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To All You New Atlas Rs Pilots...


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#1 Jazzbandit1313

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Posted 03 July 2013 - 09:16 AM

Try this puppy out for size.

http://mwo.smurfy-ne...2dd48336534bacc

#2 GODzillaGSPB

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Posted 03 July 2013 - 11:06 AM

http://mwo.smurfy-ne...348e8eac8ace902

A little more reasonable. ^^

PS: Gotta be funny watching this mech shoot those lrm in 4 salvos, like an endless stream of death. The downside is that it will never hit with full force and there is time to get into cover between the first missile hitting and the last one.

Edited by GODzillaGSPB, 03 July 2013 - 11:09 AM.


#3 One Medic Army

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Posted 03 July 2013 - 11:08 AM

View PostGODzillaGSPB, on 03 July 2013 - 11:06 AM, said:

http://mwo.smurfy-ne...348e8eac8ace902

A little more reasonable. ^^

http://mwo.smurfy-ne...6657d9f0c6fdc87
Never put ammo in the CT if you can avoid it, it was terrible even in TT.

#4 GODzillaGSPB

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Posted 03 July 2013 - 11:16 AM

View PostOne Medic Army, on 03 July 2013 - 11:08 AM, said:

http://mwo.smurfy-ne...6657d9f0c6fdc87
Never put ammo in the CT if you can avoid it, it was terrible even in TT.


Does it really make this big of a difference? A mech without ammo in the CT might die two salvos after the armor is gone. The first hits but does not deplete all the hitpoints of the internals, the second finishes it. One with ammo might die with the first salvo, admitedly. A critical hit, ammo explosion, the end.

But how often does this happen in favor of the non-CT-ammo-mech? :) An open CT with orange internals is pretty much dead...but the CT is the best protected location on the whole mech.

I admit, I usually only do this for mechs who does not have more than one or two ton of ammo overall and sport an XL-engine. It's better protected than in the side torsos and does not get destroyed as easily as in the arms. Second location would be the legs. But for my standard engine mechs and if there is room and tonnage...I put in in the side torsos and cover it with CASE. I guess you could call it my "role playing quirk". :rolleyes:

#5 One Medic Army

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Posted 03 July 2013 - 11:30 AM

View PostGODzillaGSPB, on 03 July 2013 - 11:16 AM, said:


Does it really make this big of a difference? A mech without ammo in the CT might die two salvos after the armor is gone. The first hits but does not deplete all the hitpoints of the internals, the second finishes it. One with ammo might die with the first salvo, admitedly. A critical hit, ammo explosion, the end.

But how often does this happen in favor of the non-CT-ammo-mech? :) An open CT with orange internals is pretty much dead...but the CT is the best protected location on the whole mech.

I admit, I usually only do this for mechs who does not have more than one or two ton of ammo overall and sport an XL-engine. It's better protected than in the side torsos and does not get destroyed as easily as in the arms. Second location would be the legs. But for my standard engine mechs and if there is room and tonnage...I put in in the side torsos and cover it with CASE. I guess you could call it my "role playing quirk". :rolleyes:

I'd mainly avoid it because the first shot that breaches internals has a chance to blow the ammo out (however small), whereas it's quite possible to survive for a while (especially at newbie Elo brackets) with an open CT.

Besides, the legs on an atlas have so much armor, and the head is so small it turns a small chance into almost no chance.

#6 Bishop Steiner

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Posted 03 July 2013 - 11:35 AM

View PostOne Medic Army, on 03 July 2013 - 11:30 AM, said:

I'd mainly avoid it because the first shot that breaches internals has a chance to blow the ammo out (however small), whereas it's quite possible to survive for a while (especially at newbie Elo brackets) with an open CT.

Besides, the legs on an atlas have so much armor, and the head is so small it turns a small chance into almost no chance.

sum times need moar n 5 tons of ammo though! (Though TBH, I usually put it in the arms then... never had an arm ammo explosion for some reason.)

#7 One Medic Army

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Posted 03 July 2013 - 11:44 AM

View PostBishop Steiner, on 03 July 2013 - 11:35 AM, said:

sum times need moar n 5 tons of ammo though! (Though TBH, I usually put it in the arms then... never had an arm ammo explosion for some reason.)

Yeah, that's where my spare ammo goes too, the arms.
If you've got 2 types of ammo, put whatever depletes slowest in the head, and whatever depletes fastest in the legs with extra in the arm since head ammo is used before arms, and arms before legs.
Drops the chance of someone blowing the arm ammo, since it's probably used up first.

#8 Bishop Steiner

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Posted 03 July 2013 - 11:46 AM

Bruticus

or...for when I want a Standard
Frankenstein

#9 GODzillaGSPB

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Posted 03 July 2013 - 01:30 PM

View PostOne Medic Army, on 03 July 2013 - 11:30 AM, said:

I'd mainly avoid it because the first shot that breaches internals has a chance to blow the ammo out (however small), whereas it's quite possible to survive for a while (especially at newbie Elo brackets) with an open CT.

