those modules are to help with ECM means they ARE aware and ARE reading the forums a bit and DO care. They could have NOT made those modules and watch people whine more.



Taxes too high = try to earn more money.

You're going to rely on businesses that want to pay their employees the bare minimum and gain the maximum profit from customers. I call that having zero control or power, and just being a lap doggy.

You missed the point where it takes XP to get these modules, which are 6 million Cbills. So premium accounts and people converting mech XP to GXP for 14.95 are going to get those "help vs ecm" modules.

Edited by BerryChunks, 15 January 2013 - 05:10 PM.


#172 Pok Gai

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Posted 15 January 2013 - 05:13 PM

View PostBerryChunks, on 15 January 2013 - 04:53 PM, said:

Im also interested in how they moved a serious discussion about MWO to the off topic forum, which is for anything not about MWO.

The rate of people chatting in this thread has dropped to almost nothing. Hide and ignore it. Best plans



That's how they've rolled for a while now, true colours of cowardice and trying to hide incompetence. Buying time to milk whatever profit they can in the meantime.

#173 Scandinavian Jawbreaker

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Posted 15 January 2013 - 05:15 PM

View PostBerryChunks, on 15 January 2013 - 05:09 PM, said:

"help vs ecm" modules.

Why do people get this idea? It is not stated anywhere. LRM boats are getting boosts, it's not like it's affecting ECM in any way.

View PostPok Gai, on 15 January 2013 - 05:13 PM, said:



That's how they've rolled for a while now, true colours of cowardice and trying to hide incompetence. Buying time to milk whatever profit they can in the meantime.

This flaming topic is nowhere near discussion.

#174 dangerzone

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Posted 15 January 2013 - 05:16 PM

View PostBerryChunks, on 15 January 2013 - 05:09 PM, said:



Taxes too high = try to earn more money.

You're going to rely on businesses that want to pay their employees the bare minimum and gain the maximum profit from customers. I call that having zero control or power, and just being a lap doggy.

You missed the point where it takes XP to get these modules, which are 6 million Cbills. So premium accounts and people converting mech XP to GXP for 14.95 are going to get those "help vs ecm" modules.



Sorry for late responses. Working on some C++ coding at the moment and figured I would take a break and check the forums.

You seemed to have taken my first analogy a tad literal. When I said to "make more money" look at it this way.

you can either stay at your "dead end" job making minimum wage, or apply yourself to find a better paying job. (This is ignoring the poor economy and lack of jobs in usa atm)

This translates to the ECM issue as: Rather than moan on the forums about it, use your common sense and use things available at your disposal such as the new modules, a light mech with TAG helping you, or heck, run TAG yourself. 750m range is rather nice. Not to mention ZERO heat and only weighs ONE ton. That is "OP" if you ask me.

Edited by dangerzone, 15 January 2013 - 05:18 PM.


#175 dangerzone

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Posted 15 January 2013 - 05:53 PM

Hmmm I got quiet after my last post...did I make a good point and get through to everyone or something? Oh joy!

:D

#176 Les Grossman

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Posted 15 January 2013 - 09:18 PM

View PostDaisu Saikoro, on 15 January 2013 - 04:22 PM, said:


Why do you bother to stick around?

I have been around. I don't post. I PLAY.

Many others are doing so right this very second.

Bless you for getting your money back. My investment has been pretty worthwhile.


If you feel you had a good investment in this game, bully for you.

I stopped playing except for to hit a game or two after the patches, then I LOL at how terrible things are. Just as I predicted so long ago, then I move on. I said many many moons ago this game was not going anywhere, these are the same arguments as there were almost 7-8 months ago. Except noobs like you have bobble heads in your cockpits, and skins on broken mechs rubber banding across poorly coded terrain.

I like to gloat...it's Schadenfreude.

Personally I wish there was some kind of Department of Justice investigation into the fraudulent claims and activities here in cyberspace by developers. If a company outside the internet was selling this snake oil/pos at least they could be sued. Obviously 5 million plus dollars has netted folks a whole lotta NUTTIN!

