Jump to content

I Like The New Giant Play! Button.


7 replies to this topic

#1 BerryChunks

    Dezgra

  • PipPipPipPipPipPipPipPip
  • 1,000 posts

Posted 17 January 2013 - 04:45 AM

Used to be I had to hunt for that play button, and it was clean looking and rounded when I found it. Now it's some giant boxy affair that had an exclamation point added to it. Thank god. I was always unsure whether I wanted to play or not, when I booted up the frontend. Now I have encouragement to play.

#2 Inertiaman

    Member

  • PipPipPipPipPipPipPip
  • 865 posts

Posted 17 January 2013 - 04:48 AM

I also love that when I drop against a team of ECM ravens on a team with no ECM that the game sometimes detects my sadness and crashes to desktop.

#3 Max Immelmann

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 568 posts
  • LocationPA

Posted 17 January 2013 - 04:50 AM

too bad they cannot make a "strip mech" button in the mech lab.

#4 Rotaugen

    Member

  • PipPipPipPipPipPipPip
  • 539 posts
  • LocationSouthern CA

Posted 17 January 2013 - 05:11 AM

Why is my sarcasm meter pegged to the far right?

#5 Inertiaman

    Member

  • PipPipPipPipPipPipPip
  • 865 posts

Posted 17 January 2013 - 05:15 AM

Are you using TAG to try and counter ECM?

#6 Gralzeim

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • 366 posts
  • LocationIllinois, USA

Posted 17 January 2013 - 05:16 AM

View PostImmelmann, on 17 January 2013 - 04:50 AM, said:

too bad they cannot make a "strip mech" button in the mech lab.


Hey now, slow down, you should at least buy the mech dinner first!

Edited by Gralzeim, 17 January 2013 - 05:16 AM.


#7 Congzilla

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,215 posts

Posted 17 January 2013 - 05:24 AM

View PostImmelmann, on 17 January 2013 - 04:50 AM, said:

too bad they cannot make a "strip mech" button in the mech lab.

I think strip mech and save / load configuration are much needed mech lab features.

#8 Elkarlo

    Member

  • PipPipPipPipPipPipPip
  • 911 posts
  • LocationGermany

Posted 17 January 2013 - 05:43 AM

Nope a forced Memorydump/refresh function when the Game launches from Mechlab to Game.

Would slow the Gameloading process, but kill tons of Bugs including the 4FPS bug.

This would be the best improvement in the Mechlab, as the Mechlab "carries" the bug from game to game on.

(simply watch the Memoryusage of the MWOclient between games)

Edited by Elkarlo, 17 January 2013 - 05:49 AM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users