

Marauder Pilots...
#1
Posted 04 November 2011 - 06:35 PM
(This is an attempt at a tactica, not a collection of enthusiastic "I Pwn with the PPCs cuz the Marauder ROxorS!" rants. And please don't segue into another chassis entirely.)
[this is all subjective opinion of course:]
To me it seems the Maud's (MAD-3R that is) primary purpose for existance is a long-living pair of PPC's. The support weapons are just that, I'd personally save the AC for non-mech targets (not that we will have any in MWO, but... for the BTech universe in general), and the MLas' feel "standard issue"... like here's your first aid kit, survival knife, twin medium lasers..
From playing MP3.1 over at Mektek (I'm sure everything will be vastly different in MWO, but for the sake of discussion), I've noticed the MAD doesn't like holding the highground as much as other chassis. The weapons don't want to depress as much, leaving many targets unreachably under your crosshairs. Kinda found a niche in lurking in the valleys and nailing whomever dared take the heights.
The limited track of the weapons pods (will we get backwards pointing arms in this game? Hmmm), and the direct-fire only arsenal, I feel, makes the Marauder shine as an heavy urban attack mech. With city streets lending themselves to medium length fire lanes where the MAD can use its weapons to full effect. Just a thought.
According to the 3025 TRO it's "Originally intended as a heavy attack/support Mech, the addition of sophisticated Dalban Micronics comgear enabled the Marauder to function as a command vehicle in areas of heavy fighting." I sincerely hope MechWarrior online gets a Marauder like this. Able to coordinate as a command mech, awesomeness.
#2
Posted 04 November 2011 - 06:38 PM
#3
Posted 04 November 2011 - 06:43 PM

#4
Posted 04 November 2011 - 07:17 PM
#5
Posted 04 November 2011 - 07:51 PM
#6
Posted 04 November 2011 - 08:01 PM
juxstapo, on 04 November 2011 - 06:35 PM, said:
Am I allowed to mention the IIC version at all?

Edited by Belial, 04 November 2011 - 08:02 PM.
#7
Posted 04 November 2011 - 08:04 PM
#8
Posted 04 November 2011 - 10:06 PM
The difference between a PPC and the AC/5 in terms of damage isn't as much as you'd think, particularly when you compare the 10 heat of the PPC to the 1 heat of the AC/5. Strictly speaking, the AC's damage/heat ratio is 5x better than the PPC's.
So you cycle. PPC 1 + PPC 2, PPC 1 + AC, PPC 2 + AC, PPC 1 + PPC 2.... and so on. Keeps the heat to a manageable level and your average damage is still withering. The medium lasers are basically just there for when you find yourself in the unfortunate situation of being within the minimum range of your main weapons.
Aside from that, you shoot and scoot. Find cover, find concealment, and don't stay in the same spot too long. You're basically a mobile artillery piece, you don't have the armor to go toe-to-toe with other heavy 'Mechs at close range. Stay out of range and pound your opponents into scrap. Or when faced with an enemy toting lots of LRMs, you ***-rush him and get inside the minimum range where you can hit him but he can't hit you.
#9
Posted 04 November 2011 - 10:13 PM
#11
Posted 05 November 2011 - 07:50 AM
#12
Posted 05 November 2011 - 08:40 AM
Edited by Kumakichi, 05 November 2011 - 08:40 AM.
#13
Posted 05 November 2011 - 08:51 AM
But mostly this is a topic for BattleTech Marauder fans in general. Even though gameplay is vastly different between the tabletop, MechWarrior games, Assault Tech, etc. Lots of folks still love using their favorite mech (whichever that is) in any setting. This is a discussion for any and all games but for only one mech, capice?
#14
Posted 05 November 2011 - 09:02 AM
Belial, on 04 November 2011 - 08:01 PM, said:

Absolutely, I'd be interested to learn as much as possible about my favorite chassis (and it's derivatives), from as many knowledgeable pilots I can find.
Although I resisted the reseens for quite awhile, I have subsequently developed a serious crush on the 5R. Anyone have any experience piloting/gaming one of those? I set up one-ish in the MP3.1, Ok... I mean "I Put a RAC on a 3R"... but.. y'know.
Caveman, that was one of the best guides for using a stock Marauder I've read to date. <S>
I honestly hadn't done the math about the damage curve of the AC/5 vs. the PPCs. And to be truthful, until I started playing online a lot I used the autocannon in much the same fashion. Kept it on my primary trigger and laid into it constantly.. until I deviated from my beloved TRO build and started experimenting, with capacitated PPCs the cannon didn't seem worth the effort so I started saving it for in-between recharges.
Corsair114, if it won't offend, I might have to test drive your dual plasma cannon variant.
Thusfar we've mostly agreed that the Marauder shines as a medium range city fighter or as a water-locked direct fire support sniper.

What is everyone's opinions on having the thing be a dedicated command mech with a advanced communications suite for the new game?
Edited by juxstapo, 05 November 2011 - 09:03 AM.
#15
Posted 05 November 2011 - 09:24 AM
As for the MAD-5R? You are missing out if you haven't tried one. The PPCs are still the same old armour-flayers, but the RAC, when spun up to maximum speed will shear off Limbs from anything lighter than 65 tons, and cause internal damage to most anything that's bigger. Of course, at that speed you'll be out of ammo in a few seconds, The Project phoenix layout is even more brutal, but with lowered 'zombie' status due to an XL engine. The Double heatsinks, ER PPCs, 14 tons of armour, ECM and C3slave however make it a shitwrecker par excellence, but it still runs hot if you Alphastrike. (up to 12 heat accumulated with a max burst from the RAC, after the DHS do their magic)
As for it being a Dedicated command 'mech, I have no problems with that, so long as I get the opportunity to utterly ruin some poor slob in a hunter-killer capacity if I want to; It is a multirole machine, after all, just with a focus on long-range armourflaying and being toasty warm.
#16
Posted 05 November 2011 - 09:24 AM
#17
Posted 05 November 2011 - 10:04 AM
#18
Posted 05 November 2011 - 05:24 PM
Edited by Sheogorath, 05 November 2011 - 05:30 PM.
#19
Posted 05 November 2011 - 05:32 PM
#20
Posted 05 November 2011 - 05:41 PM
AC's to "trip" the target, headshot to shake them up. Back stab to stun them. Medium lasers to keep their attention while rangeing with the PPC's.
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