Helmer, on 17 January 2013 - 07:11 PM, said:
Excellent Poll. Personally I am avoiding weighing in on ECMs until the "netcode" and ramming are implemented. So avoiding those I see Regional servers, Matchmaking (however they plan to do it, ELO, weight, hybrid) , and more content as being the 3 biggest things that effect the largest cross section of the community.
Matchmaking, and content would improve, almost, everyones experience. Regional servers would only effect those in those regions, however, I feel for those players having to endure high pings. Their experience has been less than desirable.
Improving the New Player experience really should be part of the poll. However that is improved, whether its by a tutorial, a training ground, or matching up with in game volunteers, new player retention effects everyone.
I don't see a reason to not use all 3 methods of matching. If you first do an ELO comparison then at the end of the match do your ELO adjustments but do it based on a component/tech level percentage then you are essentially using both systems. That is, your end match ELO adjustment is varied based on the comparison between component values. If the winning team has a higher CV than the losing team then the winning team gets a smaller ELO adjustment. If the winning team has a lower CV then it gets a larger ELO adjustment. Higher ELO teams with higher CV will get much reduced adjustments and lower ELO teams with lower CV will get much greater adjustments. And high ELO teams with lower CV will get a higher than normal ELO adjustment and vice versa.
If you add in the ability to choose weight limits on random drops with the obvious repercussion of "Failure to find a match" if the chosen weight limit is unmatchable with available players then you allow teams with light/medium makeups to go up against other light/medium teams which will lend credance to playing the medium mech chassis instead of taking a heavier same task oriented chassis. This, of course, will make the varied light/medium mechs that have the same task orientation as heavy/assault mechs more viable to play.
And I am adding New player support to one of the selections
Edited by HC Harlequin, 17 January 2013 - 08:38 PM.