Mikhalio, on 16 January 2013 - 07:47 PM, said:
But aside from the witty trool, I'm going to guess you agree with me ? Do you really think players will get better at MWO without ECW ? Or will they go back to their ezeemode LRM and SSRM/SRM 64 boat's.
I see more 64-SRM Cats than ever, and SSRMs are as generally prevalent as they were before the introduction of ECM (though 12 SSRM CPLT-A1s are much more rare). LRM boats are still relatively common, though players are more likely to carry supplemental weapon systems now (they should've in the first place IMO).
As for players getting better, I think that having the right sort of tools can help encourage behavior - if you provide things that facilitate teamwork, players will fall into it more easily. The default map/sensor-sharing tools of MWO impressed me from the stat, as they provided a simple and useful display of information that helped players work together without the use of voice-coms or much advance planning. The soft-launch of C3 seems much less successful, and generally underutilized, though I have some hop that a lobby system might help this along in future.
By contrast, ECM is a very easy to use passive device that effectively nullifies the opposing team's Information Warfare capacity. It confers an impressive set of advantages to the user - immunity to most SRM and LRM fire, immunity to sensor detection at >200m, and cutting off enemy units from team communication at <180m while confusing their teammates about friend-or-foe identification. On the level of an organized team, it facilities mass troop movements with minimal need for tactical use of terrain as cover and with little risk of detection or harassment by scouts and fire support units. In effect, ECM rewards sloppy play while challenging the opposing team to function at a higher level of play and tactical cohesion
without the benefits of the basic game features designed to facilitate those behaviors. And while I think it's fundamentally bad design to incorporate game items that remove access to basic game features from other players, this is compounded by the paucity of in-game counters to ECM; TAG has a very limited capacity to counter ECM sensor disruption, and ECM run in ECCM mode can disrupt it at close range. That's all.
If a variety of non-equipment based counters (such as maybe alternate sensor modes etc. that could be used to provide detection/targeting abilities against ECM-cloaked units), or if ECM jamming required some degree of active involvement by the user along with a much narrower field of focus, the unit would be less imbalanced. But as it stands, it's very poorly balanced against other game equipment, and it doesn't so much add to as subtract from tactical depth and gameplay features, and to boot it isn't really teaching much of anything to the people using it, or those playing against it - besides perhaps that ECM is really strong and they should get on of the five 'mechs that can equip it.
Mikhalio, on 16 January 2013 - 07:47 PM, said:
Why not post a rebuttal on why you think players will suddenly get better if they are allowed to go back to their spam boats. Or how spam boats will increase teamplay and role specialization in your magical mech simulator ?
Streak boats haven't gone away, nor have LRM boats, SRM boats are prolific, a number of people have been experimenting heavily with PPC boats recently, Gauss boats have heavily diminished in popularity but I don't think that has anything to do with ECM, more likely the very low weapon health.
But "boat" configurations don't have anything to do with team play per se; they represent a degree of specialization that is often massively advantageous in a particular situation, in some cases quite powerful, and in most cases quite simplistic to use (fewer groups of weapons to keep track of, fewer lead distances etc. to deal with.) Boats can give a solo PUGger a leg up, but they're probably strongest in groups, where teammates can compensate for one-another's weaknesses. In the end I wouldn't say they matter either way, but since they represent a degree of specialization that can be advantageous when applied strategically, I would say they encourage teamwork to a small degree.
Mikhalio, on 16 January 2013 - 07:47 PM, said:
Gesundheit.