So How About That Spider?
#41
Posted 16 January 2013 - 03:09 PM
#42
Posted 16 January 2013 - 03:11 PM
3 of the kills were pretty much mine 2 were focusing with others.
It helps when you are pretty much ignored lol!
Oh yeah I killed another spider with a flamer also LMAO
Edited by Texas Merc, 16 January 2013 - 03:18 PM.
#43
Posted 16 January 2013 - 03:18 PM
In the mean time on my 5D I have fitted 3 medium lasers, a little extra Ferro Fibrous armour, a Guardian ECM and a heatsink -- removing the jump jets. I play it similarly to a Commando as a harassment mech getting opponents to expose facing for reinforcements en route. I get the occasional opportunity kill and earn lots of credits from assists.
Sure Ravens and SSRM are your bane at times, but on the ice map, with this mech's excellent turn and rotation you can dodge behind buildings quite effectively.
Hot tip: Use your zero throttle button! it can "stop on a dime", allowing a quick about face.
Edited by Khanublikhan, 16 January 2013 - 03:21 PM.
#44
Posted 16 January 2013 - 03:19 PM
Been outfitting mine with 255XL, 2MPL, 1TAG, and 6JJ. When running with a group you can TAG enemies for LRM fire and close in for the last shot with the MPL's, The jump jets give it an edge over other lights for pure recon, you have many more options to get out of trouble and your tiny hit box makes it hard for them to hit you.
#45
Posted 16 January 2013 - 03:24 PM
I am currently seeking a Mech company that would like all of these traits in a Mech. If you like your scouts dying in the first Min. of the match please Hire me and my trusty Spider 5V.
Edited by Evax, 16 January 2013 - 03:28 PM.
#46
Posted 16 January 2013 - 03:39 PM
Odins Fist, on 16 January 2013 - 03:05 PM, said:
I killed about ten people yesterday in my Spider. One-on-one fights with a COM-2D and a Jenner were the highlights. Even managed to bag a 3L, but that was more luck than skill.
People seem to think that just because you can only mount three energy weapons, three MPLs aren't going to hurt them - which of course is rather stupid. Ignore the funny-looking 'mech at your own peril.
Edited by stjobe, 16 January 2013 - 03:40 PM.
#47
Posted 16 January 2013 - 03:53 PM
They have more "lagshield" than even ravens it seems. Awful firepower but when there are 8 people firing away at 1 spider and it's taking 0 damage, there's something wrong.
#48
Posted 16 January 2013 - 03:54 PM
Had a great round in the Spider just now, but I think it still needs a little buffing, and indeed proper "air control" for the jump jets whcih allows them to act as they should. Right now a leaping mech, even the small spider, is an invitation for every with big guns to aim along your straight-*** trajectory.
#49
Posted 16 January 2013 - 03:59 PM
bonapartist1, on 16 January 2013 - 03:54 PM, said:
SDR-5D: 255 XL, ES, DHS, 3xMPL, ECM, 8xJJ. Armour is upgraded from stock, but not max.
The trick is to alpha only when applicable.
Edited by stjobe, 16 January 2013 - 04:00 PM.
#50
Posted 16 January 2013 - 04:00 PM
stjobe, on 16 January 2013 - 03:39 PM, said:
.
Still "IGNORED", and still I do not personally know of anyone that has been killed by a Spider yet..
.
WEIRD HUH..??
Edited by Odins Fist, 16 January 2013 - 04:01 PM.
#51
Posted 16 January 2013 - 04:26 PM
I'm keeping mine for the joyrides alone.
#52
Posted 16 January 2013 - 04:29 PM
Basically, you're playing tribes. I don't see myself ever getting the other two, as they manage to be even worse.
#53
Posted 16 January 2013 - 05:33 PM
Vassago Rain, on 16 January 2013 - 04:29 PM, said:
Basically, you're playing tribes. I don't see myself ever getting the other two, as they manage to be even worse.
I would say the D stands head and shoulders above the others. ECM, better hardpoints, where is the downside? Not that it has much competition.
Tallest among the ants.
#54
Posted 16 January 2013 - 10:25 PM
Vassago Rain, on 15 January 2013 - 07:52 PM, said:
Working out well for you? I hear you can totally make it work, if you only believe in the power of the heart of the cards, and treat it with true love from level 1.
Right, guys?
Learn what color make up actually goes with blue eyes. Stick to light browns for it and then your picture will be more accurate.
#55
Posted 16 January 2013 - 10:36 PM
the JAVELIN.
#56
Posted 16 January 2013 - 10:36 PM
0Life, on 16 January 2013 - 10:25 PM, said:
Learn what color make up actually goes with blue eyes. Stick to light browns for it and then your picture will be more accurate.
^WTH who cares what the picture looks like?
As predicted, Spiders without Flamers, JJs, and MGs being worked on are worthless. They have no value whatsoever. JJs in that number are too heavy (as they take so many slots, you also cannot bring FF, and your Spider should carry JJs, otherwise you'd be better in a Jenner or ... a 3M Cicada).
Edited by ICEFANG13, 16 January 2013 - 10:36 PM.
#57
Posted 16 January 2013 - 11:05 PM
SPR-5D
210 XL
Endo
10 DHS
8 JJ
176 Armor
ECM
Large Laser (CT)
x2 Medium Lasers (RA)
I've found it to be the best of all worlds, firepower, speed, jumpjets and ECM. You'll still die to Raven-3L's but you can at least throw some damage before you go down.
#58
Posted 16 January 2013 - 11:30 PM
And then I remembered this is MWO, where MISSILE INCOMING is substitution for any actual amusement.
#59
Posted 17 January 2013 - 12:48 AM
Been having a lot of success with it going after bigger mechs - basically just scoot in behind them, park, and blast away. If they turn around, the Spider is more than fast enough to stay directly behind their CT and core them without getting shot. Most people ignore you anyway especially if theyre already fighting something else, so theres a lot of free kills right there. Alternatively, just stand next to any mech on your team that's engaged -the extra damage from 2MPL and a ML helps a lot if you aim at the component your teammate is firing at.
Jump jets really arent situational, just dont use them to fly in long straight lines through the air. Using them in short bursts to turn quickly lets you get two good shots on enemy lights (one as you close in to them, a second as you turn) and positions you to be behind them chasing them. If they start to circle, break off and jump over some obstacles to get away. Use JJs or "X" to switch directions instead of making big banana cuts like most of the lights do. Swivel your torso like you would in a bigger mech to soak damage, especially since your left arm is basically just a shield anyway. Sure, you wont slaughter 3L's, but you should be able to do some damage to him and get away without dying.
SPR-5D
255 XL
Endo
10 DHS
8 JJ
197 Armor
ECM
2 MPL
1 ML
Edited by Febrosian R Gillingham, 17 January 2013 - 12:48 AM.
#60
Posted 26 January 2013 - 11:07 PM
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