I Give Pgi One More Pach To Just Comment On The Ecm Or I Boycot This Game. Are You In With Me?
#101
Posted 15 January 2013 - 09:59 PM
The thing that is getting me to put down the game once my founder time ticks off is the matchmaker. Problem is, the MM magnifies all the other problems in the game... the cheese builds ( 3l's ), the OP nature of ECM, the advantages of premades and yes, rarely even 8man drops. First off, because the MM does a **** poor job at balancing distrobution, and second because an organized premade gets such a benefit from it that PUGs often wont. A premade can drop knowing they have ECM and a dedicated tagger, so the can also have a STK LRM boat and know it will work, pugs cant.
Something that is OP in general, but becomes MORE OP for others... that I have a big issue with and it is ruining the games fun for me.
#102
Posted 15 January 2013 - 10:05 PM
I say less than 12 hours after a dev death.
#103
Posted 15 January 2013 - 10:08 PM
#104
Posted 15 January 2013 - 10:14 PM
Please take all the information into account before you post. Please understand that it's beta. It's playable, but not finished.
#105
Posted 15 January 2013 - 10:19 PM
IT SHOULD NOT AFFECT MY DIRECT FIRE MECHS AT ALL, IT WORKS VS ******* ARTEMIS
Thats a +2 Roll on the missile table of BT.. no I WIN, YOU BLIND, BUTTON
i want to like this game but i cant.. thats why i still care.. also for the 17k unused MC on my account -.-
#106
Posted 15 January 2013 - 10:20 PM
#107
Posted 15 January 2013 - 10:24 PM
Battle Hawk, on 15 January 2013 - 10:20 PM, said:
Lol no.
...
I already dont play anymore so cant join boycott. Still check every so often to see if heads have miraculously been removed from their dark confines. No luck so far.
#108
Posted 15 January 2013 - 10:25 PM
I support these guys, and they are making improvements.
#109
Posted 15 January 2013 - 10:32 PM
#110
Posted 15 January 2013 - 10:58 PM
Step-by-step guide for the OP:
- Cry me a river
- Build a bridge
- Get the <asterisks> over it
#111
Posted 15 January 2013 - 11:20 PM
methinks that game is f2p and beta, so anything happening right now is testing, balancing and improving, maybe trying out sth.
Gamers who play BETAs should be calm and constructive, not threatening or demanding.
Im playing this game for only two weeks now, spend 15 $ and im satisfied. if i feel more comfortable (sure, i see downsides too, like in every game (not only betas)) mb ill spend more or play more.
As long as this game is a BETA, you cant expect anything. Take what u get, rate and comment (constructive) and see the game developing.
I say, better an open BETA with maybe broken stuff in it, than no game at all
Im 32 years old and played many BETAs, believe me its always the same...just stay calm and enjoy what u get from the devs.
On topic: I see an increasing use of ECM on every mech i encounter. Good? Bad? Dont know. Im still noob Getting an advantage even more if u playing premade? Sure as hell. But thats different story. 1 Mech with ECM isnt unbeatable nor gets an uncounterable advantage. Anything else is Matchmaking (which is far down the developers list, methinks cause of my experience with other f2p online multiplayer games).
Besides im playing Assault or Heavy so im annoyed by this flies with a sting as well
And one last word:
I absolutely love to see those 8 man groups stomping a pubgame. How much fun do they have, loading the game every 4 minutes, always win, no tension? Yeah, not really funny, maybe 1 of 100 games if they meet another 8 man group.
Take it easy guys, nobody forces u to play or spend money.
#112
Posted 16 January 2013 - 12:09 AM
I just can't help thinking
What you've done to me
You built a wall of codes and tore it right down
In front of me
And you think you know what's going on
You keep telling me that I am wrong (Paul Inouye “The effect [of ECM] is working as intended...")
I don't care about what you do
'Cause if you mess up MW I'll get rid of you
The picture you see is no portrait of MW
It's too real to be shown to someone I don't know
And it's driving me wild
It makes me act like a child
You think I am crazy, but what can I do
You waste your [developer] time, like my money
It ain't so funny, but it's true
(Don't waste my money, PGI)
Now you can't tell me what's going on
And that I am weak while you are strong
What is it please, that makes my screen bleed
Do you really know? 'Cause it doesn't show
The picture you see is no portrait of MW
It's too real to be shown to someone I don't know
And it's driving me wild
It makes me act like a child
Now you can't tell me what's going on
And that I am weak while you are strong
What is it please, that makes my screen bleed
Do you really know? 'Cause it doesn't show
The picture you see is no portrait of MW
It's too real to be shown to someone I don't know
And it's driving me wild
It makes me act like a child
#113
Posted 16 January 2013 - 12:11 AM
Magitek, on 15 January 2013 - 10:14 PM, said:
Please take all the information into account before you post. Please understand that it's beta. It's playable, but not finished.
If I have to listen to 3rd party podcast to learn more than from the official forums, then something is definitely wrong.
I guess MW-fandom fixes alot of issues, but to me they are just as clunky, cool and beautiful as WW2 tanks.
#114
Posted 16 January 2013 - 12:18 AM
#115
Posted 16 January 2013 - 12:20 AM
#116
Posted 16 January 2013 - 12:22 AM
Oh, and type less, learn to play better.
Turn that frown upside down.
Later homies....
#117
Posted 16 January 2013 - 12:24 AM
It works how it should work, and it is an element of the game, you have to look where you are shooting, and not just press "R" and shoot only the things with a red triangle above it.
And to respond to the TT / functionality whining in this thread.
[QQ responds]
- totally outside canon TT functionality
-It's not supposed to be an AOE cloaking device.
[/QQ responds]
Battletech Lore:
Quote
(...)
The greatest drawback to the Guardian is its limited range, which extends out to only 180 meters. Sensors can sometimes override this jamming, though by that point the enemy unit is already within visual range and can track the opposition with their own eyes.
And MW:O functionality:
Quote
So please tell me why it isn't working as intended..
Edited by Kain, 16 January 2013 - 12:29 AM.
#118
Posted 16 January 2013 - 12:25 AM
If ECM = Mech+LRM+Streak
then ECM > Mech
If ECM = Mech + Laser + Ballistics
---------------------------------
open your eyes
then ECM < Mech
#119
Posted 16 January 2013 - 12:36 AM
And double dare you.
Really, just quit.
#120
Posted 16 January 2013 - 12:38 AM
Kain, on 16 January 2013 - 12:24 AM, said:
(...)
The greatest drawback to the Guardian is its limited range, which extends out to only 180 meters. Sensors can sometimes override this jamming, though by that point the enemy unit is already within visual range and can track the opposition with their own eyes.
By reading that I get the impression that the target acquisition jamming should only happen INSIDE the 180m, not outside the 200m as it is now functioning. The part you quoted speaks of drawbacks, but I see no drawbacks in the current implement of the ECM in MWO
Also my sensors have never 'sometimes override this jamming'.
Edited by twibs, 16 January 2013 - 12:49 AM.
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