Besides, the legs on an atlas have so much armor, and the head is so small it turns a small chance into almost no chance.


I know, I know...the thing with the head is again my "roleplaying quirk". I find the idea rather insane to sit on a bucket of ammo lol. :)

#10 Bishop Steiner

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Posted 03 July 2013 - 01:32 PM

View PostGODzillaGSPB, on 03 July 2013 - 01:30 PM, said:


I know, I know...the thing with the head is again my "roleplaying quirk". I find the idea rather insane to sit on a bucket of ammo lol. :)

i tend 2 build 2 of each variant in Smurfy....one for MWO, and a "normal" version for TT>

#11 General Taskeen

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Posted 03 July 2013 - 01:49 PM

I like a more normalized Atlas, with the classic LRM+SRM combo.

AS7-RS

#12 Bishop Steiner

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Posted 03 July 2013 - 02:06 PM

anyone else still find the Gauss getting blown out of the Atlas like 10x faster than in any other mech?

There are times where I am fresh, barely get hit, and bang, seems like me Gauss is already gone. Slap one in the arm of my Jager, or DragonSlayer, and it seems to stay put until the arm goes bye bye.

Just one of the many reasons I never really have driven the Atlases.

#13 One Medic Army

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Posted 03 July 2013 - 02:08 PM

View PostBishop Steiner, on 03 July 2013 - 02:06 PM, said:

anyone else still find the Gauss getting blown out of the Atlas like 10x faster than in any other mech?

There are times where I am fresh, barely get hit, and bang, seems like me Gauss is already gone. Slap one in the arm of my Jager, or DragonSlayer, and it seems to stay put until the arm goes bye bye.

Just one of the many reasons I never really have driven the Atlases.

There's a large number of people conditioned from Closed Beta to shoot the R-Torso off of the atlas first thing.

#14 Ragnar Darkmane

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Posted 03 July 2013 - 02:08 PM

I got a seriously effective build with massive firepower that NEVER runs out of ammo.
I present the Murder Machine: http://mwo.smurfy-ne...a5fa3227384dc25

Seriously, you guys have to try this out. It blows...them away!

#15 Bishop Steiner

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Posted 03 July 2013 - 02:10 PM

View PostRagnar Darkmane, on 03 July 2013 - 02:08 PM, said:

I got a seriously effective build with massive firepower that NEVER runs out of ammo.
I present the Murder Machine: http://mwo.smurfy-ne...a5fa3227384dc25

Seriously, you guys have to try this out. It blows...them away!

.......................

#16 King Arthur IV

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Posted 03 July 2013 - 02:17 PM

View PostOne Medic Army, on 03 July 2013 - 11:08 AM, said:

http://mwo.smurfy-ne...6657d9f0c6fdc87
Never put ammo in the CT if you can avoid it, it was terrible even in TT.

then move the ammo, there is no restriction in ammo placement.

#17 Khanahar

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Posted 04 July 2013 - 06:38 PM

View PostOne Medic Army, on 03 July 2013 - 11:08 AM, said:

http://mwo.smurfy-ne...6657d9f0c6fdc87
Never put ammo in the CT if you can avoid it, it was terrible even in TT.


It was not a great idea in TT because any crit had a good chance of killing you. I still wouldn't do it in an Assault in MWO (internal structure is pretty beefy there), but I do it in littler guys all the time. The chance that a Commando is going to take 10 damage to a single slot in its CT before going down is tiny... and then only 10% of the time will the ammo go off.

#18 Ph30nix

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Posted 04 July 2013 - 08:03 PM

TO all new Atlas RS pilots

PLEASE STOP SHOOTING YOUR TEAM MATES IN THE BACK!!!!

#19 Zordicron

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Posted 04 July 2013 - 09:24 PM

View PostPh30nix, on 04 July 2013 - 08:03 PM, said:

TO all new Atlas RS pilots

PLEASE STOP SHOOTING YOUR TEAM MATES IN THE BACK!!!!

lol

View PostOne Medic Army, on 03 July 2013 - 11:08 AM, said:

http://mwo.smurfy-ne...6657d9f0c6fdc87
Never put ammo in the CT if you can avoid it, it was terrible even in TT.

His original ammo location was fine. The ammo in CT would be used before the legs anyway. If you are running a loadout like that, and havent used enough AMMO for the LRM to use up the CT ammo before you get the CT armor blown off, you are doing it wrong.

I would agree though that using CT for ammo for things like MG or AMS is a bad idea. AC20, or LRM, eh, it goes fast anyway.

#20 Johnny Reb

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Posted 04 July 2013 - 11:26 PM

The arm mounts make the RS great! I would have kept my mastered RS, however, can't lose the Founders-D and wont lose the D-DC. The all mighty not spending more money for bays made it losable.

Edited by Johnny Reb, 04 July 2013 - 11:27 PM.






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