StalaggtIKE, on 16 January 2013 - 12:47 PM, said:
Pros
- fastest mech
- highest jj capacity (12)
- 3 module slots
- only 2 laser hardpoints (no more than 2 mplasers in CT)
Recon/scout
- weapons: TAG and 1 mlaser/mplaser.
- equipment: 12 JJ, BAP
- modules: Sensor Range 2, Target Info, Taget delay 2
- goal: get high and keep your eyes and TAG on the targets.
- Note: No AMS, you can outrun most missiles, AMS would only give away your location
- weapons: 2 mlaser/mplaser.
- equipment: 12 JJ, BAP
- modules: Sensor Range 2, 360 Target, Capture Accelerator
- goal: Take pot shots at enemy while they're engaged with your team; break up enemy lines (cause chaos and get enemies to chase you); burn enemy base to distract them
- Note: No AMS, you can outrun most missiles, AMS would only give away your location
The problem with this is that the V is a horrible scout for the way you set it up because you can't get the center torso anywhere near targets to hit with a TAG if you go high. The D is much better at this with it's arm mounted TAG as you can hide above the cave opening in frozen city and tag everyone outside and inside it (while also having ECM to avoid them getting a target lock without tracking your TAG laser beam).
Edited by hammerreborn, 16 January 2013 - 01:12 PM.