Higher Ping Times After Patch?
#21
Posted 18 January 2013 - 04:46 AM
#22
Posted 18 January 2013 - 05:07 AM
#23
Posted 18 January 2013 - 05:12 AM
Monday to Wednesday the game has slowly got harder to play due to randomness of weapon fire and where enemy mechs hit boxes are.
I had to lag shoot a 50 MPH atlas by a significant ammount last night and even then had low damage shown at end of every match.
Monday night was averaging around 500-600 damage last night had several games (same mech and load out) where I registered under 90 damage which means in 5 mins of major brawling the damage from one alpha registered the rest where lost. Changed over to a shot gun build in my atlas 2 LBX 10 3 SRM6's and even then was only managing low 100's
Had a major impact on my enjoyment of the game as I also seemed to get rubber banded a load and kept getting stuck on non existant objects - stuck in middle of water on g line in river city with no mechs around me then cored by tag using LRM's
Will log on tonight and if its the same give up playing till the at least get it back to pre this week's bad net code level as apposed to the completly random 1-5 second delay in firing rubbish
Edited by Elfman, 18 January 2013 - 05:14 AM.
#24
Posted 18 January 2013 - 05:18 AM
#25
Posted 18 January 2013 - 05:25 AM
#26
Posted 18 January 2013 - 05:27 AM
#27
Posted 18 January 2013 - 06:05 AM
#28
Posted 18 January 2013 - 06:21 AM
So it's either I:
> DC a lot and have no lag
or
> Don't DC and lag
I can't win either way, lol. GG.
#29
Posted 18 January 2013 - 06:23 AM
Matthew Craig, on 17 January 2013 - 12:09 PM, said:
http://mwomercs.com/...ch-i-never-did/
Hopefully this should improve people's ping. Mine hasn't changed from around the 125-140 mark. Interesting to see what it will be like next patch.
#30
Posted 18 January 2013 - 06:51 AM
Windies, on 17 January 2013 - 01:03 PM, said:
Alter.net is Verizon's backbone. Also just so you know, that's not the incremental ping, it pings them separately.
Yes, I know. That's pretty much how all traceroutes work. But it's almost irrelevant right because in order to reach those other nodes it has to go through the previous devices... so it's always going to accumulate. I don't think I've seen a ping which actually stacks the ping times on top of each other but they always increase as they go. My point was that everything in the path up until that point was fine. So it sounds like it's a problem between two parts of their backbone? Between a 10Gig pipe and some kind of gateway.
#31
Posted 18 January 2013 - 03:14 PM
#32
Posted 18 January 2013 - 03:23 PM
My ping used to be 45-60 and is now usually in the 70-90 range.
#33
Posted 18 January 2013 - 04:04 PM
So it's not just the international players suffering here.
#34
Posted 19 January 2013 - 06:44 AM
#35
Posted 19 January 2013 - 12:43 PM
#36
Posted 19 January 2013 - 04:12 PM
#37
Posted 19 January 2013 - 06:00 PM
#38
Posted 19 January 2013 - 06:02 PM
The problem is FiOS is having issues with tinet.net. This is not MWO's fault, however they should and hopefully already have looked to adding more providers for their bandwidth.
Edited by Funbags, 19 January 2013 - 06:04 PM.
#39
Posted 19 January 2013 - 06:05 PM
Edited by and zero, 19 January 2013 - 06:05 PM.
#40
Posted 20 January 2013 - 06:53 AM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users