Edited by Brown Hornet, 18 January 2013 - 08:05 PM.
An Awesome You Can Truly Fear
#41
Posted 18 January 2013 - 08:02 PM
#42
Posted 18 January 2013 - 08:11 PM
#43
Posted 18 January 2013 - 08:59 PM
SRM Awesomes are powerful, but their slow, boxy and easily spotted/hit... so typically are killed onsite (like SRM cat's) or are typically cored as they make their second pass. After all it's a close range boat that moves at a slower pace then most heavies nowadays.
#44
Posted 18 January 2013 - 09:10 PM
Apostal, on 18 January 2013 - 08:59 PM, said:
SRM Awesomes are powerful, but their slow, boxy and easily spotted/hit... so typically are killed onsite (like SRM cat's) or are typically cored as they make their second pass. After all it's a close range boat that moves at a slower pace then most heavies nowadays.
I've experimented with this myself and I quickly took my ammo out of my CT after one too many explosions.
I believe the reason is this... the CT has the most Internal HP out of any other component, and since the CT is where most people shoot... you get down to the CT internal pretty often.
You can still last a fair bit on just internal HP, but ammo stored there cuts that down dramatically since there is a high chance of it getting crit with every shot.
It's pretty much the difference between getting cored as soon as you lose your CT armor and surviving until the end of the match with everything bright red.
At least, that was my experience.
#45
Posted 18 January 2013 - 09:30 PM
Ravennus, on 18 January 2013 - 09:10 PM, said:
You can still last a fair bit on just internal HP, but ammo stored there cuts that down dramatically since there is a high chance of it getting crit with every shot.
You know what's amazing? If you empty your CT loaded ammo BEFORE you're down to structure, there won't be any ammo to explode! Also, basic math: So quad SRM6 fires 24 missiles a time, therefore two tons of ammo worthy of 200 missile would deplete in...yes, 9 shots. If you can't protect your CT for the duration of firing 9 shots, you're doing it wrong.
#46
Posted 18 January 2013 - 09:34 PM
Helmstif, on 18 January 2013 - 09:30 PM, said:
You know what's amazing? If you empty your CT loaded ammo BEFORE you're down to structure, there won't be any ammo to explode! Also, basic math: So quad SRM6 fires 24 missiles a time, therefore two tons of ammo worthy of 200 missile would deplete in...yes, 9 shots. If you can't protect your CT for the duration of firing 9 shots, you're doing it wrong.
You know what's amazing? If you just put it in another slot - you don't even have to worry about it and about trying to justify this blunder!
P.S.: 9 shots with SRM? More than 30 secs in close combat. Unlucky awesome could be cored twice in this time. By one Atlas.
#47
Posted 18 January 2013 - 09:40 PM
GrabbleRus, on 18 January 2013 - 09:34 PM, said:
P.S.: 9 shots with SRM? More than 30 secs in close combat. Unlucky awesome could be cored twice in this time. By one Atlas.
My claim is solely responding to his speculation with CT ammo. Of course moving it to other locations solves the problem permanently.
And 30 seconds you say? When face to face, coring an Atlas with 4x Artemis SRM6 takes, like, 10.
#48
Posted 18 January 2013 - 09:43 PM
Helmstif, on 18 January 2013 - 09:40 PM, said:
My claim is solely responding to his speculation with CT ammo. Of course moving it to other locations solves the problem permanently.
And 30 seconds you say? When face to face, coring an Atlas with 4x Artemis SRM6 takes, like, 10.
Dream more. 10 secs - 2 shots - 8*15=120 damage to at least CT, RT and LT. And Atlas has much more there )
And the one talking about 30secs is you, not me.
#49
Posted 18 January 2013 - 09:57 PM
GrabbleRus, on 18 January 2013 - 09:43 PM, said:
Dream more. 10 secs - 2 shots - 8*15=120 damage to at least CT, RT and LT. And Atlas has much more there )
And the one talking about 30secs is you, not me.
I kiss Atlas point-blank at CT only. The rest is up to positioning. Plus, I've never seen an Atlas pilot that good.
#50
Posted 18 January 2013 - 10:10 PM
I tried CT ammo, and it didn't work for me.
You also sounded like you were advocating CT ammo over storing it in the legs. Sorry if I misunderstood.
#51
Posted 18 January 2013 - 10:15 PM
Helmstif, on 18 January 2013 - 09:57 PM, said:
I kiss Atlas point-blank at CT only. The rest is up to positioning. Plus, I've never seen an Atlas pilot that good.
Lol. Sorry, but that's impossible. And skill don't have anything to do with that - that's game mechanic. Especially with Awesome at point blank. SRMs are mounted in RT and LT there.
#52
Posted 18 January 2013 - 10:49 PM
GrabbleRus, on 18 January 2013 - 10:15 PM, said:
Lol. Sorry, but that's impossible. And skill don't have anything to do with that - that's game mechanic. Especially with Awesome at point blank. SRMs are mounted in RT and LT there.
Um, which part of "game mechanic" exactly stops me from kissing an Atlas point blank? Besides, there's a purpose for the shield arms.
EDIT: Just had a match in which I had 6 kill. No Atlas encounter too bad, but anything smaller than that melts under it.
Edited by Helmstif, 18 January 2013 - 11:27 PM.
#53
Posted 19 January 2013 - 02:32 AM
#54
Posted 19 January 2013 - 03:47 AM
9M, xl385
ERPPC, 3Streaks, 3MPLs
8R, XL290
2LPL, 3Streaks, 1LRM15 (+tag and arty)
8R, STD290 (aka "my mildy cheesy build")
2ERPPC, 4Streaks
#55
Posted 19 January 2013 - 04:42 AM
Ranzear, on 18 January 2013 - 08:27 AM, said:
Not too shabby! I do love my PPCs, and I enjoy them even more when firing a double deuce out of my "Megatron" arm.
I shifted it around a bit. Dropping Artemis to squeeze in a bigger engine, an extra heatsink, and a extra pack of SRM ammo in the head. Still going to run super hot when using those PPCs, but at least it can move around a little bit faster, and carrying more SRM ammo is always a good thing. Losing Artemis hurts, but I really want the biggest engine possible in an Awesome.
#56
Posted 19 January 2013 - 10:16 AM
So I like cocky pilots who think "I can kill an Awesome 9 out of 10 times with any of my mechs". LOL! Maybe you can. But if you run into my 8R in a game, we're gonna find out.
#57
Posted 21 January 2013 - 10:02 AM
I don't fear any Atlas I cross. It's exactly what NRP said, they tend to underestimate us, and then they die.
I didn't like the Artemis on my 4x SRM6 first but now that I try to headshot mechs more often, instead of aiming at the CT, they die even quicker!
#58
Posted 22 January 2013 - 02:34 PM
#59
Posted 22 January 2013 - 02:42 PM
NRP, on 22 January 2013 - 02:34 PM, said:
If you're referring to damage bonus - no. But shoving a head clean off would insta-kill the target. I always try to headshot disabled 'Mechs, especially when riding alpha-striking builds like 8R.
If you're referring to CB bonus...there is a end-of-match "Salvage Bonus" when you core a 'Mech efficiently. Nor sure which is higher when comparing to all "Component Destroyed" stacked together though.
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