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Mwo Has Gotten... Really Boring.


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#1 ManDaisy

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Posted 16 January 2013 - 06:34 PM

Mwo had my attention for a couple months then everything all eventually seemed the same. Same maps, same game types. Yes we get new mechs, new weapons buts other then that its total lack of substance. We have maybe new ways to kill people, but in the end all we are doing is killing people over and over and over again. What I am saying is I'm waiting for the ACTUAL game to start and it REALLY needs to start soon or I'm gonna leave for something more.

#2 Livewyr

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Posted 16 January 2013 - 06:35 PM

Take a break for a while.. go play another game.. come back in a couple months.. (I took a break for D3 for about a month and came back to ECM and such..)

#3 SinnerX

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Posted 16 January 2013 - 06:39 PM

View PostManDaisy, on 16 January 2013 - 06:34 PM, said:

...but in the end all we are doing is killing people over and over and over again.

Yeah, that's kinda what the game is all about.

#4 Team Leader

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Posted 16 January 2013 - 06:43 PM

Whats the point of any game, really? In hopsoctch you jump through the squares, turn around, and do the same thing again and again until you die of old age. Id rather do this.

Ill sum up the gameplay mechanics of some blockbuster super popular games here:

Halo series: Kill the aliens
CoD series: Kill terrorists, Notsees, Russians
Battlefield series: Kill bad guys. With TANKS!
Gears of War series: Kill the aliens, with CHAINSAWGUNS
Age of Empires series: Kill all other things
Civilization series: Kill all other civilizations
Battleship: Kill the enemy
Chess: Kill the enemy
Freeze tag: Kill the enemy
Football: Kill the enemy team

Do you see a pattern here? All games are pretty much the same. It just depends on how you look at them! If you dont like it, dont play it!

Edited by Team Leader, 16 January 2013 - 06:48 PM.


#5 ManDaisy

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Posted 16 January 2013 - 06:43 PM

Ifs thats the case then its a shame. I was expecting more substance then just ... deathmatch.

#6 Taizan

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Posted 16 January 2013 - 06:43 PM

View PostManDaisy, on 16 January 2013 - 06:34 PM, said:

We have maybe new ways to kill people, but in the end all we are doing is killing people over and over and over again. What I am saying is I'm waiting for the ACTUAL game to start and it REALLY needs to start soon or I'm gonna leave for something more.


Even when the metagame via CW (I guess that's your point?) is in, we will still in the end will only be battling other players.

Could you elaborate on what kind of in game activity would you want to see aside from fighting against other mechs?

#7 yashmack

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Posted 16 January 2013 - 06:46 PM

View PostManDaisy, on 16 January 2013 - 06:43 PM, said:

Ifs thats the case then its a shame. I was expecting more substance then just ... deathmatch.


only basic gameplay and game types are in right now
they will eventually have community warfare but the game is still in beta, they are still programming new content and fixing current game mechanics
youre a bit early in the life cycle of the game to have more than that...

#8 Culler

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Posted 16 January 2013 - 06:46 PM

I'm still having fun with trying new mech builds and trying to make things work that shouldn't (big weapons on scout mechs, etc.)

I took a break around the holidays and that refreshed my excitement. I've got another couple weeks in me before it starts getting stale again since I don't play every day. If they haven't introduced some serious new content (though the trebuchet seems exciting) I will probably take another break. The game is free, come back anytime.

#9 Mathmatics

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Posted 16 January 2013 - 06:47 PM

I feel you OP. We are in desperate need of some new content. New mechs is nice. The combat system is SO effing good that it keeps me playing but it wont by it self for much longer. I know CW is a LONG way off. If its not a long way off than its probably going to be a stinker and ruin the game. I dont think clan mechs will be the content to save the game because they will bring so many problem if released before more stable content is added. In my opinion we need either: A plethora of new maps. Some way bigger some smaller. We need some sort of simulator mode to play with our friends only in. So we can duel our friends and do lance drills. Of course we need game types with npcs like capture the base. The base being defended by NPC mechs, power armor and infantry + turrets but I think thats way beyond the scope of pgi (the last part) Some of these things are do able and would add a great deal of content for us to play with before the big additions come.

#10 Tarman

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Posted 16 January 2013 - 06:50 PM

View PostTaizan, on 16 January 2013 - 06:43 PM, said:


Even when the metagame via CW (I guess that's your point?) is in, we will still in the end will only be battling other players.

Could you elaborate on what kind of in game activity would you want to see aside from fighting against other mechs?


Ima guess it isn't the fighting, but a lack of purpose behind it. Anyone who's looking forward to CW will have fake reasons to hit dirtside guns blazing, but a continual series of meaningless battles like we have currently can get repetitive no matter the quality of the individual battles.

#11 yashmack

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Posted 16 January 2013 - 06:51 PM

you do it for the cbills, and the glory of defeating the other house...
that really about all there was to BT anyway... in the beginning

#12 Max Immelmann

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Posted 16 January 2013 - 06:55 PM

View PostTaizan, on 16 January 2013 - 06:43 PM, said:


Even when the metagame via CW (I guess that's your point?) is in, we will still in the end will only be battling other players.

