Who Is Getting Tired Of Seeing Nothing But Ecm Ravens?
#21
Posted 15 January 2013 - 08:01 PM
#22
Posted 15 January 2013 - 08:02 PM
You ain't seen nothing yet, and it's all expected to be in the game ~next 12 months.
Wait till you are facing SSRM6, MMRM20's and Archangel ECW.
You ain't seen nothing yet, and it's all expected to be in the game ~next 12 months.
#23
Posted 15 January 2013 - 08:14 PM
ECM completely broke light mech balance because people were complaining about streak boats. Guardian ECM is defined in BT rules as negating Artemis, NARC, and C3. Instead, we have this abomination of Guardian that disables weapon locks for enemy mechs while under the ECM umbrella. Not only that but TAG is also negated while under that umbrella, so you can't even TAG your opponent to use SSRMs.
I keep hearing people say "oh, but it's not tabletop. you can't use the same rules." That's usually true but in the case of ECM, it's not. It's an affront to game balance and should most definitely be nerfed.
The only thing I wish they'd do to ECM is to make it force longer lock on times instead of negating them completely. It's amazing to me that PGI would let something like ECM into the game in the state that it's in and expect people to be fine with it. But it doesn't matter. PGI only listens to the hordes of people that scream when they get killed. They don't listen to the killers.
Before you know it, all ACs will shoot Nerf bullets and PPCs will tickle the pilot of your target mech.
IceCase88, on 15 January 2013 - 07:38 PM, said:
ECM didn't negate missile locks in TT. It only negated NARC, Artemis and C4.
#24
Posted 15 January 2013 - 08:15 PM
Blahberry, on 15 January 2013 - 07:59 PM, said:
The Raven circles around you and you start backing up and spinning his direction and he just keeps circling around you. Eventually you die. But if you also have other lights on your team they should get them before they get to you.
It honestly isn't very hard to peg those little ******** with my ac/20.
#25
Posted 15 January 2013 - 08:19 PM
Carnivoris, on 15 January 2013 - 08:14 PM, said:
ECM completely broke light mech balance because people were complaining about streak boats. Guardian ECM is defined in BT rules as negating Artemis, NARC, and C3. Instead, we have this abomination of Guardian that disables weapon locks for enemy mechs while under the ECM umbrella. Not only that but TAG is also negated while under that umbrella, so you can't even TAG your opponent to use SSRMs.
I keep hearing people say "oh, but it's not tabletop. you can't use the same rules." That's usually true but in the case of ECM, it's not. It's an affront to game balance and should most definitely be nerfed.
The only thing I wish they'd do to ECM is to make it force longer lock on times instead of negating them completely. It's amazing to me that PGI would let something like ECM into the game in the state that it's in and expect people to be fine with it. But it doesn't matter. PGI only listens to the hordes of people that scream when they get killed. They don't listen to the killers.
Before you know it, all ACs will shoot Nerf bullets and PPCs will tickle the pilot of your target mech.
ECM didn't negate missile locks in TT. It only negated NARC, Artemis and C4.
Edited by Yoseful Mallad, 15 January 2013 - 08:21 PM.
#26
Posted 15 January 2013 - 08:20 PM
#27
Posted 15 January 2013 - 08:24 PM
random51, on 15 January 2013 - 08:20 PM, said:
#28
Posted 15 January 2013 - 08:26 PM
#31
Posted 15 January 2013 - 08:34 PM
#32
Posted 15 January 2013 - 08:38 PM
#33
Posted 15 January 2013 - 08:42 PM
GoTeamVenture, on 15 January 2013 - 08:38 PM, said:
if everyone can get ecm, can everyone get jj
100ton flying atlas
#34
Posted 15 January 2013 - 09:13 PM
#36
Posted 15 January 2013 - 09:13 PM
Kanaric, on 15 January 2013 - 08:01 PM, said:
No, today it's ECM Atlas teams. They're migrating out of 8v8 into the pug scene. Classy. :| Saw the mandatory WATCH ME FLAP MY LIPS LIKE A CHIMP THAT JUST FLUNG POO team of them a bit ago. At least keep your gate pinned while you're "slumming" and scraping up easy wins, there's already little class in it as it is just by your team build.
#37
Posted 15 January 2013 - 09:19 PM
Tarman, on 15 January 2013 - 09:13 PM, said:
Not enough skill for 8v8 so PUG farming it is. At least when the game dies we not only have PGI to blame, but those asshats too!
#38
Posted 15 January 2013 - 09:22 PM
JSparrowist, on 15 January 2013 - 09:19 PM, said:
Not enough skill for 8v8 so PUG farming it is. At least when the game dies we not only have PGI to blame, but those asshats too!
I don't even care about getting rolled, it's a pug, it happens. Sometimes you die horribly. It's purely the attitude behind it that irks me, not the delivery method.
#39
Posted 15 January 2013 - 09:25 PM
Paladin851, on 15 January 2013 - 09:13 PM, said:
Edited by Yoseful Mallad, 15 January 2013 - 09:26 PM.
#40
Posted 15 January 2013 - 09:34 PM
IceCase88, on 15 January 2013 - 07:38 PM, said:
Not sure which TT game you were playing, but it sure as hell ain't BattleTech.
"Enemy long-range sensors can find vehicles and 'Mechs within the curtain, but the Guardian obscures the reading and prevents identification."
(Technical Readout: 3050 Revised, pg 196)
"The ECM does not affect other scanning or targeting devices such as TAG and targeting computers"
(Total Warfare, pg 134)
"ECM blocks the effects of Artemis IV fire control systems. Artemis-equipped launchers may be fired as normal missiles through the ECM, but they lose the Cluster Hits Table Bonus"
(Total Warfare, pg 134)
"Active probes cannot penetrate the ECM's area of effect. The probing unit would notice it is being jammed, however"
(Total Warfare, pg 134)
"Though ECM systems can prevent a sensor probe from identifying a unit, they produce powerful distinctive electronic signatures."
(Maximum Tech, pg 54)
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users