

Mechwarrior Tactics...
#1
Posted 14 January 2013 - 09:00 PM
Its being developed by IGP and entering Beta. Seems kinda left handed to players/founders to build two titles simultansly in the same universe when:
1. Your behind schedule
2. Are already charging players for a game that is still in beta. (so that they can hide under the "beta" name in regards to content/bugs/performance while reaping all benefits and income of a live game)
3. taking said income and using it to devlope another income stream(game) as opposed to the one the gamers are paying for to be finished.
I think if they were not charging or making money of any kind you would not see such behavior. And it would be fine with me.
I think this is bad form from a customer service point of view. Why? becuase they are taking company recourses funded by gamers for game x thats still in beta to help develope that game so its better when it goes live and then using these recources to build game y so they can make even more money at the expense of development of the first game.
#2
Posted 14 January 2013 - 09:05 PM
#3
Posted 14 January 2013 - 09:05 PM
#4
Posted 14 January 2013 - 09:07 PM
So well it is true that IGP could be hanging PGI out to dry and funneling money into MWT that is generated by MWO they would only be doing that if they thought that MWO was going to fail and MWT was going to succede.
And if they are under that impression i hope they just kill off MWO already and focus on MWT not bleed MWO out slowly.
#5
Posted 14 January 2013 - 09:08 PM
IGP is publishing MWO, MWT, and something else (can't be bothered to look it up). PGI is developing MWO. Some other studio is developing MWT.
You know books? They're written by an author (developer), and then the books get copied and distributed by a publisher (publisher).
Edited by Kaijin, 14 January 2013 - 09:09 PM.
#6
Posted 14 January 2013 - 09:23 PM
Rifter, on 14 January 2013 - 09:07 PM, said:
So well it is true that IGP could be hanging PGI out to dry and funneling money into MWT that is generated by MWO they would only be doing that if they thought that MWO was going to fail and MWT was going to succede.
And if they are under that impression i hope they just kill off MWO already and focus on MWT not bleed MWO out slowly.
I am confident that MWO will do better than MWT. Tactics announced founders packages on the 9th, and the numbers are nowhere near MWO, if you look at the forum tally at the bottom of the page as in this forum................ MWT : 41 811. MWO : 425 088.
Edited by Dirk Le Daring, 14 January 2013 - 09:23 PM.
#7
Posted 14 January 2013 - 10:02 PM
#8
Posted 14 January 2013 - 10:31 PM
IceCase88, on 14 January 2013 - 10:02 PM, said:
MWT is a glorified TT emulator, with some weird collectible card system added to it. And I swear to Blake's pet toaster, the 'Mech designs look very anime:
https://mwtactics.co...ctics-a-primer/
That Awesome looks like it's about to transform into an SUV with a turreted triple PPC on its roof. No, seriously. Awesomebots, ROLL OUT.
#9
Posted 14 January 2013 - 10:31 PM
IceCase88, on 14 January 2013 - 10:02 PM, said:
Agreed.
The vocal minority who don't/cant get their own way vomiting out the MWO is dying starts off as amusing but as time goes on it just gets boring.
#10
Posted 14 January 2013 - 10:44 PM
And anyway, I'm interested in MWT and once I get some textbook buying sorted out I'm going to try if I can to jump in their Founders program, because the game looks like it's hitting so many notes that I want. It's turn based strategy, it's Battlemechs, it's collection and customization... I'm excited.
#11
Posted 14 January 2013 - 11:06 PM
Imawuss, on 14 January 2013 - 09:00 PM, said:
Its being developed by IGP and entering Beta. Seems kinda left handed to players/founders to build two titles simultansly in the same universe when:
1. Your behind schedule
2. Are already charging players for a game that is still in beta. (so that they can hide under the "beta" name in regards to content/bugs/performance while reaping all benefits and income of a live game)
3. taking said income and using it to devlope another income stream(game) as opposed to the one the gamers are paying for to be finished.
I think if they were not charging or making money of any kind you would not see such behavior. And it would be fine with me.
I think this is bad form from a customer service point of view. Why? becuase they are taking company recourses funded by gamers for game x thats still in beta to help develope that game so its better when it goes live and then using these recources to build game y so they can make even more money at the expense of development of the first game.
I think it is smart. They bought an expensive license and an expensive engine, and use both the best way they can.
#12
Posted 14 January 2013 - 11:17 PM
Imawuss, on 14 January 2013 - 09:00 PM, said:
Its being developed by IGP and entering Beta. Seems kinda left handed to players/founders to build two titles simultansly in the same universe when:
1. Your behind schedule
2. Are already charging players for a game that is still in beta. (so that they can hide under the "beta" name in regards to content/bugs/performance while reaping all benefits and income of a live game)
3. taking said income and using it to devlope another income stream(game) as opposed to the one the gamers are paying for to be finished.