Could you elaborate on what kind of in game activity would you want to see aside from fighting against other mechs?


i would pay for single player campaigns that resulted in gaining XP, cbills, equip, speciality items.

#13 Major Scumbag

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Posted 16 January 2013 - 07:01 PM

View PostImmelmann, on 16 January 2013 - 06:55 PM, said:


i would pay for single player campaigns that resulted in gaining XP, cbills, equip, speciality items.

I 100% agree. I would pay for campaign mode. I would even pre-purchase. If it was needed.

#14 TB Freelancer

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Posted 16 January 2013 - 07:43 PM

View PostTaizan, on 16 January 2013 - 06:43 PM, said:


Even when the metagame via CW (I guess that's your point?) is in, we will still in the end will only be battling other players.

Could you elaborate on what kind of in game activity would you want to see aside from fighting against other mechs?


Although not directed at me, you know personally I'd love to see conquest with re-spawn *gasp*, bigger maps, 12 to 16 players per side and some sort of tangible benefit for holding points i.e. a hard counter to ECM in friendly controlled areas, repair bays, re-arm bays (I'd make repair/re-arm separate bays at different control points), a 30, hell maybe a 45 minute counter and something similar to the BF ticket system. Basically a half hour battle I can log into and see a little push and pull and play until the end. There are a lot of tactics involved to be successful at that style of play, immensely more than I'm seeing right now which often depends on cheese, the element of surprise and focusing fire.

I kind of like assault as it is with the small maps. Its pretty much TDM where you can just get out and fight until the last mech one one side is a smoldering ruin or out cap. The battles are usually over quickly enough and they are quite enjoyable.

While I've had a few good conquest matches, they are exceedingly rare. The no re-spawn thing kind of kills it because most people are more familiar and prefer the BF style of conquest.

I can pretty much guarantee that, barring any of the additions I mentioned. If re-spawn were added to conquest. Assault would get very little play.

#15 General Taskeen

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Posted 16 January 2013 - 07:45 PM

I played MWO for at least 3 matches today, then played MW:LL for quite a while in two 65 minute matches of non-stop awesome action with 24 players.

Edited by General Taskeen, 16 January 2013 - 07:47 PM.


#16 ZonbiBadger

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Posted 16 January 2013 - 07:46 PM

View PostManDaisy, on 16 January 2013 - 06:34 PM, said:

Mwo had my attention for a couple months then everything all eventually seemed the same. Same maps, same game types. Yes we get new mechs, new weapons buts other then that its total lack of substance. We have maybe new ways to kill people, but in the end all we are doing is killing people over and over and over again. What I am saying is I'm waiting for the ACTUAL game to start and it REALLY needs to start soon or I'm gonna leave for something more.

I miss dropping with ya. Come back!!!

#17 vilezoidberg

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Posted 16 January 2013 - 07:49 PM

Is there an ETA for when the game is supposed to be done?

#18 Carnivoris

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Posted 16 January 2013 - 07:50 PM

I can't believe the utter stupidity in some of these posts. OP is right. We need more maps, more mechs, more everything. We need CW. There's too many players playing RIGHT NOW in this crucial period in the game's development. Trust me, you're gonna get bored if you play as much as some of us. The same 4 maps over and over again isn't fun. The novelty of Conquest is quickly wearing off for me and I've hated Basewarriors (Assault) mode for a long time.

I've tried taking breaks.

I'm still bored.

#19 PANZERBUNNY

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Posted 16 January 2013 - 07:54 PM

Take a break.

When you come back I'm sure we'll have stealth armour, Improved ECM and inferno rounds ready for your return for extra griefing potential.

#20 Vermaxx

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Posted 16 January 2013 - 07:55 PM

View PostTaizan, on 16 January 2013 - 06:43 PM, said:


Even when the metagame via CW (I guess that's your point?) is in, we will still in the end will only be battling other players.

Could you elaborate on what kind of in game activity would you want to see aside from fighting against other mechs?


Game modes with real options to win other than blowing everyone up. Conquest pays more and STILL usually ends in one team getting curbstomped. BASE assults (not capture a square), VIP escorts, some actual form of role warfare (right now the only two roles are ECM and not ECM), and some more pilot development.

Frankly just a living economy would work...for a while. Right now this 'everyone can buy every mech, every gun, and unlimited ammo' is insane. Even when repair fees were at their worst, everyone had a limitless market to stop at every time they wanted to. I want a game that punishes people for losing in real ways. I want a game that rewards people for winning in real ways.

I want a game where gauss ammo is limited to a set number of rounds sold per hour, boosted by your Lostech production planets. I want a game where sometimes you empire just runs out of SRM rounds. I want a game where some mechs are exclusive to specific factions, unless people sell them on a separate market and the supply is limited to the number of people who sold them.

I want all the starry-eyed rumors of Community Warfare to be true. Of course, I realistically assume it will just be a clone of MPBT - you 'win' a planet until it changes colors, and all that does is make your empire bigger and let you attack even more planets. No fight will mean anything more than lowering the enemies tickets until the planet changes colors. Every fight will still just be TDM against generally-sloppy players, group size forced to be 4 or 8, and maps won't go up to the 12on12 we were originally promised.





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