#177 Gargoth

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Posted 15 January 2013 - 09:40 PM

i agree with the OP, from the bottom of my heart.

I would hope we gould get forum moderator with indiscriminate banhammer or rather...
Moralehammer, to just plainly flatten all the useless QQ about netcode, ECM or some other pointless threads which just beat on a dead horse or flame on about something that is already addressed.
edit: Or is being adressed and at least, acknowledged.

I know players want their mech game perfect, shiny and without flaws, but seriously, you pend to one direction, and other direction sees your ***.
You cant just please everyone, and mechwarrior franchise is a touchy subject for the hardcore fans (like me) but come on, give these guys some slack.

Thank you.

Edited by Gargoth, 15 January 2013 - 09:42 PM.


#178 BerryChunks

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Posted 16 January 2013 - 12:07 AM

View PostIV Amen, on 15 January 2013 - 05:15 PM, said:

Why do people get this idea? It is not stated anywhere. LRM boats are getting boosts, it's not like it's affecting ECM in any way.


This flaming topic is nowhere near discussion.


The patch notes, which I QUOTED, state that these new modules are "help" vs ecm.. Why do you think people are 'getting this idea"?

#179 BerryChunks

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Posted 16 January 2013 - 12:19 AM

View Postdangerzone, on 15 January 2013 - 05:16 PM, said:



Sorry for late responses. Working on some C++ coding at the moment and figured I would take a break and check the forums.

You seemed to have taken my first analogy a tad literal. When I said to "make more money" look at it this way.

you can either stay at your "dead end" job making minimum wage, or apply yourself to find a better paying job. (This is ignoring the poor economy and lack of jobs in usa atm)

This translates to the ECM issue as: Rather than moan on the forums about it, use your common sense and use things available at your disposal such as the new modules, a light mech with TAG helping you, or heck, run TAG yourself. 750m range is rather nice. Not to mention ZERO heat and only weighs ONE ton. That is "OP" if you ask me.


lol.. You used an analogy. I used one back. You say I "took it too literal" because you want to explain how your analogy works in ECM Warrior Online.

You're making a lot of assumptions in your "analogy" that you're changing the goalposts of your argument with by saying I don't get it.

A: Instead of a dead end job, "apply" yourself to get a higher pay one.
- This assumes that taxes don't have to get lowered, and everyone can find a higher paying job. The former can be false, and the latter is definitely always false.

B: A problem like this is better solved by you accepting the ****** nature of the beast and working harder to get around that nature. Why?

Taxes can be lowered if it hurts the "lower class" too much, and it is well within the power of the people who enforce taxation on you to lower those taxes.

The american colonies had a revolt over taxation they thought was unfair, so clearly your analogy is flawed on some basic level. Even disregarding this, the analogy doesn't work for MWO.

How does something, which is normally used to produce a common good for citizens of a country, even closely relate, even in an analogical sense, to an object in MWO that degrades gameplay and forces everyone to be the same?

The true counter to ECM is to have as much or more ECM, and its always been like this. I noticed very early on that TAG can work through an ECM bubble, but the results were always underwhelming.


Taxes and better paying jobs are not even good analogies for an easily fixed mechanic in a video game that is forcing everyone to play ECM ravens online. I appreciate who you threw in some bs about coding in C+, however, in order to appear more pretentious.

Edited by BerryChunks, 16 January 2013 - 12:21 AM.


#180 Anton Shadd

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Posted 16 January 2013 - 12:41 AM

View PostUraniumOverdose, on 15 January 2013 - 03:09 PM, said:


I know how to lag shoot, I played mechwarrior 3. This is 2013, I shouldn't have to lag shoot. End of story.

You are right at some point but then i can just say, like others did for a thousandth time: its still a beta so wait for the final version. Betas are alway a bumpy ride. Was the same with Wow for instance and here you dont have a finance and personel giant like blizzard behind it to fix it instantly (and blizzard took its sweet time to release wow).





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