1. Your grammar and spelling is awful.
2. Who's schedule? Why are they behind? They are releasing balance patches weekly and a lot of new content every 2 weeks.
3. You aren't being forced to spend money. If people want to pay to get stuff they want to enjoy the game that is their decision.
4. Leave if you don't like it.
#13
Posted 14 January 2013 - 11:21 PM
Imawuss, on 14 January 2013 - 09:00 PM, said:
Its being developed by IGP and entering Beta. Seems kinda left handed to players/founders to build two titles simultansly in the same universe when:
1. Your behind schedule
2. Are already charging players for a game that is still in beta. (so that they can hide under the "beta" name in regards to content/bugs/performance while reaping all benefits and income of a live game)
3. taking said income and using it to devlope another income stream(game) as opposed to the one the gamers are paying for to be finished.
I think if they were not charging or making money of any kind you would not see such behavior. And it would be fine with me.
I think this is bad form from a customer service point of view. Why? becuase they are taking company recourses funded by gamers for game x thats still in beta to help develope that game so its better when it goes live and then using these recources to build game y so they can make even more money at the expense of development of the first game.
1.) *You're. Argumentum ad hominen already I know, but I can't take people who do not know what the correct version of you're/your to use seriously. Let alone people who don't have their facts right. PGI has nothing to do with creating Mechwarrior Tactics. Apparently you don't know that little bit either. As others have said PGI is the developer for MWO, while IGP is the publisher.
2.) They are not charging anything. Period, end of discussion. SILENCE! Guess what, and this might be a shock to you, if you don't want to pay for MC then you don't have too. It isn't like PGI sent a collections agent to your house and knocked on your door then broke your knee caps for not buying MC.
3.) Not that big of a deal really. It happens with a lot more than you seem to think.
Now please, go raid some houses for more tin foil to craft into hats to protect yourself from the coming alien invasion.
#14
Posted 14 January 2013 - 11:31 PM
Quote
Its being developed by IGP and entering Beta. Seems kinda left handed to players/founders to build two titles simultansly in the same universe when:
1. Your behind schedule
2. Are already charging players for a game that is still in beta. (so that they can hide under the "beta" name in regards to content/bugs/performance while reaping all benefits and income of a live game)
3. taking said income and using it to devlope another income stream(game) as opposed to the one the gamers are paying for to be finished.
I think if they were not charging or making money of any kind you...
Beside being behind schedule, I don't think there is any true thing in your post.
1. IGP is not a developer, it is a publisher. Similar to EA or Activision-Blizzard the company makes money by doing everything except the development - which is in fact being handled by the folks at Roadhouse Interactive. Complaining that money from MWO might be being used to pay for milestones in MWT is like complaining that EA used money from Dragon Age to produce Mass Effect.
2. Beta is an apt description. The game is not content nor feature complete, in fact it is undergoing extremely rapid iteration with patches every 1-2 weeks. To say that they are reaping the income of a live game is fine - no one is forcing anyone to pay for anything. In fact, if you're primarily interested in doing the Inner Sphere metagame now is the perfect time to be getting into the mechs you want to have when it does go live.
3. Again, IGP is not Pirahna, in fact the developers for MWO probably have never met the guys developing Tactics except perhaps for a beer or a community event. They are entirely separate development teams. At the very top of the pyramid where marketing starts to get involved you will see overlap as this is handled by IGP for both studios.
#15
Posted 14 January 2013 - 11:37 PM
After ten years, two Mechwarrior titles were announced at around the same time.
IGP Canada published both:
PGI Canada MWO
RHI Canada MWT
Edited by Irreverence, 14 January 2013 - 11:38 PM.
#16
Posted 14 January 2013 - 11:52 PM
#17
Posted 15 January 2013 - 12:06 AM
Prognosis : Failure
#18
Posted 15 January 2013 - 12:13 AM
MadPanda, on 14 January 2013 - 11:52 PM, said:
Marketing, forums, in-game reporting, setting up interviews, maintaining all the websites...
#19
Posted 15 January 2013 - 12:20 AM
MadPanda, on 14 January 2013 - 11:52 PM, said:
Who would pay the programmers and resources like servers before the game gets into an actually working state?
#20
Posted 15 January 2013 - 12:30 AM
Road Piranha Interactive, create a game that is both FPSim in battle and Turn based-ish in galactic conquest/
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