For those of us who played World of Tanks, some of us know what 72 km/h feels like in the game. That's typically the max speed of the fastest tanks. But with almost 130 km/h, it's approaching twice that speed. That's fast. That's blazing fast.
So, how true is MWO going to be in terms of scaling speed accurately to the in-game distance we'll be running with our mechs? And it gets even better with the mech lab when we can go faster than that.
If it is accurate, I hope both our systems and the client itself can handle that blazing fast run speed! If so, it will be a wicked ride.
Edited by cipher, 13 June 2012 - 10:03 AM.